Giant hands: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
No edit summary
Line 24: Line 24:
<!-- END QBE -->
<!-- END QBE -->
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{name}} is a [[Cybernetics|cybernetic]] that allows the player to wield items that normally require two hands in only one.  
{{name}} is a [[Cybernetics|cybernetic]] that allows wielding items that normally require two hands in only one.
 
This ability applies to ''all'' hands, not just the hands that giant hands are installed on, including those granted by [[Helping hands]].
 
This capability also extends to missile weapon slots, allowing one to wield missile weapons that normally require two slots in only one missile weapon slot. If the implantee also has the [[Akimbo]] skill, they will fire all equipped [[pistols]], [[rifles]], [[bows]], and/or [[heavy weapons]] simultaneously whenever they use the missile weapon {{qud text|&Wf&yire}} action. Otherwise, the game fires only one weapon at a time, cycling through them for each separate attack. If {{name}} are combined with a {{favilink id|GunRack}}, the {{name|possessive}} effect also applies to the {{qud text|&Chardpoint}} body slots that are granted by the '''gun rack'''.


This ability applies to ''all'' of the players hands, not just the hands that giant hands are installed on, including those granted by [[Helping hands]].


This capability also extends to the player's missile weapon slots, allowing them to wield missile weapons that normally require two slots in only one missile weapon slot. If the player has a {{favilink|gun rack}} installed, this also applies to the "{{qud text|&Chardpoints}}" it grants.
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}


[[Category:Cybernetics]]
[[Category:Cybernetics]]

Revision as of 18:41, 23 November 2020

This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
giant hands
$
180.00
Commerce Value
3
lbs.
Weight
Complexity

4

Character

ç

ID?Use this ID to Wish for the item

GiantHands

[Implant] - giant hands

For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized.

You can wield two-handed melee weapons in one hand.

Target body parts: Hands
License points: 3
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

3

Slots

Hands

Destroyed when removed

No

giant hands is a cybernetic that allows wielding items that normally require two hands in only one.

This ability applies to all hands, not just the hands that giant hands are installed on, including those granted by Helping hands.

This capability also extends to missile weapon slots, allowing one to wield missile weapons that normally require two slots in only one missile weapon slot. If the implantee also has the Akimbo skill, they will fire all equipped pistols, rifles, bows, and/or heavy weapons simultaneously whenever they use the missile weapon fire action. Otherwise, the game fires only one weapon at a time, cycling through them for each separate attack. If giant hands are combined with a gun rack, the giant hands' effect also applies to the hardpoint body slots that are granted by the gun rack.