Giant hands: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(15 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}giant hands{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}giant hands{{)}}}}}}
Line 11: Line 10:
| complexity = 4
| complexity = 4
| colorstr = &amp;C
| colorstr = &amp;C
| tilecolors = Cr
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_3point
| inheritingfrom = BaseCyberneticsEquipment_3point
| dynamictable = {{Dynamic object|Items|GiantHands}}
| unidentifiedimage = giant hands unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized.
| desc = For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized.


{{Qud shader|rules|{{(}}You can wield two-handed melee weapons in one hand.
{{Qud shader|rules|{{(}}You can wield two-handed weapons in one hand.


Target body parts: Hands
Target body parts: Hands
Line 21: Line 25:
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{name}} is a [[Cybernetics|cybernetic]] that allows the player to wield items that normally require two hands in only one.  
{{name}} is a [[Cybernetics|cybernetic]] that allows wielding items that normally require two hands in only one.
 
This ability applies to ''all'' hands, not just the hands that giant hands are installed on, including those granted by {{favilink|Helping hands}}.
 
This capability also extends to missile weapon slots, allowing one to wield missile weapons that normally require two slots in only one missile weapon slot. If the implantee also has the [[Akimbo]] skill, they will fire all equipped [[pistols]], [[rifles]], [[bows]], and/or [[heavy weapons]] simultaneously whenever they use the missile weapon {{qud text|&Wf&yire}} action. Otherwise, the game fires only one weapon at a time, cycling through them for each separate attack. If {{name}} are combined with a {{favilink id|GunRack}}, the {{name|possessive}} effect also applies to the {{qud text|&Chardpoint}} body slots that are granted by the '''gun rack'''.


This ability applies to ''all'' of the players hands, not just the hands that giant hands are installed on, including those granted by [[Helping hands]].


This capability also extends to the player's missile weapon slots, allowing them to wield missile weapons that normally require two slots in only one missile weapon slot. If the player has a {{favilink|gun rack}} installed, this also applies to the "{{qud text|&Chardpoints}}" it grants.
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}


[[Category:Cybernetics]]
[[Category:Cybernetics]]

Latest revision as of 02:41, 19 January 2024

giant hands
$
180.00
Commerce Value
3
lbs.
Weight
Complexity

4

Character

ç

ID?Use this ID to Wish for the item

GiantHands

Spawns in

Items

[Implant] - giant hands

For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized.

You can wield two-handed weapons in one hand.

Target body parts: Hands
License points: 3
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

3

Slots

Hands

Destroyed when removed

No

giant hands is a cybernetic that allows wielding items that normally require two hands in only one.

This ability applies to all hands, not just the hands that giant hands are installed on, including those granted by helping hands.

This capability also extends to missile weapon slots, allowing one to wield missile weapons that normally require two slots in only one missile weapon slot. If the implantee also has the Akimbo skill, they will fire all equipped pistols, rifles, bows, and/or heavy weapons simultaneously whenever they use the missile weapon fire action. Otherwise, the game fires only one weapon at a time, cycling through them for each separate attack. If giant hands are combined with a gun rack, the giant hands' effect also applies to the hardpoint body slots that are granted by the gun rack.