Cybernetics locations: Difference between revisions
Jump to navigation
Jump to search
(Created page with "The following areas in the gameworld are guaranteed to always have {{favilink|cybernetics credit wedge|plural}} or cybernetic implants. True Kin players m...") |
No edit summary |
||
Line 9: | Line 9: | ||
! Type of Wedge | ! Type of Wedge | ||
|- | |- | ||
| The '''ancient bones''' in the [[waterlogged tunnel]] | | The '''ancient bones''' in the [[waterlogged tunnel]]{{Code Reference|class=CaverCorpseLoot}} | ||
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}} | | {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}} | ||
|- | |- | ||
Line 21: | Line 21: | ||
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} | | {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} | ||
|- | |- | ||
| Sold by {{favilink|Q Girl}} in {{favilink|Grit Gate}} | | Sold by {{favilink|Q Girl}} in {{favilink|Grit Gate}}<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref> | ||
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} | | {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} | ||
|- | |- | ||
| Sold by the {{favilink|wild-eyed watervine merchant}} | | Sold by the {{favilink|wild-eyed watervine merchant}}<ref name="ObjectBlueprints" /> | ||
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} | | {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} | ||
|- | |- | ||
| Sold by {{favilink|Yla Haj}} in {{favilink|Ezra}} | | Sold by {{favilink|Yla Haj}} in {{favilink|Ezra}}<ref name="ObjectBlueprints" /> | ||
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}} | | {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}} | ||
|- | |- | ||
| The '''human remains''' at the center of the {{favilink|rainbow wood}} | | The '''human remains''' at the center of the {{favilink|rainbow wood}}{{Code Reference|class=ExileCorpseLoot}} | ||
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}} | | {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}} | ||
|- | |- | ||
| The '''Crematory Machine Room''' in the {{favilink|Tomb of the Eaters}} | | The '''Crematory Machine Room''' in the {{favilink|Tomb of the Eaters}}<ref><code>CrematoryMachineRoom.rpm</code></ref> | ||
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢ (x2)}} | | {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢ (x2)}} | ||
|- | |- | ||
| The {{favilink|recoming reliquary}} | | The {{favilink|recoming reliquary}}<ref name="ObjectBlueprints" /><ref><code>CorporealizationNook.rpm</code></ref> | ||
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 2¢ (x2)}} | | {{favilink|cybernetics credit wedge|cybernetics credit wedges 2¢ (x2)}} | ||
|} | |} | ||
Line 48: | Line 48: | ||
! Number of Cybernetics | ! Number of Cybernetics | ||
|- | |- | ||
| The bottom floor of the {{favilink|Rusted Archway}}<ref><code>Worlds.xml</code> | | The bottom floor of the {{favilink|Rusted Archway}}<ref name="Worlds"><code>Worlds.xml</code></ref><ref name="PopTables"><code>PopulationTables.xml</code></ref> | ||
| 2 becoming nooks and cybernetic racks | | 2 becoming nooks and cybernetic racks | ||
| 2-4 cybernetic implants | | 2-4 cybernetic implants | ||
|- | |- | ||
| The cybernetics room in {{favilink|Grit Gate}}. This room opens after the player completes the [[More Than a Willing Spirit]] quest. | | The cybernetics room in {{favilink|Grit Gate}}. This room opens after the player completes the [[More Than a Willing Spirit]] quest.<ref><code>GritGate.rpm</code></ref> | ||
| 1 becoming nook and cybernetic rack | | 1 becoming nook and cybernetic rack | ||
| 1-2 cybernetic implants | | 1-2 cybernetic implants | ||
|- | |- | ||
| The cybernetics ward of {{favilink|Bethesda Susa}} | | The cybernetics ward of {{favilink|Bethesda Susa}}<ref name="Worlds" /> | ||
| 4 becoming nooks and cybernetic racks | | 4 becoming nooks and cybernetic racks | ||
| 4-8 cybernetic implants | | 4-8 cybernetic implants | ||
Line 63: | Line 63: | ||
== Additional Sources of Wedges and Implants == | == Additional Sources of Wedges and Implants == | ||
* {{favilink|Knight Commander of the Holy Temple|Knight Commanders of the Holy Temple}} always have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}<ref | * {{favilink|Knight Commander of the Holy Temple|Knight Commanders of the Holy Temple}} always have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}<ref name="ObjectBlueprints" /> | ||
* The following types of legendary creatures can have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}} available to trade in the [[Water Ritual]]:<ref><code>Factions.xml</code></ref> | * The following types of legendary creatures can have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}} available to trade in the [[Water Ritual]]:<ref><code>Factions.xml</code></ref> | ||
** Legendary [[Putus Templar]]: 100% chance (this is in addition to any wedges already in the templar's inventory, such as the guaranteed 3¢ held by Knight Commanders) | ** Legendary [[Putus Templar]]: 100% chance (this is in addition to any wedges already in the templar's inventory, such as the guaranteed 3¢ held by Knight Commanders) | ||
** Legendary [[Robots]]: 50% chance | ** Legendary [[Robots]]: 50% chance | ||
** Legendary [[Chrome idol]]s: 33% chance | ** Legendary [[Chrome idol]]s: 33% chance | ||
* [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}. | * [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}.<ref name="PopTables" /> | ||
* [[Putus Templar]] have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics. Implanted cybernetics can be removed with [[Butchery]]. | * [[Putus Templar]] have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics. Implanted cybernetics can be removed with [[Butchery]].<ref name="ObjectBlueprints" />{{Code Reference|class=Cybernetics2HasRandomImplants}} | ||
** {{favilink|Knight Templar}}, {{favilink|Gunner-Knight Templar}}, and {{favilink|Banner-Knight Templar}} | ** {{favilink|Knight Templar}}, {{favilink|Gunner-Knight Templar}}, and {{favilink|Banner-Knight Templar}} | ||
*** 25% chance to be {{Qud text|&rimplant&ce&rd}} | *** 25% chance to be {{Qud text|&rimplant&ce&rd}} |
Revision as of 19:12, 17 November 2020
The following areas in the gameworld are guaranteed to always have cybernetics credit wedges or cybernetic implants.
