Fullerite hand bones: Difference between revisions
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{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|{{(}}fullerite hand bones{{)}}}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}fullerite hand bones{{)}}}}}} | ||
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0.201.53 | |||
}} | }} | ||
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Revision as of 16:27, 28 November 2020
fullerite hand bones
18 lbs. Weight | |
Complexity
|
5 |
---|---|
Character
|
ç |
ID?
|
FulleriteHandBones |
Infobox data from game version 2.0.201.53
|
[Implant] - fullerite hand bones
Black fullerite merely dents where weak collagen would be smashed to bits.
Your fists deal 2d4+1 damage.
Target body parts: Hands
License points: 4
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
|
4 |
---|---|
Slots
|
Hands |
Destroyed when removed
|
No |
The fullerite hand bones are the highest-damage unarmed implements available to the player in Caves of Qud.
Obtaining
Unlike the carbide hand bones, the player cannot choose to start with fullerite hand bones. Instead, they must find them somewhere in the world, typically in a cybernetics rack attached to a becoming nook.