Giant hands: Difference between revisions
imported>Trashmonks |
imported>Trashmonks |
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| desc = For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized. | | desc = For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized. | ||
{{Qud shader|rules|{{(}}You can wield two-handed melee weapons in one hand. | {{Qud shader|rules|{{(}}You can wield two-handed melee weapons in one hand. | ||
Target body parts: Hands | Target body parts: Hands | ||
License points: 3 | License points: 3 |
Revision as of 04:39, 4 November 2020
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it. |
For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized.
You can wield two-handed melee weapons in one hand.
Target body parts: Hands
License points: 3
Only compatible with True Kin genotypes
License point cost
|
3 |
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Slots
|
Hands |
Destroyed when removed
|
No |
giant hands is a cybernetic that allows the player to wield items that normally require two hands in only one.
This ability applies to all of the players hands, not just the hands that giant hands are installed on, including those granted by Helping hands.
This capability also extends to the player's missile weapon slots, allowing them to wield missile weapons that normally require two slots in only one missile weapon slot. If the player has a gun rack installed, this also applies to the "hardpoints" it grants.