Common Odd Encounters
![]() |
This information is reliable as of patch 2.0.206.63. If this is no longer the current patch, you can help by updating it. |
All chances are rounded to the hundreths place.
Weight: 1500 - 41.61%
Bunch of Trash
8-16 piles of trash.
Weight: 1000 - 27.74%
Pools of Cave Fish
- 8-16 puddles of ≈brackish water
- 3-8
watervines
- 1 item from the table Artifact [zone tier]R (10% chance)
- 1-3
glowfish, with a 10% chance for one to be legendary
- 0-2
glowpads, with a 10% chance for one to be legendary
Large Boulders
1d41-4 (Avg: 2.5) large boulders. Not necessarily a cragmensch massacre.
Bones
1d61-6 (Avg: 3.5) bones.
Current Campsite
- 1
campfire
- 0-4
bedrolls
- 1 random chest (5% chance)
- 1 zone-tier humanoid
Abandoned Campsite
- 1-2
campfire remains
- 0-4 piles of
trash
- 0-2 more piles of
trash (10% chance)
- 1 zone-tier trade good (10% chance)
Discarded Item
A random zone-tier item.
Scattered Ruins
There are 3 variants of scattered ruins, and each have 1-3 zone-tier turrets and a 25% chance of a RandomChest.
Tarnished Chrome
- 1-25
tarnished chrome walls
- 1
steaming vents (5% chance)
- 1
fuming vents (5% chance)
- 1
sparking vents (5% chance)
- 1
scratched vents (5% chance)
- 1
vents with moss particulate (2% chance)
- 1
vents with mold particulate (2% chance)
- 1
vents with hexagonal residue (1% chance)
- 1
norm core mk I (1% chance)
Concrete
- 1-25
concrete walls
Fulcrete
- 1-25
fulcrete walls
Weight: 500 - 13.87%
Oasis
A patch of grass containing:
- 16 puddles of fresh
water
- 1
starapple tree
- 3-6
shimscale mangrove trees
- 1-3
witchwood trees
There is a 15% chance for there to be a camp set up by the oasis, consisting of:
- 1
campfire
- 0-4
bedrolls
- 1 random chest (5% chance)
- 1 zone-tier humanoid
Yonderbrush Patch
A patch of 1d41-4 (Avg: 2.5) hidden yonderbrushes.
Sultan Shrine
- 1
shrine
- 2
torch sconces
- 6-10
flowers
- 1
chest containing zone tier loot (5% chance)
- 1
clay pitcher containing
wine
Mimic and its Prior Prey
Ray Cat
A small kitty.
Bear and Honey Pools
Rotting Corpse
- 1-4 pools of
putrescence
- 1 zone-tier corpse (10% chance)
Bunch of Trash with Arconaut
Weight: 300 - 8.32%
Nephilim Shrine
- 1 shrine to either
Girsh Agolgot,
Girsh Bethsaida,
Girsh Rermadon,
Shug'ruith the Burrower,
Girsh Qas, or
Girsh Qon
- 1
torch sconce
- 1
chest containing zone-tier loot
- 6-10
crystal flowers
- 1
clay pitcher containing
cider
- 1 stationary Gyre wight of the same Girsh Nephilim as the shrine, with a 15% chance to be legendary
Weight: 200 - 5.55%
Study
- 2
wooden bookshelves
- 2-4
floor cushions
- 1
bedroll (30% chance)
- 1-2
torch sconces
- 1 piece of with the "Centerpiece" tag
- 1 zone-tier
chest (25% chance)
Argent Father Statue
- 1 statue of either
Nisroch,
Bel,
Shekhinah,
Dagon,
Carthax, or
Resheph
- 1 bronze brazier(favilink error!)
