Fullerite hand bones: Difference between revisions
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imported>Trashmonks |
(same as carbide hand bones) |
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Line 27: | Line 27: | ||
{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
The {{name}} are the highest-damage [[unarmed]] implements available to the player in {{gamename}}. | The {{name}} are the highest-damage [[unarmed]] implements available to the player in {{gamename}}. | ||
This implant currently only affects the pair of hands it's implanted on, although few [[True Kin]] would notice a difference. | |||
== Obtaining == | == Obtaining == |
Revision as of 19:21, 15 June 2021
fullerite hand bones
18 lbs. Weight | |
Complexity
|
5 |
---|---|
Character
|
ç |
ID?
|
FulleriteHandBones |
Infobox data from game version 2.0.201.56
|
[Implant] - fullerite hand bones
Black fullerite merely dents where weak collagen would be smashed to bits.
Your fists deal 2d4+1 damage.
Target body parts: Hands
License points: 4
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
|
4 |
---|---|
Slots
|
Hands |
Destroyed when removed
|
No |
The fullerite hand bones are the highest-damage unarmed implements available to the player in Caves of Qud.
This implant currently only affects the pair of hands it's implanted on, although few True Kin would notice a difference.
Obtaining
Unlike the carbide hand bones, the player cannot choose to start with fullerite hand bones. Instead, they must find them somewhere in the world, typically in a cybernetics rack attached to a becoming nook.