Gigantic

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gigantic
Category

General

Rarity

Rare 2

Tinkerable

no

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1.5

+1

+1

no

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

no

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModGigantic

Gigantic: This item is much heavier than usual and can only be equipped by colossal creatures. [Additional details vary based on item]

Gigantic is a non-tinkerable mod that can be found on various items. The effect of the mod varies depending on the item it modifies.

For all items, both the value and weight will be tripled relative to the base item.

Colossal creatures can equip them as normal, but non-colossal creatures need two slots for every one the item would normally occupy. A colossal bronze dagger occupies two hands; a two-handed carbide hammer four.

Gigantic does not consume a modification "slot", allowing items to have gigantic as well as three other mods.[1]

Object description
Holds volume holds twice as much liquid
Stores energy has twice the energy capacity
Tonic has twice the dose, likely inducing an adverse reaction
Weapon Bonus
Thrown weapon, excluding grenades +3 thrown damage
Grenade has twice as large a radius of effect
Gas grenade has twice the gas density
gravity grenade has twice the force in addition to twice the radius
high explosive grenade twice the force, resulting in about twice the damage
Weapon Bonus
Melee Weapon +3 damage
Cudgel Slam is twice as effective, additively
Axe Cleave decreases ♦-2AV instead of -1

Trivia

Gigantic was originally only a cudgel mod. It would deal only +1 bonus damage as well as slam twice as more effectively.

Many gigantic items can be bought from Hamilcrab in the asphalt mines.

The modify wish can be used to create items with this mod.


  1. XRL.World.Parts.ModGigantic, method GetModificationSlotUsage