User:Lone Aristocrat/Sandbox
| 3 lbs.Weight | |
|  Complexity  | 4 | 
|---|---|
|  Character  | ç | 
|  ID?  | GiantHands | 
|  Spawns in  | |
| Infobox data from game version 2.0.207.72 | |
|  License point cost  | No results | 
|---|---|
|  Slots  | No results | 
|  Destroyed when removed  | No results | 
giant hands is a moderate cost cybernetic implant which upon installation halves the hands required to wield any item which is normally equipped in the hand slot.
This essentially means that with one instance of the implant installed, the user is able to use gigantic gauntlets, two-handed melee weapons, rifles and bows while only needing to sacrifice one hand or ranged weapons slot. The reduced 'hand-cost' also applies to other items held in the hand that under normal circumstances require two-hands, such as the  Fist of the Ape God or
Fist of the Ape God or  gear from the Great Machine.
gear from the Great Machine.
Notably the reduction does stack with additional copies of the implant, essentially meaning that if the user were to have a second installed instance of giant hands such as by acquiring the  Multiple Arms mutation and utilizing the extra implant handslot. The user would then be able to equip items which normally require 4 hands such as gigantic two-handed melee weapons and
Multiple Arms mutation and utilizing the extra implant handslot. The user would then be able to equip items which normally require 4 hands such as gigantic two-handed melee weapons and  swarm racks with a single hand investment, down from an initial requirement of 2 hands with only one copy of giant hands installed.
swarm racks with a single hand investment, down from an initial requirement of 2 hands with only one copy of giant hands installed. 
Additionally, and unlike the bonus of  the
the  hand bones
hand bones  family of implants, the halved hand equipment requirements apply to all hands currently possessed by the user. Including those which are not technically apart of the user's body-plan, such as the robot arms granted by one or more
family of implants, the halved hand equipment requirements apply to all hands currently possessed by the user. Including those which are not technically apart of the user's body-plan, such as the robot arms granted by one or more  helping hands or the spotted claws provided by the
helping hands or the spotted claws provided by the  circle of light in the chord of Agolgot.
circle of light in the chord of Agolgot. 
Advantages & Disadvantages
Advantages
- Effectively provides a flat damage bonus assuming, the user is able to find enough two-handed melee/ranged weapons.
- Two-handed weapons have a doubled chance relative to
- Two-handed ranged weapons, espiscally heavy weapons, such as chain lasers
Disadvantages
- Two-handed melee weapons tend to be rarer than their one-handed counterparts, potentially limiting melee utility especially if the user wants to invest into Multiweapon Fighting
- Moderate cost can be a bit prohibitive depending on the user's license tier and build goals.
Tips
- If the
- If the user is looking to exploit
- If the user is interested in impractical memes, having 4 swarm racks equipped, achievable by disarming 4 chrome pyramids or swarm turrets, installing gun rack and two giant hands , modifying the swarm racks to be fitted with suspensors then equipping all four and using the Akimbo skill to fire them simultaneously, is very funny.

