Kith and Kin: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
m (game version moved to References)
(Many additions/changes/corrections and cleanup. Moved non-outcome content from Determining Outcome to base quest page.)
Line 1: Line 1:
{{Quest|givenby={{favilink|Warden Neelahind}}|rewards= *Variable|npcs={{favilink|Warden Neelahind}}, {{favilink|Eskhind}}, {{favilink|Angohind}}, {{favilink|Hindriarch Keh}}, {{favilink|Kesehind}}, {{favilink|Hindren Scout|plural}}, {{favilink|Hindren Villager|plural}}, {{favilink|Faundren Villager|plural}} }}
{{Quest|givenby={{favilink|Warden Neelahind}}|rewards= *Variable|npcs={{favilink|Warden Neelahind}}, {{favilink|Eskhind}}, {{favilink|Angohind}}, {{favilink|Hindriarch Keh}}, {{favilink|Kesehind}}, {{favilink|Hindren Scout|plural}}, {{favilink|Hindren Villager|plural}}, {{favilink|Faundren Villager|plural}} }}
Kith and Kin is the final quest in the optional Bey Lah questline. It is started automatically once {{favilink|Keh}} is spoken to after {{favilink|Eskhind}}'s return and [[Find Eskhind]] is complete.
Kith and Kin is the final quest in the optional {{favilink|Bey Lah}} questline. It is started automatically once {{favilink|Hindriarch Keh}} is spoken to after {{favilink|Eskhind}}'s return and [[Find Eskhind]] is complete.


Once you obtain the quest, {{favilink|Angohind}} will helpfully offer his expertise on how to find clues and solve a mystery. {{favilink|Neelahind}} can offer information about the various suspects. Clues can be items on the ground, geographical features, information from the populace, or the looker descriptions of key NPCs.{{Code Reference|namespace=XRL.World|class=HindrenMysteryGamestate|method=init}}
Once you obtain the quest, {{favilink|Angohind}} will helpfully offer his expertise on how to find clues and solve a mystery. {{favilink|Warden Neelahind}} can offer information about the various suspects. Clues can be found by either asking the populace or by looking at the description of items on the ground, geographical features, or key NPCs. When the player is ready to make an accusation, they must present their evidence to Neelahind. If an accusation can be [[#Invalid Accusations|proven false]] by Neelahind's knowledge of the suspect, that suspect is ruled out from further accusations.


If an accusation can be [[/Determining Outcome#Thief|proven false]] by {{favilink|Neelahind}}'s knowledge of the suspect, they are ruled out from further accusations.
The outcome of the player's investigation can significantly alter the fate of Bey Lah, for better or worse.
== List of Clues ==
 
===Circumstance===
== Gathering Evidence ==
Gathering evidence involves searching the village for two types of clues:
* '''Circumstance''': clues that reveal the circumstances of the crime (or "the supporting evidence" as described by Angohind)
* '''Motive''': clues that suggest a particular suspect's motive (or "the implicating evidence" as described by Angohind)
 
The player can find up to eight clues: four circumstance clues and one motive clue for each of the four suspects. Finding all the clues fulfills the optional quest objective. However, making an accusation only requires one circumstance and one motive clue. The clues are randomly chosen when the quest is started, and therefore the set of clues available cannot be influenced by the order in which the player searches the village{{Code Reference|namespace=XRL.World|class=HindrenMysteryGamestate|method=init}}.
 
Additionally, every clue has an influence: Craft, Trade, Illness, or Violence. The influence of the clues used when the player accuses the thief is an important factor in determining the quest's [[{{BASEPAGENAME}}/Determining Outcome|outcome]] and [[#Rewards|rewards]].
 
