Haggabah, Who Plies The Umbral Path: Difference between revisions

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{{name}} has a unique mutation that causes him to be invisible in response to all light sources. Because of this, he cannot be seen or interacted with normally. However his location can be estimated by looking at any splashes of convalessence, and where {{favilink|troll foal|plural}} spawn, which are visible. The player can also hover over Haggabah's tile in the targeting UI, which the cursor will blink with a {{qud char|&K|≈}}.
{{name}} has a unique mutation that causes him to be invisible in response to all light sources. Because of this, he cannot be seen or interacted with normally. However his location can be estimated by looking at any splashes of convalessence, and where {{favilink|troll foal|plural}} spawn, which are visible. The player can also hover over Haggabah's tile in the targeting UI, which the cursor will blink with a {{qud char|&K|≈}}.


To be able to see and interact with Haggabah, he must be in complete darkness away from any light sources, which includes the glow caused by the convalessence pools. The player character must also have {{favilink|penetrating radar}}, {{favilink|night-vision goggles}}, {{favilink|night vision}} (the cybernetic implant), or [[Night Vision]] (the mutation). The night vision granted by {{favilink|skulk injector|plural}} do not work since they are considered light sources in code. Additionally, [[Heightened Hearing]] will allow the player to see Haggabah, but will not permit them to interact with him.
To be able to see and interact with Haggabah, he must be in complete darkness away from any light sources, which includes the glow caused by the convalessence pools. The player character must also have {{favilink|penetrating radar}}, {{favilink|night-vision goggles}}, {{favilink|night vision}} (the cybernetic implant), or [[Night Vision]] (the mutation). The night vision granted by {{favilink|skulk injector|plural}} does not work since it is considered a light source in code. Additionally, [[Heightened Hearing]] will allow the player to see Haggabah even in the presence of light, but will not permit them to interact with him.
{{Creature Navbox|Trolls|uniquecommon}}
{{Creature Navbox|Trolls|uniquecommon}}

Revision as of 05:24, 2 October 2020

This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.71.
Haggabah, Who Plies The Umbral Path
Haggabah who plies the umbral path.png
Character

T

ID?Use this ID to Wish for Haggabah, Who Plies The Umbral Path

Troll King 3

Faction

trolls (Loved100 Reputation)

Demeanor

neutral

Gender

male

Tier

3

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Corpse Dropped

troll corpse(favilink error!) (90%)

Role

Hero


Extra info:
  • This creature is unique
  • Can perform the Water Ritual, and teaches their main faction's skill
Haggabah, Who Plies The Umbral Path

The wraith troll, a shade of a shade, Haggabah is discernible only as a shadow that is somehow darker than the absence of light.

Perfect

Haggabah, Who Plies The Umbral Path is a unique character affiliated with the Trolls faction. He is the third boss located in the 4 floor of Bethesda Susa. He focuses on using his invisibility and \adumbral hands to deal unresistable ♥1d7+1112-18 (Avg: 15) umbral elemental damage.

Invisibility

Main article: Invisibility

Haggabah, Who Plies The Umbral Path has a unique mutation that causes him to be invisible in response to all light sources. Because of this, he cannot be seen or interacted with normally. However his location can be estimated by looking at any splashes of convalessence, and where troll foals spawn, which are visible. The player can also hover over Haggabah's tile in the targeting UI, which the cursor will blink with a .

To be able to see and interact with Haggabah, he must be in complete darkness away from any light sources, which includes the glow caused by the convalessence pools. The player character must also have penetrating radar, night-vision goggles, night vision (the cybernetic implant), or Night Vision (the mutation). The night vision granted by skulk injectors does not work since it is considered a light source in code. Additionally, Heightened Hearing will allow the player to see Haggabah even in the presence of light, but will not permit them to interact with him.