Fullerite hand bones: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}fullerite hand bones{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}fullerite hand bones{{)}}}}}}
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Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.53
}}
}}
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Revision as of 16:27, 28 November 2020

fullerite hand bones
$
240.00
Commerce Value
18
lbs.
Weight
Complexity

5

Character

ç

ID?Use this ID to Wish for the item

FulleriteHandBones

[Implant] - fullerite hand bones

Black fullerite merely dents where weak collagen would be smashed to bits.

Your fists deal 2d4+1 damage.

Target body parts: Hands
License points: 4
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

4

Slots

Hands

Destroyed when removed

No

The fullerite hand bones are the highest-damage unarmed implements available to the player in Caves of Qud.

Obtaining

Unlike the carbide hand bones, the player cannot choose to start with fullerite hand bones. Instead, they must find them somewhere in the world, typically in a cybernetics rack attached to a becoming nook.