===Circumstance Clues===
{| class="wikitable sortable"
{| class="wikitable sortable"
! Note
! Journal Entry
! Type
! Influence
! Found
! Source
|-
|-
|I found a small {{favilink|leatherworking hammer}} on the paths, a sign of recent craft.
| I found a small {{favilink|leatherworking hammer}} on the paths, a sign of recent craft.
| Craft
| Craft
| Found lying on the ground.
| Found lying on the ground.
|-
|-
|I found a few scraps from some kind of {{favilink|leather scraps|leatherworking project}}, a sign of recent craft.
| I found a few scraps from some kind of {{favilink|leather scraps|leatherworking project}}, a sign of recent craft.
| Craft
| Craft
| Found lying on the ground.
| Found lying on the ground.
Line 22: Line 31:
| The scouts have heard someone doing work with tools late at night, indicating recent craft.
| The scouts have heard someone doing work with tools late at night, indicating recent craft.
| Craft
| Craft
| Found talking to hindren scouts.
| Found by talking to hindren scouts.
|-
|-
| The scouts report that someone has taken leather from the village stores, indicating recent craft.
| The scouts report that someone has taken leather from the village stores, indicating recent craft.
| Craft
| Craft
| Found talking to hindren scouts.
| Found by talking to hindren scouts.
|-
|-
| Someone discarded a worn but still functional {{favilink|Worn leather bracer|leather bracer}} on the paths, a sign of recent craft.
| Someone discarded a worn but still functional {{favilink|Worn leather bracer|leather bracer}} on the paths, a sign of recent craft.
Line 34: Line 43:
| Someone left a sealed merchant's {{favilink|Bulging waterskin|waterskin}} on the paths, a sign of recent trade.
| Someone left a sealed merchant's {{favilink|Bulging waterskin|waterskin}} on the paths, a sign of recent trade.
| Trade
| Trade
| found lying on the ground.
| Found lying on the ground.
|-
|-
|I discovered a {{favilink|Gargantuan footprint|footprint}} from a great saltback on the paths, a sign of recent trade.
| I discovered a {{favilink|Gargantuan footprint|footprint}} from a great saltback on the paths, a sign of recent trade.
| Trade
| Trade
| Found by looking at it on the ground.
| Found by looking at it on the ground.
|-
|-
|Someone dropped a {{favilink|Scratched copper nugget|copper nugget}} on the paths, a sign of recent trade.
| Someone dropped a {{favilink|Scratched copper nugget|copper nugget}} on the paths, a sign of recent trade.
| Trade
| Trade
| Found lying on the ground.
| Found lying on the ground.
Line 50: Line 59:
| The faundren heard the voice of a hindren and a kendren discussing goods late at night, indicating recent trade.
| The faundren heard the voice of a hindren and a kendren discussing goods late at night, indicating recent trade.
| Trade
| Trade
| Found by talking to the faundren
| Found by talking to the faundren.
|-
|-
| The villagers are on edge due to rumors of sore throats in the village, indicating recent illness.
| The villagers are on edge due to rumors of sore throats in the village, indicating recent illness.
| Illness
| Illness
| Speaking to the villagers.
| Found by talking to the villagers.
|-
|-
| The faundren are complaining about the smell of yuckwheat tea, indicating illness.
| The faundren are complaining about the smell of yuckwheat tea, indicating illness.
| Illness
| Illness
| speaking to the faundren.
| Found by talking to the faundren.
|-
|-
| I found a {{favilink|Severed tongue|detached tongue}} on the ground, rotted with infection: a sign of recent illness.
| I found a {{favilink|Severed tongue|detached tongue}} on the ground, rotted with infection: a sign of recent illness.
Line 72: Line 81:
| Found lying on the ground.
| Found lying on the ground.
|-
|-
|I discovered a patch of {{favilink|Bloody patch of watervine|watervine}} stained red with blood, a sign of recent violence.
| I discovered a patch of {{favilink|Bloody patch of watervine|watervine}} stained red with blood, a sign of recent violence.
| Violence
| Violence
| Found by examining a bloody watervine.
| Found by examining a bloody watervine.
Line 82: Line 91:
| One villager was frightened by sounds of fighting at night, indicating recent violence.
| One villager was frightened by sounds of fighting at night, indicating recent violence.
| Violence
| Violence
| Found by speaking to the villagers.
| Found by talking to the villagers.
|-
|-
| One of Bey Lah's scouts heard a fight in the watervine paddies, indicating recent violence.
| One of Bey Lah's scouts heard a fight in the watervine paddies, indicating recent violence.
| Violence
| Violence
| Found talking to hindren scouts.
| Found by talking to hindren scouts.
|}
|}


