Canned Have-It-All: Difference between revisions
(specifically note the nectar thing and how it doesn't work anymore) |
imported>Trashmonks |
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| id = Canned Have-It-All | | id = Canned Have-It-All | ||
| colorstr = &w | | colorstr = &w | ||
| tilecolors = yw | |||
| renderstr = % | | renderstr = % | ||
| hunger = Snack | | hunger = Snack | ||
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| isplant = yes | | isplant = yes | ||
| inheritingfrom = Preservable | | inheritingfrom = Preservable | ||
| desc = Ingredients: aadvark, abdomen, aborigine... | | desc = Ingredients: aadvark, abdomen, aborigine... | ||
| categories = Preserved Food | | categories = Preserved Food | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.69 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 16:53, 13 February 2021
Weight
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Character
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ID?
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Canned Have-It-All |
Food Contains
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Meat Plants |
Snack | |
Cooking Effect
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Infobox data from game version 2.0.201.69
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Ingredients: aadvark, abdomen, aborigine...
canned Have-It-All is a cooking ingredient that can apply (almost) any effect from any other ingredient at random. If it is used in a recipe created by Carbide Chef, the ingredient required will be of a random ingredient of the effect chosen, not Canned Have-It-All.
Although the rarer effects are excluded, the one that is not is the same effect as cooking a drop of nectar at a 1.67%. Including the 25% chance for the actual effect to activate, there is a 0.4175% chance of every meal with Canned Have-It-All to gain +1 to all attributes. There is no way to increase this chance, since creating a recipe with Carbide Chef will require real nectar drops as an ingredient.
Cooking Effect Weights
Note that the following will never be chosen:
- Volatile density-based cooking effects
- Taste-based cooking effects
- Cloning cooking effects
- Stability-based cooking effects
- simple Quickness-based cooking effects
- random cooking effects (itself)
Not listed exclusions include simple cooking effects that are already a subset of another cooking effect that is included.