Fullerite hand bones: Difference between revisions
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Trashmonks (talk | contribs) Tag: Reverted |
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| unidentifiedinfo = {{Unidentified info | tile = fullerite hand bones unidentified.png | name = weird artifact | altname = device }} | | unidentifiedinfo = {{Unidentified info | tile = fullerite hand bones unidentified.png | name = weird artifact | altname = device }} | ||
| desc = Black fullerite merely dents where weak collagen would be smashed to bits. | | desc = Black fullerite merely dents where weak collagen would be smashed to bits. | ||
{{Qud shader|rules|{{(}}Your fists deal 2d4+1 damage. | |||
Target body parts: Hands | |||
License points: 4 | |||
Only compatible with True Kin genotypes{{)}}}} | |||
| categories = Items | | categories = Items | ||
| gameversion = 2.0.201.114 | | gameversion = 2.0.201.114 |
Revision as of 23:09, 3 October 2021
fullerite hand bones
18 lbs. Weight | |
Complexity
|
5 |
---|---|
Character
|
ç |
ID?
|
FulleriteHandBones |
Infobox data from game version 2.0.201.114
|
fullerite hand bones
Black fullerite merely dents where weak collagen would be smashed to bits.
Your fists deal 2d4+1 damage.
Target body parts: Hands
License points: 4
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
|
4 |
---|---|
Slots
|
Hands |
Destroyed when removed
|
No |
The fullerite hand bones are the highest-damage unarmed implements available to the player in Caves of Qud.
This implant currently only affects the pair of hands it's implanted on, although few True Kin would notice a difference.
Obtaining
Unlike the carbide hand bones, the player cannot choose to start with fullerite hand bones. Instead, they must find them somewhere in the world, typically in a cybernetics rack attached to a becoming nook.