Electrofuge

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Revision as of 06:28, 19 February 2022 by Trashmonks (talk | contribs) (Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
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electrofuge
Electrofuge.png
Character

y

ID?Use this ID to Wish for electrofuge

Electrofuge

Faction

arachnids (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Inventory
Inventory
Mutations
Mutations
Corpse Dropped

electrofuge corpse (10%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

125 XP

XP Tier

1

Role

Lurker

Spawns in

Ruins_Creatures


Extra info:
  • Weighs 200 lbs

Limbs* (Spider): * Excludes limbs granted via mutations
electrofuge

The tiny hairs of this dog-sized spider stick straight up and crackle with electrical energy.

Perfect

An electrofuge is a creature belonging to the arachnids faction. Electrofuges can be found underground, as well as in ruins, within Grit Gate, and underground in the Rust Wells.[1]

Electrofuges attack in melee with their \bite, a natural axe weapon that deals ♥2d32-6 (Avg: 4) damage.[2]

Electrofuges also attack via their "Discharge" ability, granted by their unique "Electrified Carapace" mutation, which they possess at level 1.[2] This ability utilizes "charges", which are accumulated by an electrofuge at a rate of 1 charge every 39 rounds, up to a maximum of 5 charges. An electrofuge can expend all of its accumulated charges to discharge electricity onto an adjacent target, which will deal ♥1d41-4 (Avg: 2.5) electrical damage for every charge spent. This discharge is able to arc to creatures adjacent to the target.

Electrified Carapace also grants an electrofuge the "Electrical Shield" toggleable ability. When toggled, an electrofuge will flash white, and any melee attacks made against the electrofuge will release an electrical discharge onto the attacker as per the Discharge ability, so long as the electrofuge has accumulated charges to expend.[3]

References

This information is reliable as of patch 2.0.201.73.
  1. EncounterTables.xml
  2. 2.0 2.1 ObjectBlueprints.xml
  3. XRL.World.Parts.Mutation.OldElectricalGeneration