giant hands
$
180.00
Commerce Value
3
lbs.
Weight
Complexity

4

Character

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ID?Use this ID to Wish for the item

GiantHands

Spawns in

Items

[Implant] - giant hands

For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized.

You can wield two-handed weapons in one hand.

Target body parts: Hands
License points: 3
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

No results

Slots

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Destroyed when removed

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giant hands is a moderate cost cybernetic implant which upon installation halves the hands required to wield any item which is normally equipped in the hand slot.

This essentially means that with one instance of the implant installed, the user is able to use gigantic gauntlets, two-handed melee weapons, rifles and bows while only needing to sacrifice one hand or ranged weapons slot. The reduced 'hand-cost' also applies to other items held in the hand that under normal circumstances require two-hands, such as the Fist of the Ape God or gear from the Great Machine.

Notably the reduction does stack with additional copies of the implant, essentially meaning that if the user were to have a second installed instance of giant hands such as by acquiring the Multiple Arms mutation and utilizing the extra implant handslot. The user would then be able to equip items which normally require 4 hands such as gigantic two-handed melee weapons and swarm racks with a single hand investment, down from an initial requirement of 2 hands with only one copy of giant hands installed.

Additionally, and unlike the bonus of the hand bones family of implants, the halved hand equipment requirements apply to all hands currently possessed by the user. Including those which are not technically apart of the user's body-plan, such as the robot arms granted by one or more helping hands or the spotted claws provided by the circle of light in the chord of Agolgot.

Advantages & Disadvantages

Advantages

  • Effectively provides a flat damage bonus assuming, the user is able to find enough two-handed melee/ranged weapons.
  • Two-handed weapons have a doubled chance relative to
  • Two-handed ranged weapons, espiscally heavy weapons, such as  chain lasers

Disadvantages

  • Two-handed melee weapons tend to be rarer than their one-handed counterparts, potentially limiting melee utility especially if the user wants to invest into  Multiweapon Fighting
  • Moderate cost can be a bit prohibitive depending on the user's license tier and build goals.

Tips

  • If the
  • If the user is looking to exploit
  • If the user is interested in impractical memes, having 4 swarm racks equipped, achievable by disarming 4  chrome pyramids or  swarm turrets, installing  gun rack and two giant hands , modifying the swarm racks to be fitted with suspensors then equipping all four and using the  Akimbo skill to fire them simultaneously, is very funny.
    • The bits needed to mass fabricate the quantity of  HE Missiles needed in order to ensure maximum fun, can be obtained by finding and rebuking a  miner robot and then infinitely harvesting its deployed  mines for materials.