Fullerite hand bones: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
Line 12: Line 12:
| tilecolors = Kr
| tilecolors = Kr
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_4point
| inheritingfrom = BaseCyberneticsEquipment_4point
| dynamictable = {{Dynamic object|Items|FulleriteHandBones}}
| unidentifiedimage = fullerite hand bones unidentified.png
| unidentifiedimage = fullerite hand bones unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
Line 24: Line 25:
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.114
| gameversion = 2.0.202.92
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Revision as of 13:43, 26 October 2021

fullerite hand bones
$
240.00
Commerce Value
18
lbs.
Weight
Complexity

5

Character

ç

ID?Use this ID to Wish for the item

FulleriteHandBones

Spawns in

Items

[Implant] - fullerite hand bones

Black fullerite merely dents where weak collagen would be smashed to bits.

Your fists deal 2d4+1 damage.

Target body parts: Hands
License points: 4
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

4

Slots

Hands

Destroyed when removed

No

The fullerite hand bones are the highest-damage unarmed implements available to the player in Caves of Qud.

This implant currently only affects the pair of hands it's implanted on, although few True Kin would notice a difference.

Obtaining

Unlike the carbide hand bones, the player cannot choose to start with fullerite hand bones. Instead, they must find them somewhere in the world, typically in a cybernetics rack attached to a becoming nook.