===Motive===
===Motive Clues===
{| class="wikitable sortable"
{| class="wikitable sortable"
! Note
! Journal Entry
! Type
! Influence
! Accusing
! Accusing
! Found
! Source
|-
|-
| Apparently, the {{favilink|Keh|Hindriarch}} isolated herself to work on a mystery project possibly to hide {{favilink|Kindrish}}.
| Apparently, the {{favilink|Keh|Hindriarch}} isolated herself to work on a mystery project possibly to hide {{favilink|Kindrish}}.
| Craft
| Craft
| {{Qud text|&RKeh}}
| Keh
| Found talking to villagers.
| Found by talking to the villagers.
|-
|-
| Rumor has it that the village is flush with water, perhaps because Keh made a big trade.
| Rumor has it that the village is flush with water, perhaps because Keh made a big trade.
| Trade
| Trade
| {{Qud text|&RKeh}}
| Keh
| Found talking to the villagers.
| Found by talking to the villagers.
|-
|-
|I found an {{favilink|Used injector|empty injector}} near the Hindriarch's {{favilink|bedroll}}. Why doesn't anyone know she was sick?
| I found an {{favilink|Used injector|empty injector}} near the Hindriarch's {{favilink|bedroll}}. Why doesn't anyone know she was sick?
| Illness
| Illness
| {{Qud text|&RKeh}}
| Keh
| Found lying near Hindriarch Keh's bedroll.
| Found lying near Hindriarch Keh's bedroll.
|-
|-
| I found a {{favilink|Bloody arrow}} on the paths of Bey Lah. Its fletching resembles the ones found in Hindriarch Keh's quiver.
| I found a {{favilink|Bloody arrow}} on the paths of Bey Lah. Its fletching resembles the ones found in Hindriarch Keh's quiver.
| Violence
| Violence
| {{Qud text|&RKeh}}
| Keh
| Found lying on the ground.
| Found lying on the ground.
|-
|-
| The faundren claim that {{favilink|Eskhind}} left the village sporting a poorly-made leather bracer, possibly to conceal {{favilink|Kindrish}}.
| The faundren claim that {{favilink|Eskhind}} left the village sporting a poorly-made leather bracer, possibly to conceal Kindrish.
| Craft
| Craft
| {{Qud text|&rEskhind}}
| Eskhind
| Found by asking the villagers
| Found by talking to the villagers.
|-
|-
|I found the {{favilink|village stores}} of Bey Lah untouched; Eskhind must have traded something for her basics.
| I found the {{favilink|village stores}} of Bey Lah untouched; Eskhind must have traded something for her basics.
| Trade
| Trade
| {{Qud text|&rEskhind}}
| Eskhind
| Found looking at the village stores (a chest in the house Neelahind is next to)
| Found looking at the village stores (a chest in the house next to Neelahind)
|-
|-
| The faundren tell me that Eskhind's sister had a period of complete silence; she may have been ill.
| The faundren tell me that Eskhind's sister had a period of complete silence; she may have been ill.
| Illness
| Illness
| {{Qud text|&rEskhind}}
| Eskhind
| Found by asking the faundren.
| Found by talking to the faundren.
|-
|-
| Eskhind is showing signs of a leg injury. Perhaps she was in a fight.
| Eskhind is showing signs of a leg injury. Perhaps she was in a fight.
| Violence
| Violence
| {{Qud text|&rEskhind}}
| Eskhind
| found by examining/looking at Eskhind.
| Found by looking at Eskhind.
|-
|-
| Rumor has it that {{favilink|Kesehind}} has always worn hand-me-down armor, but he was recently seen with a brand new set.
| Rumor has it that {{favilink|Kesehind}} has always worn hand-me-down armor, but he was recently seen with a brand new set.
| Craft
| Craft
| {{Qud text|&WKesehind}}
| Kesehind
| found by talking to the villagers.
| Found by talking to the villagers.
|-
|-
| I found a {{favilink|Worn leather bracer|worn-out bracer}} abandoned near Kesehind's {{favilink|bedroll}}.
| I found a {{favilink|Worn leather bracer|worn-out bracer}} abandoned near Kesehind's {{favilink|bedroll}}.
| Trade
| Trade
| {{Qud text|&WKesehind}}
| Kesehind
| found on the ground near Kesehind's bedroll.
| Found on the ground near Kesehind's bedroll.
|-
|-
| The faundren tell me that Kesehind went quiet for a few weeks, only to become louder than ever again.
| The faundren tell me that Kesehind went quiet for a few weeks, only to become louder than ever again.
| Illness
| Illness
| {{Qud text|&WKesehind}}
| Kesehind
| Found by talking to the faundren.
| Found by talking to the faundren.
|-
|-
| Kesehind tried to clean blood off his armor, but missed a spot.
| Kesehind tried to clean blood off his armor, but missed a spot.
| Violence
| Violence
| {{Qud text|&WKesehind}}
| Kesehind
| Found by looking at Kesehind, and he is covered in blood.
| Found by looking at Kesehind (he will be covered in blood).
|-
|-
|I found a set of {{favilink|leatherworking tools|foreign leatherworking tools}} on the village paths. A kendren crafter has been here.
| I found a set of {{favilink|leatherworking tools|foreign leatherworking tools}} on the village paths. A kendren crafter has been here.
| Craft
| Craft
| {{Qud text|&yKendren}}
| Kendren
| found lying on the ground.
| Found lying on the ground.
|-
|-
| The scouts have seen kendren treasure hunters about. That type will take anything not nailed down.
| The scouts have seen kendren treasure hunters about. That type will take anything not nailed down.
| Trade
| Trade
| {{Qud text|&yKendren}}
| Kendren
| Found by talking to the hindren scouts.
| Found by talking to the hindren scouts.
|-
|-
| Theft by kendren is very common during an outbreak of disease like the ones the villagers describe.
| Theft by kendren is very common during an outbreak of disease like the ones the villagers describe.
| Illness
| Illness
| {{Qud text|&yKendren}}
| Kendren
| Found by asking the villagers
| Found by talking to the villagers.
|-
|-
| The Bey Lah scouts have had trouble with violent kendren. What if one slipped by?
| The Bey Lah scouts have had trouble with violent kendren. What if one slipped by?
| Violence
| Violence
| {{Qud text|&yKendren}}
| Kendren
| found by talking to the scouts.
| Found by talking to the hindren scouts.
|}
 
