Bionic heart
2 lbs. Weight | |
Complexity
|
4 |
---|---|
Character
|
ç |
ID?
|
BionicHeart |
Spawns in
|
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Infobox data from game version 2.0.207.72
|
License point cost
|
3 |
---|---|
Slots
|
Body |
Destroyed when removed
|
No |
bionic heart is a moderate cost body exclusive cybernetic implant which grants the user +2 to Toughness
The bonus unlike boosts from equipment and much like the points obtained from leveling count towards the attribute requirements for certain skills. Additionally the extra toughness provides the user with +1 to toughness related saves, a faster natural regeneration rate as well as additional hitpoints both upon installation and while leveling up.
Advantages & Disadvantages
Advantages
- Extra HP generally translates to a higher overall survival rate.
- Toughness relative to the other attributes has a disproportionate number of associated saves which can potentially have severe negative consequences if they are failed, improving the relative utility offered by a +1 to toughness saves. Such dangerous saves include:
- Avoiding becoming afflicted with the mutating effect applied by the mutating gaze attack employed by gamma moths.
- Avoiding the instant death that often results from being struck by the Lithifying Gaze attack emitted by lithofexes.
- Avoiding becoming infected with a disease onset condition and\or having said onset condition advance to a full-fledged illness.
- Avoiding being stunned, oftentimes to death.
- Avoiding the itchy skin effect from standing in the spores dispersed by broodpuffs.
Disadvantages
- Additional HP can become less relevant as the user advances in levels and capabilities.
- Can be fully replaced by injecting two Eaters' nectar injectors and boosting toughness, freeing up the highly competitive bodyslot for an implant with effects that cannot be as easily replicated, such as equipment rack, magnetic core, high-fidelity matter recompositer or stasis entangler.
- Moderate cost can be a bit prohibitive depending on the user's license tier and build goals.
HP Calculations
HP gained upon leveling up is governed by the equation: 1d4 + Toughness Modifier.
In order to better illustrate the difference, the following table tracks the relative health totals (assuming a uniform roll of 2.5) from levels 5-90 of a 16-toughness character with and without an installed bionic heart.
Level | HP at 16 Tou | HP at 18 Tou | Relative increase |
---|---|---|---|
5 | 28 | 34 | 21.43% |
10 | 41 | 52 | 26.83% |
15 | 53 | 69 | 30.19% |
20 | 66 | 87 | 31.82% |
25 | 78 | 104 | 33.33% |
30 | 91 | 122 | 34.07% |
35 | 103 | 139 | 34.94% |
40 | 116 | 157 | 35.34% |
45 | 128 | 174 | 35.94% |
50 | 141 | 192 | 36.17% |
55 | 153 | 209 | 36.60% |
60 | 166 | 227 | 36.75% |
65 | 178 | 244 | 37.08% |
70 | 191 | 262 | 37.17% |
75 | 203 | 279 | 37.44% |
80 | 216 | 297 | 37.50% |
85 | 228 | 314 | 37.72% |
90 | 241 | 332 | 37.76% |
Acquistion
By nature of being a cybernetic implant, it is not necessarily guaranteed to find bionic heart in a given playthrough, especially when the relatively limited availability of cybernetics (compared to other items) is taken into consideration. However, despite this scarcity, there are specific places where the user can look in order to maximize their chances of a successful acquisition.
- Due to bionic heart being considered a mid-tier implant, the following sources provide the greatest odds of finding a copy:
- Ezra's tinkerer Yla Haj who offers a non-restocking selection of 6-8 cybernetics taken from the tier 5 cybernetics drop table.
- village tinkers from villages which happen to spawn in mid-tier zones such as jungles, Rivers or banana groves can, upon restock, sometimes offer 2-4 implants taken from the zone's corresponding cybernetics table.
- Historical sites which spawn in mid-tier zones like the mountains or Rainbow Wood, have a chance of containing becoming nooks which each hold 1-2 zone-tier appropriate implants. The locations of such historical sites can be obtained with some reliability by water-ritualing legendary members of the Putus Templar and trading for secrets.
- The cybernetics ward on strata 13 of Bethesda Susa contains 4 becoming nooks which together provide 4-8 implants taken from the tier 4 cybernetics drop table.
- Certain lower-ranking members of the Putus Templar such as Knight Templars, Banner-Knight Templars and Gunner-Knight Templars have a 25% chance of spawning with the implanted prefix. Which, when killed and butchered drop cybernetics pulled from the cybernetics 4 table at 80% efficiency.
- Alternatively, if the user would rather guarantee eventual access to a copy of bionic heart, they can take the following action:
- Under normal circumstances, the guaranteed gutsmonger present at the Six Day Stilt only provides a restocking inventory of 6-8 implants taken from the cybernetics 1 drop table. However, gutsmongers, unlike most other merchants, adjust the tier of their wares to correspond with whatever zone they are currently standing within. This essentially means, that if the user were to make a gutsmonger a follower, such as by using the Proselytize skill or a love injector, the user could then transport said gutsmonger to a mid-tier location such as Ezra, in order to have access to a permanent and restocking source of mid-tier implants.
- The newly transported gutsmonger can then be cloned with a rebuked cloneling in order to massively increase the number of cybernetics available each restock. Allowing the user with enough dedicated farms to eventually obtain any implant of any tier.
Tips
- Having the implant installed effectively provides the user with 6 levels worth of attribute points spent on toughness. Accumulating skill points before implanting will allow the player to buy skills with higher toughness requirements than they would otherwise have, without the permanent ability point investment. The player can expedite the process of finding a bionic heart to this end, by finding a way to move the statically spawned gutsmonger from the Six Day Stilt to an appropriately tiered zone, such as Ezra, to take advantage of their dynamically tiered stock table. Toughness related skills which can be unlocked early by the implant include but are not limited to: