Giant hands: Difference between revisions
Jump to navigation
Jump to search
(added description, specified what slots giant hands affects) |
imported>Trashmonks |
||
Line 1: | Line 1: | ||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0.201. | {{As Of Patch|2.0.201.47}} | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|{{(}}giant hands{{)}}}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}giant hands{{)}}}}}} | ||
| image = giant hands.png | | image = giant hands.png | ||
| overrideimages = {{altimage start}}{{altimage | giant hands identified.png | type = identified}}{{altimage | giant hands unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 3 | | weight = 3 | ||
| commerce = 180 | | commerce = 180 |
Revision as of 14:38, 29 October 2020
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
[Implant] - giant hands
For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized.
You can wield two-handed melee weapons in one hand.
Cybernetic Info
License point cost
|
3 |
---|---|
Slots
|
Hands |
Destroyed when removed
|
No |
giant hands is a cybernetic that allows the player to wield items that normally require two hands in only one.
This ability applies to all of the players hands, not just the hands that giant hands are installed on, including those granted by Helping hands.
This capability also extends to the player's missile weapon slots, allowing them to wield missile weapons that normally require two slots in only one missile weapon slot. If the player has a gun rack installed, this also applies to the "hardpoints" it grants.