==Accusing the Thief==
The thief can be one of four suspects: Hindriarch Keh, Eskhind, Kesehind, or a kendren (outsider). There is no predetermined correct answer; a successful accusation by the player will be treated as the truth.
 
However, each suspect cannot be accused by certain clues{{XML Reference|conversation|KithAndKinExclusion}}. Making a poor accusation prevents the player from accusing that suspect again.
 
===Invalid Accusations===
{| class="wikitable"
!Possible Thief
!Cannot be accused with
|-
! Keh
| heard infighting, heard loud splashing, scratched copper nugget, severed tongue, leather scraps
|-
! Eskhind
| bloody watervine, bulging waterskin, great saltback print, pool of putrescence, foreign leatherworking tools
|-
! Kesehind
| splintered weapon haft, talking late at night, yuckwheat chaff, smell of yuckwheat tea, sound of crafting at night
|-
! Kendren
| bloody patch of fur, seeing a trader, sore throats in the village, missing leather stores, worn bracer
|}
|}


Line 180: Line 212:
{{main|{{BASEPAGENAME}}/Determining Outcome}}
{{main|{{BASEPAGENAME}}/Determining Outcome}}
==Journal==
==Journal==
{{Quest step|title=Brief Warden Neelahind|xp=250|subtask=Tell Bey Lah's Warden about the disputed nature of {{favilink|Kindrish}}'s theft.}}
{{Quest step|title=Brief Warden Neelahind|xp=250|subtask=Tell Bey Lah's Warden about the disputed nature of Kindrish's theft.}}
{{Quest step|title=Optional: Discover all the evidence|xp=250|subtask=Discover all evidence that might lead to the thief.}}
{{Quest step|title=Optional: Discover all the evidence|xp=250|subtask=Discover all evidence that might lead to the thief.}}
{{Quest step|title=Accuse the thief|xp=1000|subtask=Speak to {{favilink|Warden Neelahind}} with evidence of the event and accuse the thief that took {{favilink|Kindrish}}.}}
{{Quest step|title=Accuse the thief|xp=1000|subtask=Speak to Warden Neelahind with evidence of the event and accuse the thief that took Kindrish.}}