True Kin players may want to prioritize visiting these locations to increase their license tier and find additional implants to install.
Guaranteed Credit Wedges
Location | Type of Wedge |
---|---|
The ancient bones in the waterlogged tunnel[1] | cybernetics credit wedge 1¢ |
Chest in the bottom floor of the Rusted Archway | cybernetics credit wedge 2¢ |
Chest in the bottom floor of all four historic sites | cybernetics credit wedge 2¢ or more (refer to historic site rewards for details) |
Chest in the bottom floor of Golgotha | cybernetics credit wedge 2¢ |
Sold by Q Girl in Grit Gate[2] | cybernetics credit wedge 2¢ |
Sold by the wild-eyed watervine merchant[2] | cybernetics credit wedge 2¢ |
Sold by Yla Haj in Ezra[2] | cybernetics credit wedge 3¢ |
The human remains at the center of the Rainbow Wood[3] | cybernetics credit wedge 3¢ |
The Crematory Machine Room in the Tomb of the Eaters[4] | cybernetics credit wedges 3¢ (x2) |
The recoming reliquary[2][5] | cybernetics credit wedges 2¢ (x2) |
Guaranteed Cybernetics and Becoming Nooks
For more information about what type of cybernetic implants one can expect to find in a cybernetics rack, refer to the cybernetics rack wiki page.
Location | Nooks / Racks | Number of Cybernetics |
---|---|---|
The bottom floor of the Rusted Archway[6][7] | 2 becoming nooks and cybernetic racks | 2-4 cybernetic implants |
The cybernetics room in Grit Gate. This room opens after the player completes the More Than a Willing Spirit quest.[8] | 1 becoming nook and cybernetic rack | 1-2 cybernetic implants |
The cybernetics ward of Bethesda Susa[6] | 4 becoming nooks and cybernetic racks | 4-8 cybernetic implants |
Additional Sources of Wedges and Implants
- Knight Commanders of the Holy Temple always have a cybernetics credit wedge 3¢[2]
- The following types of legendary creatures can have a cybernetics credit wedge 1¢ available to trade in the Water Ritual:[9]
- Legendary Putus Templar: 100% chance (this is in addition to any wedges already in the templar's inventory, such as the guaranteed 3¢ held by Knight Commanders)
- Legendary Robots: 50% chance
- Legendary Chrome idols: 33% chance
- Historic sites have a significantly higher-than-normal chance to spawn becoming nooks and cybernetics racks.[7]
- Putus Templar have a chance to be implanted with one or more cybernetics. Implanted cybernetics can be removed with Butchery.[2][10]
- Knight Templar, Gunner-Knight Templar, and Banner-Knight Templar
- 25% chance to be implanted
- Will have random cybernetics chosen as if from zone tier 4 (described on the cybernetics rack page), with a combined license tier of 6 or higher.
- Knight Commander of the Holy Temple
- 60% chance to be implanted
- Will have random cybernetics chosen as if from zone tier 5 (described on the cybernetics rack page), with a combined license tier of 8 or higher.
- Knight Templar, Gunner-Knight Templar, and Banner-Knight Templar
- becoming nooks have a small chance to spawn randomly throughout the world, such as in surface ruins or random zones in the underground. Some ruins may be marked in the "Ruins with Becoming Nooks" section of the journal, and are more likely to contain becoming nooks.
- cybernetics credit wedges have a very small chance to be found as random loot anywhere in the world.
References
This information is reliable as of patch 2.0.201.50. |
This information is reliable as of patch 2.0.201.50.