Canned Have-It-All: Difference between revisions
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{{name}} is a [[cooking]] ingredient that can apply (almost) any [[cooking effect|effect]] from any other ingredient at random. In addition to giving these when just used as a regular cooking ingredient, this valuable property can work with the [[Carbide Chef]] skill to craft a repeatable cooking recipe with powerful effects. However, cooking the recipe uses one serving of {{name}} each time. | {{name}} is a [[cooking]] ingredient that can apply (almost) any [[cooking effect|effect]] from any other ingredient at random. In addition to giving these when just used as a regular cooking ingredient, this valuable property can work with the [[Carbide Chef]] skill to craft a repeatable cooking recipe with powerful effects. However, cooking the recipe uses one serving of {{name}} each time. | ||
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One effect that cannot be obtained is the effect of [[neutron flux]], as of the January 19, 2018 patch. | One effect that cannot be obtained is the effect of [[neutron flux]], as of the January 19, 2018 patch. | ||
== Cooking Effect Weights == | |||
Note that the following will never be chosen: | |||
* [[Volatile density-based cooking effects]] | |||
* [[Taste-based cooking effects]] | |||
* [[Cloning cooking effects]] | |||
* [[Stability-based cooking effects]] | |||
* simple [[Acid-based cooking effects]] | |||
* simple [[Quickness-based cooking effects]] | |||
* simple [[Regeneration and healing-based cooking effects]] | |||
* simple [[Cold-based cooking effects]] | |||
* simple [[Heat and fire-based cooking effects]] | |||
* simple [[Disease prevention and curing-based cooking effects]] | |||
{{Cooking Random Weights | |||
|{{Cooking Random Weights/Row|cookeffect=[[artifact-based cooking effects|artifact]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[water and thirst-based cooking effects|water and thirst]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[secret-based cooking effects|secret]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[darkness-based cooking effects|darkness]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[armor-based cooking effects|armor]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[plant-based cooking effects|powerful plant]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[electric-based cooking effects|electric]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[cold-based cooking effects|cold]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[heat and fire-based cooking effects|heat and fire]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[love and loyalty-based cooking effects|love and loyalty]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[teleport-based cooking effects|teleport]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[regeneration and healing-based cooking effects|regeneration and healing]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[regeneration and healing-based cooking effects|powerful regeneration and healing]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[disease prevention and curing-based cooking effects|disease prevention and curing]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[acid-based cooking effects|acid]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[acid-based cooking effects|powerful acid]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[fungus-based cooking effects|fungus]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[phasing-based cooking effects|phasing]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[HP-based cooking effects|HP]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[damage reflection-based cooking effects|powerful damage reflection]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[damage reflection-based cooking effects|damage reflection]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[Willpower-based cooking effects|simple Willpower]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[strength-based cooking effects|strength]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[burrowing-based cooking effects|burrowing]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[agility-based cooking effects|agility]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[fear-based cooking effects|fear]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[fire-breathing cooking effects|fire-breathing]]|weight=2}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[fire-breathing cooking effects|powerful fire-breathing]]|weight=1}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[ice-breathing cooking effects|ice-breathing]]|weight=2}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[ice-breathing cooking effects|powerful ice-breathing]]|weight=1}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[corrosive gas-breathing cooking effects|corrosive gas-breathing]]|weight=2}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[corrosive gas-breathing cooking effects|powerful corrosive gas-breathing]]|weight=1}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[sleep gas-breathing cooking effects|sleep gas-breathing]]|weight=2}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[sleep gas-breathing cooking effects|sleep gas-breathing]]|weight=1}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[normality gas-breathing cooking effects|normality gas-breathing]]|weight=2}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[normality gas-breathing cooking effects|powerful normality gas-breathing]]|weight=1}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[poison gas-breathing cooking effects|poison gas-breathing]]|weight=2}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[poison gas-breathing cooking effects|powerful poison gas-breathing]]|weight=1}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[stun gas-breathing cooking effects|stun gas-breathing]]|weight=2}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[stun gas-breathing cooking effects|powerful stun gas-breathing]]|weight=1}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[confusion gas-breathing cooking effects|confusion gas-breathing]]|weight=2}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[confusion gas-breathing cooking effects|powerful confusion gas-breathing]]|weight=1}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[Photosynthetic Skin|special Quickness]]|weight=4}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[Photosynthetic Skin|special regeneration]]|weight=4}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[Uncertain atribute-based cooking effects|uncertain attribute]]|weight=5}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[slime-spitting cooking effects|slime-spitting]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[self-poisoning cooking effects|self-poisoning]]|weight=2}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[self-diseasing cooking effects|self-diseasing]]|weight=1}} | |||
}} | |||
{{Food Navbox}} | {{Food Navbox}} | ||
[[Category:Preserved Food]] | [[Category:Preserved Food]] |
Revision as of 20:02, 3 September 2020
This information is reliable as of patch 2.0.200.88. If this is no longer the current patch, you can help by updating it. |
Weight
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0# |
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10 | |
Character
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% |
ID?
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Canned Have-It-All |
Food Contains
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Meat Plants |
Snack | |
Cooking Effect
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Ingredients: aadvark, abdomen, aborigine...
canned Have-It-All is a cooking ingredient that can apply (almost) any effect from any other ingredient at random. In addition to giving these when just used as a regular cooking ingredient, this valuable property can work with the Carbide Chef skill to craft a repeatable cooking recipe with powerful effects. However, cooking the recipe uses one serving of canned Have-It-All each time.
When cooking normal meals with no special ingredients, the procedurally generated ingredients that the player forages can include game items, including canned Have-It-All. Thus any meal has a small possibility of including any effect.
One effect that cannot be obtained is the effect of neutron flux, as of the January 19, 2018 patch.
Cooking Effect Weights
Note that the following will never be chosen:
- Volatile density-based cooking effects
- Taste-based cooking effects
- Cloning cooking effects
- Stability-based cooking effects
- simple Acid-based cooking effects
- simple Quickness-based cooking effects
- simple Regeneration and healing-based cooking effects
- simple Cold-based cooking effects
- simple Heat and fire-based cooking effects
- simple Disease prevention and curing-based cooking effects