==Rewards==
==Rewards==
The rewards for Kith and Kin depend on who the thief is and their motive. The circumstance adds a bonus to that reward.{{Code Reference|namespace=XRL.World.Conversations.Parts|class=KithAndKinFinale|method=Reward}}
* '''Reputation''': Bey Lah's [[{{BASEPAGENAME}}/Determining Outcome#Climate|climate]] determines how much [[hindren of Bey Lah]] reputation is awarded to the player: +200 for Prosperous, +100 for Mixed, or 0 for Tumultuous.
{| class = "wikitable"
 
|+ Circumstance Bonus
* '''Items''': The item rewards for Kith and Kin depend on the thief's identity and their motive. The circumstance adds a bonus to that reward{{Code Reference|namespace=XRL.World.Conversations.Parts|class=KithAndKinFinale|method=Reward}}.
! Circumstance
! Bonus Reward
|-
|Craft
| if:
* the reward is craftable
* {{favilink|Ari}} is not the reward (Kesehind is not the thief accused with a motive of violence)
The data disks for all the objects will also be rewarded. Else, {{favilink|failed energy relay}} x1, {{favilink|fried processing core}} x1, {{favilink|cracked robotics housing}} x2 will be given instead. No bonuses if Ari is awarded.
|-
|Trade
| doubles reward
|-
| Illness
| 4 random [[Data:Tonics NonRare|nonrare]] injectors
|-
| Violence
| The reward gets two random mods on it. If it cannot be modded (hoversled, books, faces, it is doubled. except for Keh's books reward, which is increased to 8). No bonus for Eskhind accused of trade.
|}


{| class="wikitable"
{| class="wikitable"
!Motive\Thief
|+ Motive
!Influence\Thief
! Keh
! Keh
! Eskhind
! Eskhind
Line 215: Line 230:
|-
|-
! Craft
! Craft
|{{favilink|homoelectric wrist warmer}}
| {{favilink|homoelectric wrist warmer}}
| {{favilink|magnetized boots}}
| {{favilink|magnetized boots}}
| {{favilink|carbide plate armor}}
| {{favilink|carbide plate armor}}
|choice between 3 3-tier equipment
| choice between 3 3-tier equipment
|-
|-
! Trade
! Trade
Line 227: Line 242:
|-
|-
! Illness
! Illness
| 4 [[Data:Tonics NonRare|nonrare]] injectors
| 4 [[Data:Tonics NonRare|nonrare injectors]]
| a {{favilink|phial}} of {{favilink|neutron flux}}
| a {{favilink|phial}} of {{favilink|neutron flux}}
| 2 faces
| 2 faces
Line 237: Line 252:
| {{favilink|Ari}}
| {{favilink|Ari}}
| choice between 3 3-tier weapons
| choice between 3 3-tier weapons
|}
{| class = "wikitable"
|+ Circumstance
! Influence
! Bonus
|-
! Craft
| if:
* the reward is craftable
* {{favilink|Ari}} is not the reward (Kesehind is not the thief accused with a motive of violence)
The data disks for all the objects will also be rewarded. Else, {{favilink|failed energy relay}} x1, {{favilink|fried processing core}} x1, {{favilink|cracked robotics housing}} x2 will be given instead. No bonus if Ari is awarded.
|-
! Trade
| doubles reward
|-
! Illness
| 4 random [[Data:Tonics NonRare|nonrare injectors]]
|-
! Violence
| The reward gets two random mods on it. If it cannot be modded (hoversled, books, faces), it is doubled (except for Keh's books reward, which is increased to 8). No bonus for Eskhind accused of trade.
|}
|}


==Accomplishment==
==Accomplishment==
{{Qud quote|For better or worse to the fate of Bey Lah, you solved the mystery of Kindrish's disappearance and helped Warden Neelahind administer justice.}}
{{Qud quote|For better or worse to the fate of Bey Lah, you solved the mystery of Kindrish's disappearance and helped Warden Neelahind administer justice.}}
==Tips==
{{Opinion}}
* If you are missing clues even after searching the entire village and speaking with everyone, check your inventory for items that could have been collected by auto-pickup. Some of the items are even categorized as food or ammo, making them easier to overlook among other such items in your inventory. To receive credit for a clue, you must look at the item's description; simply picking it up is not enough.


{{References|2.0.191.0}}
{{References|2.0.191.0}}

Revision as of 19:26, 30 March 2022

Kith and Kin is the final quest in the optional Bey Lah questline. It is started automatically once Hindriarch Keh is spoken to after Eskhind's return and Find Eskhind is complete.

Once you obtain the quest, Angohind will helpfully offer his expertise on how to find clues and solve a mystery. Warden Neelahind can offer information about the various suspects. Clues can be found by either asking the populace or by looking at the description of items on the ground, geographical features, or key NPCs. When the player is ready to make an accusation, they must present their evidence to Neelahind. If an accusation can be proven false by Neelahind's knowledge of the suspect, that suspect is ruled out from further accusations.

