Stabilizer arm locks: Difference between revisions
Trashmonks (talk | contribs) Tag: Manual revert |
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| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = BaseCybernetics2Equipment_2point | | inheritingfrom = BaseCybernetics2Equipment_2point | ||
| | | unidentifiedimage = stabilizer arm locks unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = device | |||
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife. | | desc = Chrome clasps fasten arm joints to emulate the stillness of unlife. | ||
Revision as of 01:09, 7 October 2021
This article has information that is missing or not up to par.
Reason: Mechanically, how exactly does this implant affect accuracy? Do multiple stack with each other? |
Reason: Mechanically, how exactly does this implant affect accuracy? Do multiple stack with each other?
5 lbs. Weight | |
Complexity
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3 |
---|---|
Character
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ç |
ID?
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StabilizerArmLocks |
Infobox data from game version 2.0.201.114
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Chrome clasps fasten arm joints to emulate the stillness of unlife.
For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.
Target body parts: Arm
License points: 2
Only compatible with True Kin genotypes
License point cost
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2 |
---|---|
Slots
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Arm |
Destroyed when removed
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No |
stabilizer arm locks are a cybernetic implant which, when installed in an arm cybernetic slot, make the implanted creature more accurate with ranged attacks. Specifically, it reduces the implantee's aim variance by 3° when firing missile weapons. The bonus from multiple stabilizer arm locks stack if this implant is installed in both arms.
They are one of the starting implants available when creating a True Kin character.