Ultra-elastic ankle tendons

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ultra-elastic ankle tendons
$
180.00
Commerce Value
1
lb.
Weight
Complexity

4

Character

ç

ID?Use this ID to Wish for the item

UltraElasticAnkleTendons

Spawns in

Items

[Implant] - ultra-elastic ankle tendons

Neutrafoam ropes are banded and bundled into a fluted column.

+10 movespeed

Target body parts: Feet
License points: 3
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

3

Slots

Feet

Destroyed when removed

No


ultra-elastic ankle tendons is a moderate cost feet-exclusive cybernetic implant which upon installation increases the user's movement speed by 10.

The boost is for all intents and purposes considered a part of the user's baseline movement speed, essentially meaning that effects which utilize the user's base movement speed, such as the percentage movement bonus provided by skulk injectors will take the implant's boost into account while calculating final speed total. As opposed to the extra movement speed provided by some gear items such as rocket skates which is generally ignored.

With the 10 extra movement speed and no other augmentation, the user is able to move one additional time every 10 movements.

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Allows the user to somewhat slowly outrun most creatures.
  • Can be useful in the absence of motorized treads for ranged characters who want to use high movement speed as a way to avoid hostile creatures.
  • Improves the effectiveness of gear items which provide additional movement speed such as sandals of the river-wives or bounding boots.

Disadvantages

  • Many underground spaces are fairly cramped, limiting the utility of smaller movement speed bonuses.
  • Moderate cost can be a bit prohibitive depending on the user's license tier and build goals.
  • Can be fully replaced by yeshyrskin slippers, a pair of which can be obtained from Crowsong, freeing up the feet slot for an implant with effects that cannot be as easily replicated like pentaceps force modulator or anchor spikes.

Tips

  • The boost provided by the implant especially when combined with other sources of movement speed such as nocturnal apex can be used to augment the effectiveness of the Hook and Drag skill, which bases its instances of damage on movement.
  • The implant becomes a tad more effective if the user primarily stays above ground. Various biomes such as the salt desert or jungle are generally open, allowing the user to better take advantage of the extra speed, without as much risk of being cornered in the comparatively tight corridors of lower strata.