The outcome of the player's investigation can significantly alter the fate of Bey Lah, for better or worse.

Gathering Evidence

Gathering evidence involves searching the village for two types of clues:

  • Circumstance: clues that reveal the circumstances of the crime (or "the supporting evidence" as described by Angohind)
  • Motive: clues that suggest a particular suspect's motive (or "the implicating evidence" as described by Angohind)

The player can find up to eight clues: four circumstance clues and one motive clue for each of the four suspects. Finding all the clues fulfills the optional quest objective. However, making an accusation only requires one circumstance and one motive clue. The clues are randomly chosen when the quest is started, and therefore the set of clues available cannot be influenced by the order in which the player searches the village[1].

Additionally, every clue has an influence: Craft, Trade, Illness, or Violence. The influence of the clues used when the player accuses the thief is an important factor in determining the quest's outcome and rewards.

Circumstance Clues

Journal Entry Influence Source
I found a small leatherworking hammer on the paths, a sign of recent craft. Craft Found lying on the ground.
I found a few scraps from some kind of leatherworking project, a sign of recent craft. Craft Found lying on the ground.
The scouts have heard someone doing work with tools late at night, indicating recent craft. Craft Found by talking to hindren scouts.
The scouts report that someone has taken leather from the village stores, indicating recent craft. Craft Found by talking to hindren scouts.
Someone discarded a worn but still functional leather bracer on the paths, a sign of recent craft. Craft Found lying on the ground.
Someone left a sealed merchant's waterskin on the paths, a sign of recent trade. Trade Found lying on the ground.
I discovered a footprint from a great saltback on the paths, a sign of recent trade. Trade Found by looking at it on the ground.
Someone dropped a copper nugget on the paths, a sign of recent trade. Trade Found lying on the ground.
Faundren saw a merchant from outside the village sneaking around, indicating recent trade. Trade Found by talking to the faundren.
The faundren heard the voice of a hindren and a kendren discussing goods late at night, indicating recent trade. Trade Found by talking to the faundren.
The villagers are on edge due to rumors of sore throats in the village, indicating recent illness. Illness Found by talking to the villagers.
The faundren are complaining about the smell of yuckwheat tea, indicating illness. Illness Found by talking to the faundren.
I found a detached tongue on the ground, rotted with infection: a sign of recent illness. Illness Found lying on the ground.
I found the discarded husks of the curative yuckwheat plant, a sign of recent illness. Illness Found lying on the ground.
I found a weapon haft, broken from use, on the paths, a sign of recent violence. Violence Found lying on the ground.
I discovered a patch of watervine stained red with blood, a sign of recent violence. Violence Found by examining a bloody watervine.
I found a bloody patch of fur near the village paths, a sign of recent violence. Violence Found lying on the ground.
One villager was frightened by sounds of fighting at night, indicating recent violence. Violence Found by talking to the villagers.
One of Bey Lah's scouts heard a fight in the watervine paddies, indicating recent violence. Violence Found by talking to hindren scouts.

Motive Clues

Journal Entry Influence Accusing Source
Apparently, the Hindriarch isolated herself to work on a mystery project possibly to hide Kindrish. Craft Keh Found by talking to the villagers.
Rumor has it that the village is flush with water, perhaps because Keh made a big trade. Trade Keh Found by talking to the villagers.
I found an empty injector near the Hindriarch's bedroll. Why doesn't anyone know she was sick? Illness Keh Found lying near Hindriarch Keh's bedroll.
I found a bloody arrow on the paths of Bey Lah. Its fletching resembles the ones found in Hindriarch Keh's quiver. Violence Keh Found lying on the ground.
The faundren claim that Eskhind left the village sporting a poorly-made leather bracer, possibly to conceal Kindrish. Craft Eskhind Found by talking to the villagers.
I found the village stores of Bey Lah untouched; Eskhind must have traded something for her basics. Trade Eskhind Found looking at the village stores (a chest in the house next to Neelahind)
The faundren tell me that Eskhind's sister had a period of complete silence; she may have been ill. Illness Eskhind Found by talking to the faundren.
Eskhind is showing signs of a leg injury. Perhaps she was in a fight. Violence Eskhind Found by looking at Eskhind.
Rumor has it that Kesehind has always worn hand-me-down armor, but he was recently seen with a brand new set. Craft Kesehind Found by talking to the villagers.
I found a worn-out bracer abandoned near Kesehind's bedroll. Trade Kesehind Found on the ground near Kesehind's bedroll.
The faundren tell me that Kesehind went quiet for a few weeks, only to become louder than ever again. Illness Kesehind Found by talking to the faundren.
Kesehind tried to clean blood off his armor, but missed a spot. Violence Kesehind Found by looking at Kesehind (he will be covered in blood).
I found a set of foreign leatherworking tools on the village paths. A kendren crafter has been here. Craft Kendren Found lying on the ground.
The scouts have seen kendren treasure hunters about. That type will take anything not nailed down. Trade Kendren Found by talking to the hindren scouts.
Theft by kendren is very common during an outbreak of disease like the ones the villagers describe. Illness Kendren Found by talking to the villagers.
The Bey Lah scouts have had trouble with violent kendren. What if one slipped by? Violence Kendren Found by talking to the hindren scouts.

