Fullerite hand bones: Difference between revisions
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| tilecolors = Kr | | tilecolors = Kr | ||
| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = | | inheritingfrom = BaseCyberneticsEquipment_4point | ||
| dynamictable = {{Dynamic object|Items|FulleriteHandBones}} | |||
| unidentifiedimage = fullerite hand bones unidentified.png | | unidentifiedimage = fullerite hand bones unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0. | | gameversion = 2.0.202.92 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 13:43, 26 October 2021
fullerite hand bones
18 lbs. Weight | |
Complexity
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5 |
---|---|
Character
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ç |
ID?
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FulleriteHandBones |
Spawns in
|
|
Infobox data from game version 2.0.202.92
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[Implant] - fullerite hand bones
Black fullerite merely dents where weak collagen would be smashed to bits.
Your fists deal 2d4+1 damage.
Target body parts: Hands
License points: 4
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
|
4 |
---|---|
Slots
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Hands |
Destroyed when removed
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No |
The fullerite hand bones are the highest-damage unarmed implements available to the player in Caves of Qud.
This implant currently only affects the pair of hands it's implanted on, although few True Kin would notice a difference.
Obtaining
Unlike the carbide hand bones, the player cannot choose to start with fullerite hand bones. Instead, they must find them somewhere in the world, typically in a cybernetics rack attached to a becoming nook.