Fullerite hand bones: Difference between revisions
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{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{ | The {{name}} are the highest-damage [[unarmed]] implements available to the player in {{gamename}}. | ||
== Obtaining == | |||
Unlike the {{favilink|carbide hand bones}}, the player cannot choose to start with {{name}}. Instead, they must find them somewhere in the world, typically in a {{favilink|cybernetics rack}} attached to a {{favilink|becoming nook}}. | |||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} | ||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |
Revision as of 21:09, 9 November 2020
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
fullerite hand bones
18 lbs. Weight | |
Complexity
|
5 |
---|---|
Character
|
ç |
ID?
|
FulleriteHandBones |
[Implant] - fullerite hand bones
Black fullerite merely dents where weak collagen would be smashed to bits.
Your fists deal 2d4+1 damage.
Target body parts: Hands
License points: 4
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
|
4 |
---|---|
Slots
|
Hands |
Destroyed when removed
|
No |
The fullerite hand bones are the highest-damage unarmed implements available to the player in Caves of Qud.
Obtaining
Unlike the carbide hand bones, the player cannot choose to start with fullerite hand bones. Instead, they must find them somewhere in the world, typically in a cybernetics rack attached to a becoming nook.