Accusing the Thief

The thief can be one of four suspects: Hindriarch Keh, Eskhind, Kesehind, or a kendren (outsider). There is no predetermined correct answer; a successful accusation by the player will be treated as the truth.

However, each suspect cannot be accused by certain clues[2]. Making a poor accusation prevents the player from accusing that suspect again.

Invalid Accusations

Possible Thief Cannot be accused with
Keh heard infighting, heard loud splashing, scratched copper nugget, severed tongue, leather scraps
Eskhind bloody watervine, bulging waterskin, great saltback print, pool of putrescence, foreign leatherworking tools
Kesehind splintered weapon haft, talking late at night, yuckwheat chaff, smell of yuckwheat tea, sound of crafting at night
Kendren bloody patch of fur, seeing a trader, sore throats in the village, missing leather stores, worn bracer

Determining Outcome

Main article: Kith and Kin/Determining Outcome

Journal

Brief Warden Neelahind

XP: 250

  • Tell Bey Lah's Warden about the disputed nature of Kindrish's theft.

Optional: Discover all the evidence

XP: 250

  • Discover all evidence that might lead to the thief.

Accuse the thief

XP: 1000

  • Speak to Warden Neelahind with evidence of the event and accuse the thief that took Kindrish.

Rewards

  • Reputation: Bey Lah's climate determines how much hindren of Bey Lah reputation is awarded to the player: +200 for Prosperous, +100 for Mixed, or 0 for Tumultuous.
  • Items: The item rewards for Kith and Kin depend on the thief's identity and their motive. The circumstance adds a bonus to that reward[3].
Motive
Influence\Thief Keh Eskhind Kesehind Kendren
Craft homoelectric wrist warmer magnetized boots carbide plate armor choice between 3 3-tier equipment
Trade 3 Books 3 tier 0-4 energy cells with 2 mods 4 grenades hoversled
Illness 4 nonrare injectors a phial of neutron flux 2 faces bio-scanning bracelet
Violence carbide dagger chain pistol Ari choice between 3 3-tier weapons
Circumstance
Influence Bonus
Craft if:
  • the reward is craftable
  • Ari is not the reward (Kesehind is not the thief accused with a motive of violence)

The data disks for all the objects will also be rewarded. Else, failed energy relay x1, fried processing core x1, cracked robotics housing x2 will be given instead. No bonus if Ari is awarded.

Trade doubles reward
Illness 4 random nonrare injectors
Violence The reward gets two random mods on it. If it cannot be modded (hoversled, books, faces), it is doubled (except for Keh's books reward, which is increased to 8). No bonus for Eskhind accused of trade.

Accomplishment

For better or worse to the fate of Bey Lah, you solved the mystery of Kindrish's disappearance and helped Warden Neelahind administer justice.

Tips

This section is opinion-based. Your mileage may vary.
  • If you are missing clues even after searching the entire village and speaking with everyone, check your inventory for items that could have been collected by auto-pickup. Some of the items are even categorized as food or ammo, making them easier to overlook among other such items in your inventory. To receive credit for a clue, you must look at the item's description; simply picking it up is not enough.

References

This information is reliable as of patch 2.0.191.0.
  1. XRL.World.HindrenMysteryGamestate, method init
  2. Conversations.xml, conversation ID KithAndKinExclusion
  3. XRL.World.Conversations.Parts.KithAndKinFinale, method Reward