Giant hands: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
Line 15: Line 15:
| desc = For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized.
| desc = For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized.


{{Qud shader|rules|{{(}}You can wield two-handed melee weapons in one hand.{{)}}}}
{{Qud shader|rules|{{(}}You can wield two-handed melee weapons in one hand.
{{Qud shader|rules|{{(}}
 
Target body parts: Hands
Target body parts: Hands
License points: 3
License points: 3

Revision as of 04:39, 4 November 2020

This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
giant hands
$
180.00
Commerce Value
3
lbs.
Weight
Complexity

4

Character

ç

ID?Use this ID to Wish for the item

GiantHands

[Implant] - giant hands

For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized.

You can wield two-handed melee weapons in one hand.

Target body parts: Hands
License points: 3
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

3

Slots

Hands

Destroyed when removed

No

giant hands is a cybernetic that allows the player to wield items that normally require two hands in only one.

This ability applies to all of the players hands, not just the hands that giant hands are installed on, including those granted by Helping hands.

This capability also extends to the player's missile weapon slots, allowing them to wield missile weapons that normally require two slots in only one missile weapon slot. If the player has a gun rack installed, this also applies to the "hardpoints" it grants.