Fullerite hand bones: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Tag: Reverted
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Tag: Manual revert
Line 21: Line 21:
License points: 4
License points: 4
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Items
| categories = Cybernetics
| gameversion = 2.0.201.114
| gameversion = 2.0.201.114
}}
}}

Revision as of 23:10, 3 October 2021

fullerite hand bones
$
240.00
Commerce Value
18
lbs.
Weight
Complexity

5

Character

ç

ID?Use this ID to Wish for the item

FulleriteHandBones

[Implant] - fullerite hand bones

Black fullerite merely dents where weak collagen would be smashed to bits.

Your fists deal 2d4+1 damage.

Target body parts: Hands
License points: 4
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

4

Slots

Hands

Destroyed when removed

No

The fullerite hand bones are the highest-damage unarmed implements available to the player in Caves of Qud.

This implant currently only affects the pair of hands it's implanted on, although few True Kin would notice a difference.

Obtaining

Unlike the carbide hand bones, the player cannot choose to start with fullerite hand bones. Instead, they must find them somewhere in the world, typically in a cybernetics rack attached to a becoming nook.