Bionic heart

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bionic heart
$
180.00
Commerce Value
2
lbs.
Weight
Complexity

4

Character

ç

ID?Use this ID to Wish for the item

BionicHeart

Spawns in

Items

[Implant] - bionic heart

An apparatus-in-chromium that pumps blood in smooth waves rather than the frantic beating of carcass-grown muscle tissue.

+2 Toughness

Target body parts: Body
License points: 3
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

3

Slots

Body

Destroyed when removed

No

bionic heart is a moderate cost body exclusive cybernetic implant which grants the user +2 to Toughness

The bonus unlike boosts from equipment and much like the points obtained from leveling count towards the attribute requirements for certain skills. Additionally the extra toughness provides the user with +1 to toughness related saves, a faster natural regeneration rate as well as additional hitpoints both upon installation and while leveling up.

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Extra HP generally translates to a higher overall survival rate.
  • Toughness relative to the other attributes has a disproportionate number of associated saves which can potentially have severe negative consequences if they are failed, improving the relative utility offered by a +1 to toughness saves. Such dangerous saves include:

Disadvantages

HP Calculations

HP gained upon leveling up is governed by the equation: 1d4 + Toughness Modifier.

In order to better illustrate the difference, the following table tracks the relative health totals (assuming a uniform roll of 2.5) from levels 5-90 of a 16-toughness character with and without an installed bionic heart.

Level HP at 16 Tou HP at 18 Tou Relative increase
5 28 34 21.43%
10 41 52 26.83%
15 53 69 30.19%
20 66 87 31.82%
25 78 104 33.33%
30 91 122 34.07%
35 103 139 34.94%
40 116 157 35.34%
45 128 174 35.94%
50 141 192 36.17%
55 153 209 36.60%
60 166 227 36.75%
65 178 244 37.08%
70 191 262 37.17%
75 203 279 37.44%
80 216 297 37.50%
85 228 314 37.72%
90 241 332 37.76%

Acquistion

By nature of being a cybernetic implant, it is not necessarily guaranteed to find bionic heart in a given playthrough, especially when the relatively limited availability of cybernetics (compared to other items) is taken into consideration. However, despite this scarcity, there are specific places where the user can look in order to maximize their chances of a successful acquisition.

  • Alternatively, if the user would rather guarantee eventual access to a copy of bionic heart, they can take the following action:
    • Under normal circumstances, the guaranteed  gutsmonger present at the  Six Day Stilt only provides a restocking inventory of 6-8 implants taken from the cybernetics 1 drop table. However, gutsmongers, unlike most other merchants, adjust the tier of their wares to correspond with whatever zone they are currently standing within. This essentially means, that if the user were to make a gutsmonger a follower, such as by using the  Proselytize skill or a  love injector, the user could then transport said gutsmonger to a mid-tier location such as Ezra, in order to have access to a permanent and restocking source of mid-tier implants.
    • The newly transported gutsmonger can then be cloned with a rebuked  cloneling in order to massively increase the number of cybernetics available each restock. Allowing the user with enough dedicated farms to eventually obtain any implant of any tier.

Tips

  • Having the implant installed effectively provides the user with 6 levels worth of attribute points spent on toughness. Accumulating skill points before implanting will allow the player to buy skills with higher toughness requirements than they would otherwise have, without the permanent ability point investment. The player can expedite the process of finding a bionic heart to this end, by finding a way to move the statically spawned  gutsmonger from the  Six Day Stilt to an appropriately tiered zone, such as  Ezra, to take advantage of their dynamically tiered stock table. Toughness related skills which can be unlocked early by the implant include but are not limited to: