Giant hands: Difference between revisions

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(added description, specified what slots giant hands affects)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
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{{As Of Patch|2.0.201.45}}
{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}giant hands{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}giant hands{{)}}}}}}
| image = giant hands.png
| image = giant hands.png
| overrideimages = {{altimage start}}{{altimage | giant hands identified.png | type = identified}}{{altimage | giant hands unidentified.png | type = unidentified}}{{altimage end}}
| weight = 3
| weight = 3
| commerce = 180
| commerce = 180

Revision as of 14:38, 29 October 2020

This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
giant hands
$
180.00
Commerce Value
3
lbs.
Weight
Complexity

4

Character

ç

ID?Use this ID to Wish for the item

GiantHands

[Implant] - giant hands

For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized.

You can wield two-handed melee weapons in one hand.

Perfect
Cybernetic Info
License point cost

3

Slots

Hands

Destroyed when removed

No

giant hands is a cybernetic that allows the player to wield items that normally require two hands in only one.

This ability applies to all of the players hands, not just the hands that giant hands are installed on, including those granted by Helping hands.

This capability also extends to the player's missile weapon slots, allowing them to wield missile weapons that normally require two slots in only one missile weapon slot. If the player has a gun rack installed, this also applies to the "hardpoints" it grants.