palladium electrodeposits
$
180.00
Commerce Value
1
lb.
Weight
Complexity

4

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PalladiumElectrodeposits

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Items

[Implant] - palladium electrodeposits

Ionic dust dissolved from palladium facilitates the transfer of computing current.

Provides 20 units of compute power on the local lattice.
+2 Intelligence if implanted in a head.

Destroyed when uninstalled.
Target body parts: Head, Body, Back, Arm
License points: 3
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

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Slots

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Destroyed when removed

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Work in progress 40 of 77

palladium electrodeposits is a moderate cost cybernetic implant which upon installation provides the user with 20 compute power as well as an additional +2 to Intelligence if installed in the head.


Advantages & Disadvantages

Advantages

Disadvantages

Cybernetics and compute power

This section is opinion-based. Your mileage may vary.

Properly utilizing compute power is a complex equation of finding the specific compute power total which provides the maximum needed boost to one's currently installed implants, while simultaneously minimizing the loss of gear and other implant-based capabilities that normally arises from installing multiple palladium electrodeposits and wearing equipment that boosts compute power.

Available compute power

Under normal circumstances and assuming a baseline body plan, a given True kin character is capable of obtaining a maximum compute power total of 260 or 307 assuming all relevant equpiment is overloaded. This is accomplished by equipping 4  palladium mesh tabards(one in the worn on back slot or two with  equipment rack and two or three with  magnetic core in the floating nearby slot), two  wrist calcs, a tier 8 helmet like  zetachrome apex modifed with social coprocessor and 4 palladium electrodeposits installed in the head, back and both arms.

  • However, having such a high total is generally not optimal, doing so while will allow the user to massively enhance the power of certain implants , comes at the cost of almost completely sacrificing the user's ability to do much else, either with gear or otherwise. It is generally better to asses what a particular build needs rather than always improving compute power as much as physically possible. While there are certainly implants where massive investment can give strong returns, they aren't strictly the majority

Implant compute power needs/thresholds

There are certain implants which only fully benefit from compute power up to certain breakpoints, after achieving a particular given threshold, the implant either stops benefiting entirely or receive reduced benefits, such thresholds include:

  • 50


Cybernetics which benefit from high/extreme compute power totals

Despite the Invesment required there are certain cybernetics which provide notable utlitly if

Compute power

Using overloaded

Tips

  • Equiment which provides compute power can be obtained from schemasofts