Magnetized: Difference between revisions
Jump to navigation
Jump to search
(update) |
(add favilink to high-powered magnet; clarify text) |
||
Line 7: | Line 7: | ||
|value =2 | |value =2 | ||
|desc =&CMagnetized: This item floats around you. | |desc =&CMagnetized: This item floats around you. | ||
|restriction=Must be [[metal]]; must weigh | |restriction=Must be [[metal]]; must weigh {{Pounds|100}} or less; must not be [[gesticulating]]; must not have integrated power systems, such as from being [[jacked]]; must be able to be unequipped | ||
|difficulty = 1 | |difficulty = 1 | ||
|complexity = 1 | |complexity = 1 | ||
}} | }} | ||
An item can become {{Name}} by applying a {{Favilink|high-powered magnet}} to it. This causes it to be equipped in the Floating Nearby slot instead of whatever slot it would otherwise have been equipped in. | |||
{{Mod Navbox}} | {{Mod Navbox}} |
Revision as of 22:08, 21 August 2020
magnetized
Category
|
General |
---|---|
Restrictions
|
Must be metal; must weigh 100# or less; must not be gesticulating; must not have integrated power systems, such as from being jacked; must be able to be unequipped |
Tinkerable
|
no |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
2 |
+1 | |
+1 | |
ID
|
ModMagnetized |
Magnetized: This item floats around you. |
An item can become magnetized by applying a high-powered magnet to it. This causes it to be equipped in the Floating Nearby slot instead of whatever slot it would otherwise have been equipped in.
|