Goatfolk shaman: Difference between revisions
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{{Aliases|ids=Goatfolk Hero 1}} | {{Aliases|ids=Goatfolk Hero 1}} | ||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text|goatfolk shaman}} | | title = {{Qud text|goatfolk shaman}} | ||
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| av = 6 | | av = 6 | ||
| dv = 7 | | dv = 7 | ||
| ma = | | ma = 7 | ||
| weight = | | marange = 4+1d5 | ||
| weight = 201 | |||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Goatfolk Shaman | | id = Goatfolk Shaman | ||
| tier = 3 | | tier = 3 | ||
| colorstr = &B | | colorstr = &B | ||
| tilecolors = Bw | |||
| renderstr = g | | renderstr = g | ||
| corpse = | | corpse = Goatfolk Corpse | ||
| corpsechance = 5 | | corpsechance = 5 | ||
| role = Leader | | role = Leader | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = Goatfolk | | inheritingfrom = Goatfolk | ||
| dynamictable = {{Dynamic object|Goatfolk|Goatfolk Shaman}} </br>{{Dynamic object|Jungle_Creatures|Goatfolk Shaman}} </br>{{Dynamic object|Ruins_Creatures|Goatfolk Shaman}} | | dynamictable = {{Dynamic object|Goatfolk|Goatfolk Shaman}} </br>{{Dynamic object|Jungle_Creatures|Goatfolk Shaman}} </br>{{Dynamic object|Ruins_Creatures|Goatfolk Shaman}} | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 16+1d3+3d2 | | strength = 16+1d3+3d2 | ||
| agility = 14+1d3+3d1 | | agility = 14+1d3+3d1 | ||
| toughness = 16+1d3+3d2 | | toughness = 16+1d3+3d2 | ||
| intelligence = 7+1d3+3d2-1 | | intelligence = 7+1d3+3d2-1 | ||
| willpower = 7+1d3+3d2-1 | | willpower = 7+1d3+3d2-1 | ||
| ego = 7+1d3+3d2-1 | | ego = 7+1d3+3d2-1 | ||
| strengthmult = 1.25 | |||
| intelligencemult = 1.5 | |||
| willpowermult = 1.75 | |||
| egomult = 1.75 | |||
| acid = 0 | | acid = 0 | ||
| electric = 0 | | electric = 0 | ||
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| faction = {{creature faction|{{FactionID to name|Goatfolk}}|100}} | | faction = {{creature faction|{{FactionID to name|Goatfolk}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Goatfolk_Horns|1|no|100}} | | inventory = {{inventory|Goatfolk_Horns|1|no|100|no}}{{inventory|HumanoidEquipment|*|no|100|yes}} | ||
| skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}} | | skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}} | ||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6| | | mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|22}} | ||
| desc = A braid of roasted frogskin stretches taut over =pronouns.possessive= swollen pectorals and fastens a satchel to =pronouns.possessive= hip. =pronouns.Possessive= hooves are stained with | | desc = A braid of roasted frogskin stretches taut over =pronouns.possessive= swollen pectorals and fastens a satchel to =pronouns.possessive= hip. =pronouns.Possessive= hooves are stained with an unclassified mixture of blood, and spittle flies from =pronouns.possessive= bleating mouth into a tuft of scraggle chin-hair. | ||
| categories = Goatfolk | | categories = Goatfolk | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{name}} are the designated leaders of the roaming [[goatfolk]] in the jungles of Qud. Each one has one random [[:Category:Physical Mutations|physical mutation]] at level 1-6 and one [[:Category:Mental Mutations|mental mutation]] at level 1-6, before being affected by their ego. If they are [[legendary]], they spawn with additional traits based on what clan they hail from and their title. | {{name|pluralcaps}} are the designated leaders of the roaming [[goatfolk]] in the jungles of Qud. Each one has one random [[:Category:Physical Mutations|physical mutation]] at level 1-6 and one [[:Category:Mental Mutations|mental mutation]] at level 1-6, before being affected by their ego. If they are [[legendary]], they spawn with additional traits based on what clan they hail from and their title. | ||
They are commonly accompanied by between 4 and 9 goatfolk, depending on how many empty reachable cells are within a radius of 4 from the shaman. These goatfolk are randomly generated from the following pool: | |||
* 2-4 {{favilink|goatfolk | * 2-4 {{favilink|goatfolk bully|plural}} | ||
* 1-2 {{favilink|goatfolk sower|plural}} | * 1-2 {{favilink|goatfolk sower|plural}} | ||
* 1- | * 1-2 {{favilink|goatfolk yurtwarden|plural}} | ||
* 95% for 1 {{favilink|goatfolk hornblower}} | * 95% for 1 {{favilink|goatfolk hornblower}} | ||
The game will attempt to spawn each one in this order in a random valid cell, until all are chosen or the number of available cells runs out.<ref><code>XRL.World.Parts.GoatfolkClan1</code></ref> | |||
{{favilink|Mamon Souldrinker}} is a legendary unique {{name}}. | {{favilink|Mamon Souldrinker}} is a legendary unique {{name}}. | ||
==Legendary Generation== | ==Legendary Generation== | ||
Legendary goatfolk | Legendary goatfolk shamans, like legendary {{favilink|snapjaw warlord|plural}}, have a unique generation method. In particular, the names they are generated with alter their stats or grant them mutations. They will have twice the HP of a normal goatfolk shaman and spawn with one armor from [[Data:Armor#Armor 4|Armor 4]] with a 50% chance to have a [[mod]]. In addition to armor, they will have one piece of junk from [[Population:Junk#Junk 4|Junk 4]] and one from [[Population:Junk#Junk 4R|Junk 4R]]. <ref><code>XRL.World.Encounters.EncounterObjectBuilders.GoatfolkHero1</code></ref> | ||