- 1 chest1
- 1 Mechanimist convert
- 6-10
flowers
- 1
clay pitcher containing
wine
Tech Infrastructure
There are three variants of the tech infrastructure encounter, which are:
Electric Infrastructure
- 1-3 piece of with the "DeepElectricalPowerConsumer" tag
- 1 piece of with the "DeepElectricalPowerProducer" tag
Hydraulic Infrastructure
- 1-3 piece of with the "DeepHydraulicPowerConsumer" tag
- 1 piece of with the "DeepHydraulicPowerProducer" tag
Mechanical Infrastructure
- 1-3 piece of with the "DeepMechanicalPowerConsumer" tag
- 1 piece of with the "DeepMechanicalPowerProducer" tag
Lone Pariah Camp
- 1 stationary pariah with a 10% chance to be legendary
- 1
campfire
- 1
hookah
- 1
bedroll
- 6-10 piles of
trash
- 1
glass bottle containing
cider (35% chance)
Alchemist Lab
- 2
alchemist's tables
- 1
workbench (90% chance)
- 1
workbench (80% chance)
- 1
workbench (50% chance)
- 1 unpowered
gas burner
- 1
glass bottle containing a random liquid, with a 1% chance that it will contain a rare liquid
- 4-7 piles of
trash
Workshop
- 1
metal workbench containing 1-3 items from Scrap 1 and 1-3 items from Junk 1
- 1
metal workbench containing nothing
- 1
arc sconce
- 1
rolling chair (50% chance)
- 1 piece of with the "Crafts" tag
- 4-7 piles of
trash
Air Wells
A patch of grass containing:
- 1
air well
- Another
air well (50% chance)
- Another
air well (50% chance)
- 1-2 puddles of fresh
water (50% chance)
- 6-10
flowers
- 1 puddle of ≈brackish water (50% chance)
Weight: 100 - 2.77%
Space-Time Vortex
- 1 static space-time vortex
- 4 piles of 2-3 objects from the same tier (any number from 1 to 7) using DynamicInheritsTable
Group of Sultan Shrines
- 1d3+23-5 (Avg: 4)
shrines surrounded by
wrought iron fencing
- 1d2+45-6 (Avg: 5.5) puddles of
water
- 1d31-3 (Avg: 2)
clay pitchers containing
wine (75% chance)
- 1
chest containing zone tier loot (50% chance)
Abandoned Forge
- 1
forge
- 1
stone anvil
- 0-2
bronze ingot
- 1-3
copper nuggets
- 1-2
silver nuggets (20% chance)
- 1
gold nugget (5% chance)
- 1-3 puddles of
lava (5% chance)
Dead Adventurer
- 1 humanoid corpse
- 1 zone-tier melee weapon (possibly 2 if the chosen weapon is a short blade) using DynamicInheritsTable (95% chance)
- 0-2 pieces of zone-tier armor using DynamicInheritsTable (95% chance)
- 0-4 zone-tier items using DynamicInheritsTable
- 6-10
bones
Odd Living Room
- 1
table
- 1
metal folding chair
- 1
plastic tree
- 1-2
torch sconces
- 1
bedroll (15% chance)
- 1
hookah (15% chance)
- 1 DynamicObjectsTable:TradeGoods:Tier{zonetier} (10% chance)
- 1 DynamicInheritsTable:Humanoid:Tier{zonetier} (weight:5)
Deep Shaft
A deep shaft.
Ogre Ape Massacre
- 4-8
ogre ape corpses
- 1-2
ogre ape hearts
- 1-8 puddles of
blood.
Albino Ape Massacre
- 4-8
albino ape corpses
- 1-2
albino ape hearts
- 1-8 puddles of
blood
Statue Garden
A patch of grass containing:
- 2
torch sconces
- 1
ornate bench (50% chance)
- 2 ripe
starapple trees
Sparking Baetyl
- 1
sparking baetyl
- 2
torch sconces
- 6-10
flowers
Weight: 5 - 0.14%
Abandoned Temple Mecha
Either a temple mecha mk Ia or a
temple mecha mk Ib whose
mecha power core has low or no power.
It is surrounded by 3-6 pieces of zone-tier scrap and 2-3 piles of
trash.