Canned Have-It-All: Difference between revisions
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* [[Stability-based cooking effects]] | * [[Stability-based cooking effects]] | ||
* simple [[Quickness-based cooking effects]] | * simple [[Quickness-based cooking effects]] | ||
* random cooking effects (itself) | |||
Not listed exclusions include simple cooking effects that are already a subset of another cooking effect that is included. | Not listed exclusions include simple cooking effects that are already a subset of another cooking effect that is included. | ||
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|{{Cooking Random Weights/Row|cookeffect=[[self-diseasing cooking effects|self-diseasing]]|weight=1}} | |{{Cooking Random Weights/Row|cookeffect=[[self-diseasing cooking effects|self-diseasing]]|weight=1}} | ||
}} | }} | ||
{{Cooking effect | |||
|id = random | |||
|name= random}} | |||
{{Food Navbox}} | {{Food Navbox}} | ||
[[Category:Preserved Food]] | [[Category:Preserved Food]] |
Revision as of 21:18, 5 September 2020
This information is reliable as of patch 2.0.200.88. If this is no longer the current patch, you can help by updating it. |
Weight
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0# |
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10 | |
Character
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% |
ID?
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Canned Have-It-All |
Food Contains
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Meat Plants |
Snack | |
Cooking Effect
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Ingredients: aadvark, abdomen, aborigine...
canned Have-It-All is a cooking ingredient that can apply (almost) any effect from any other ingredient at random. In addition to giving these when just used as a regular cooking ingredient, this valuable property can work with the Carbide Chef skill to craft a repeatable cooking recipe with powerful effects. However, cooking the recipe uses one serving of canned Have-It-All each time.
When cooking normal meals with no special ingredients, the procedurally generated ingredients that the player forages can include game items, including canned Have-It-All. Thus any meal has a small possibility of including any effect.
One effect that cannot be obtained is the effect of neutron flux, as of the January 19, 2018 patch.
Cooking Effect Weights
Note that the following will never be chosen:
- Volatile density-based cooking effects
- Taste-based cooking effects
- Cloning cooking effects
- Stability-based cooking effects
- simple Quickness-based cooking effects
- random cooking effects (itself)
Not listed exclusions include simple cooking effects that are already a subset of another cooking effect that is included.