===Titles=== | ===Titles=== | ||
Legendary | Legendary shamans will be named, along with a title, or last name, appended. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Title | !Title | ||
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|Stargazer | |Stargazer | ||
| +2 [[intelligence]] | | +2 [[intelligence]] | ||
{{favilink|Light Manipulation}} at level 5 | |||
|- | |- | ||
|Heartbiter | |Heartbiter | ||
| | |{{favilink|Adrenal Control}} at level 1 | ||
|- | |- | ||
|Twicetalker | |Twicetalker | ||
|[[ | |{{favilink|Two-headed}}, both with [[Data:massive horns|massive horns]]. | ||
|- | |- | ||
|Souldrinker | |Souldrinker | ||
| | |{{favilink|Syphon Vim}} at level 1 | ||
|- | |- | ||
|Whitefinger | |Whitefinger | ||
| | | {{favilink|Electrical Generation}} at level 4 | ||
|- | |- | ||
|Clovenhorn | |Clovenhorn | ||
| +1 [[Strength]] | | +1 [[Strength]] | ||
{{favilink|Horns}} at level 5-6 that replace massive horns, | |||
knows [[Charge]] | knows [[Charge]] | ||
|} | |} | ||
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|- | |- | ||
|Ibex | |Ibex | ||
| | | {{favilink|Horns}} at level 2 that replace massive horns* | ||
|- | |- | ||
|Sol | |Sol | ||
| | |{{favilink|Photosynthetic Skin}} at level 4 (and grants the rest of their followers photosynthtetic skin at level 1) | ||
|- | |- | ||
|Whitetongue | |Whitetongue | ||
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| +1 Toughness | | +1 Toughness | ||
|} | |} | ||
<nowiki>*</nowiki>This will negate the special effect of the Twicetalker title, leaving only one head with horns while the other is bare | |||
=== Unique Tile === | === Unique Tile === | ||
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<references/> | <references/> | ||
{{Creature Navbox | {{Creature Navbox Goatfolk}} | ||
[[Category:Goatfolk]] | [[Category:Goatfolk]] |
Latest revision as of 14:25, 18 January 2024
Level: 15 | |
Attribute Range Mean Formula Attacker Level 1-19 750 XP Attacker Level 20-24 375 XP Attacker Level 25-29 75 XP Attacker Level 30+ 0 XP | |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
g |
---|---|
ID?
|
Goatfolk Shaman |
Faction
|
goatfolk (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
\curly horns1d3 4/1004 x1(100%)Items from HumanoidEquipment *(100%) | |
Skills
|
|
| |
Skills
| |
Mutations
|
|
| |
Mutations
| |
Corpse Dropped
|
goatfolk corpse (5%) |
Experience?
|
750 XP |
XP Tier
|
3 |
Role
|
Leader |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.206.57
|
A braid of roasted frogskin stretches taut over their swollen pectorals and fastens a satchel to their hip. Their hooves are stained with an unclassified mixture of blood, and spittle flies from their bleating mouth into a tuft of scraggle chin-hair.
Goatfolk shamans are the designated leaders of the roaming goatfolk in the jungles of Qud. Each one has one random physical mutation at level 1-6 and one mental mutation at level 1-6, before being affected by their ego. If they are legendary, they spawn with additional traits based on what clan they hail from and their title.
They are commonly accompanied by between 4 and 9 goatfolk, depending on how many empty reachable cells are within a radius of 4 from the shaman. These goatfolk are randomly generated from the following pool:
- 2-4 goatfolk bullies
- 1-2 goatfolk sowers
- 1-2 goatfolk yurtwardens
- 95% for 1 goatfolk hornblower
The game will attempt to spawn each one in this order in a random valid cell, until all are chosen or the number of available cells runs out.[1]
Mamon Souldrinker is a legendary unique goatfolk shaman.
Legendary Generation
Legendary goatfolk shamans, like legendary snapjaw warlords, have a unique generation method. In particular, the names they are generated with alter their stats or grant them mutations. They will have twice the HP of a normal goatfolk shaman and spawn with one armor from Armor 4 with a 50% chance to have a mod. In addition to armor, they will have one piece of junk from Junk 4 and one from Junk 4R. [2]
Titles
Legendary shamans will be named, along with a title, or last name, appended.
Title | Effect |
---|---|
Stargazer | +2 intelligence
Light Manipulation at level 5 |
Heartbiter | Adrenal Control at level 1 |
Twicetalker | Two-headed, both with massive horns. |
Souldrinker | Syphon Vim at level 1 |
Whitefinger | Electrical Generation at level 4 |
Clovenhorn | +1 Strength |
Clans
Clan | Effect |
---|---|
Hotur | +1 Strength |
Ibex | Horns at level 2 that replace massive horns* |
Sol | Photosynthetic Skin at level 4 (and grants the rest of their followers photosynthtetic skin at level 1) |
Whitetongue | +1 Intelligence
+1 Ego +1 Willpower |
Yr | +15 Movement Speed |
Mnim | +1 Toughness |
*This will negate the special effect of the Twicetalker title, leaving only one head with horns while the other is bare
Unique Tile
Legendary goatfolk use the following unique tile art:
References
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