Magnetized: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(update)
(add favilink to high-powered magnet; clarify text)
Line 7: Line 7:
|value      =2
|value      =2
|desc      =&CMagnetized: This item floats around you.
|desc      =&CMagnetized: This item floats around you.
|restriction=Must be [[metal]]; must weigh 100{{pounds}} or less; must not be [[gesticulating]]; must not have integrated power systems, such as from being [[jacked]]; must be able to be unequipped
|restriction=Must be [[metal]]; must weigh {{Pounds|100}} or less; must not be [[gesticulating]]; must not have integrated power systems, such as from being [[jacked]]; must be able to be unequipped
|difficulty = 1
|difficulty = 1
|complexity = 1
|complexity = 1
}}
}}
 
An item can become {{Name}} by applying a {{Favilink|high-powered magnet}} to it. This causes it to be equipped in the Floating Nearby slot instead of whatever slot it would otherwise have been equipped in.
Changes the fashion in which the item is equipped so that it equips to a Floating Nearby slot.


{{Mod Navbox}}
{{Mod Navbox}}

Revision as of 22:08, 21 August 2020

magnetized
Category

General

Restrictions

Must be metal; must weigh 100# or less; must not be gesticulating; must not have integrated power systems, such as from being jacked; must be able to be unequipped

Tinkerable

no

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

2

+1

+1

ID

ModMagnetized

Magnetized: This item floats around you.

An item can become magnetized by applying a high-powered magnet to it. This causes it to be equipped in the Floating Nearby slot instead of whatever slot it would otherwise have been equipped in.