Fullerite hand bones: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Tag: Manual revert
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 13: Line 13:
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_4point
| inheritingfrom = BaseCybernetics2Equipment_4point
| unidentifiedinfo = {{Unidentified info | tile = fullerite hand bones unidentified.png | name = weird artifact | altname = device }}
| unidentifiedimage = fullerite hand bones unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = device
| desc = Black fullerite merely dents where weak collagen would be smashed to bits.
| desc = Black fullerite merely dents where weak collagen would be smashed to bits.



Revision as of 01:10, 7 October 2021

fullerite hand bones
$
240.00
Commerce Value
18
lbs.
Weight
Complexity

5

Character

ç

ID?Use this ID to Wish for the item

FulleriteHandBones

[Implant] - fullerite hand bones

Black fullerite merely dents where weak collagen would be smashed to bits.

Your fists deal 2d4+1 damage.

Target body parts: Hands
License points: 4
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

4

Slots

Hands

Destroyed when removed

No

The fullerite hand bones are the highest-damage unarmed implements available to the player in Caves of Qud.

This implant currently only affects the pair of hands it's implanted on, although few True Kin would notice a difference.

Obtaining

Unlike the carbide hand bones, the player cannot choose to start with fullerite hand bones. Instead, they must find them somewhere in the world, typically in a cybernetics rack attached to a becoming nook.