Cybernetics locations: Difference between revisions

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! Type of Wedge
! Type of Wedge
|-
|-
| The '''ancient bones''' in the [[waterlogged tunnel]]
| The '''ancient bones''' in the [[waterlogged tunnel]]{{Code Reference|class=CaverCorpseLoot}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}}
|-
|-
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| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|-  
|-  
| Sold by {{favilink|Q Girl}} in {{favilink|Grit Gate}}
| Sold by {{favilink|Q Girl}} in {{favilink|Grit Gate}}<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|-
|-
| Sold by the {{favilink|wild-eyed watervine merchant}}
| Sold by the {{favilink|wild-eyed watervine merchant}}<ref name="ObjectBlueprints" />
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|-  
|-  
| Sold by {{favilink|Yla Haj}} in {{favilink|Ezra}}
| Sold by {{favilink|Yla Haj}} in {{favilink|Ezra}}<ref name="ObjectBlueprints" />
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
|-
|-
| The '''human remains''' at the center of the {{favilink|rainbow wood}}
| The '''human remains''' at the center of the {{favilink|rainbow wood}}{{Code Reference|class=ExileCorpseLoot}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
|-
|-
| The '''Crematory Machine Room''' in the {{favilink|Tomb of the Eaters}}
| The '''Crematory Machine Room''' in the {{favilink|Tomb of the Eaters}}<ref><code>CrematoryMachineRoom.rpm</code></ref>
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢  (x2)}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢  (x2)}}
|-
|-
| The {{favilink|recoming reliquary}}
| The {{favilink|recoming reliquary}}<ref name="ObjectBlueprints" /><ref><code>CorporealizationNook.rpm</code></ref>
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 2¢  (x2)}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 2¢  (x2)}}
|}
|}
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! Number of Cybernetics
! Number of Cybernetics
|-
|-
| The bottom floor of the {{favilink|Rusted Archway}}<ref><code>Worlds.xml</code> and <code>PopulationTables.xml</code></ref>
| The bottom floor of the {{favilink|Rusted Archway}}<ref name="Worlds"><code>Worlds.xml</code></ref><ref name="PopTables"><code>PopulationTables.xml</code></ref>
| 2 becoming nooks and cybernetic racks
| 2 becoming nooks and cybernetic racks
| 2-4 cybernetic implants
| 2-4 cybernetic implants
|-
|-
| The cybernetics room in {{favilink|Grit Gate}}. This room opens after the player completes the [[More Than a Willing Spirit]] quest.
| The cybernetics room in {{favilink|Grit Gate}}. This room opens after the player completes the [[More Than a Willing Spirit]] quest.<ref><code>GritGate.rpm</code></ref>
| 1 becoming nook and cybernetic rack
| 1 becoming nook and cybernetic rack
| 1-2 cybernetic implants
| 1-2 cybernetic implants
|-
|-
| The cybernetics ward of {{favilink|Bethesda Susa}}
| The cybernetics ward of {{favilink|Bethesda Susa}}<ref name="Worlds" />
| 4 becoming nooks and cybernetic racks
| 4 becoming nooks and cybernetic racks
| 4-8 cybernetic implants
| 4-8 cybernetic implants
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== Additional Sources of Wedges and Implants ==
== Additional Sources of Wedges and Implants ==


* {{favilink|Knight Commander of the Holy Temple|Knight Commanders of the Holy Temple}} always have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}<ref><code>ObjectBlueprints.xml</code></ref>
* {{favilink|Knight Commander of the Holy Temple|Knight Commanders of the Holy Temple}} always have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}<ref name="ObjectBlueprints" />
* The following types of legendary creatures can have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}} available to trade in the [[Water Ritual]]:<ref><code>Factions.xml</code></ref>
* The following types of legendary creatures can have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}} available to trade in the [[Water Ritual]]:<ref><code>Factions.xml</code></ref>
** Legendary [[Putus Templar]]: 100% chance (this is in addition to any wedges already in the templar's inventory, such as the guaranteed 3¢ held by Knight Commanders)
** Legendary [[Putus Templar]]: 100% chance (this is in addition to any wedges already in the templar's inventory, such as the guaranteed 3¢ held by Knight Commanders)
** Legendary [[Robots]]: 50% chance
** Legendary [[Robots]]: 50% chance
** Legendary [[Chrome idol]]s: 33% chance
** Legendary [[Chrome idol]]s: 33% chance
* [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}.
* [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}.<ref name="PopTables" />
* [[Putus Templar]] have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics. Implanted cybernetics can be removed with [[Butchery]].
* [[Putus Templar]] have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics. Implanted cybernetics can be removed with [[Butchery]].<ref name="ObjectBlueprints" />{{Code Reference|class=Cybernetics2HasRandomImplants}}
** {{favilink|Knight Templar}}, {{favilink|Gunner-Knight Templar}}, and {{favilink|Banner-Knight Templar}}
** {{favilink|Knight Templar}}, {{favilink|Gunner-Knight Templar}}, and {{favilink|Banner-Knight Templar}}
*** 25% chance to be {{Qud text|&rimplant&ce&rd}}
*** 25% chance to be {{Qud text|&rimplant&ce&rd}}

Revision as of 19:12, 17 November 2020

The following areas in the gameworld are guaranteed to always have cybernetics credit wedges or cybernetic implants.

True Kin players may want to prioritize visiting these locations to increase their license tier and find additional implants to install.

Guaranteed Credit Wedges

Location Type of Wedge
The ancient bones in the waterlogged tunnel[1] cybernetics credit wedge 1¢
Chest in the bottom floor of the Rusted Archway cybernetics credit wedge 2¢
Chest in the bottom floor of all four historic sites cybernetics credit wedge 2¢ or more (refer to historic site rewards for details)
Chest in the bottom floor of Golgotha cybernetics credit wedge 2¢
Sold by Q Girl in Grit Gate[2] cybernetics credit wedge 2¢
Sold by the wild-eyed watervine merchant[2] cybernetics credit wedge 2¢
Sold by Yla Haj in Ezra[2] cybernetics credit wedge 3¢
The human remains at the center of the Rainbow Wood[3] cybernetics credit wedge 3¢
The Crematory Machine Room in the Tomb of the Eaters[4] cybernetics credit wedges 3¢ (x2)
The recoming reliquary[2][5] cybernetics credit wedges 2¢ (x2)

Guaranteed Cybernetics and Becoming Nooks

For more information about what type of cybernetic implants one can expect to find in a cybernetics rack, refer to the cybernetics rack wiki page.

Location Nooks / Racks Number of Cybernetics
The bottom floor of the Rusted Archway[6][7] 2 becoming nooks and cybernetic racks 2-4 cybernetic implants
The cybernetics room in Grit Gate. This room opens after the player completes the More Than a Willing Spirit quest.[8] 1 becoming nook and cybernetic rack 1-2 cybernetic implants
The cybernetics ward of Bethesda Susa[6] 4 becoming nooks and cybernetic racks 4-8 cybernetic implants

Additional Sources of Wedges and Implants

References

This information is reliable as of patch 2.0.201.50.
  1. XRL.World.Parts.CaverCorpseLoot
  2. 2.0 2.1 2.2 2.3 2.4 2.5 ObjectBlueprints.xml
  3. XRL.World.Parts.ExileCorpseLoot
  4. CrematoryMachineRoom.rpm
  5. CorporealizationNook.rpm
  6. 6.0 6.1 Worlds.xml
  7. 7.0 7.1 PopulationTables.xml
  8. GritGate.rpm
  9. Factions.xml
  10. XRL.World.Parts.Cybernetics2HasRandomImplants