Magnetized

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Revision as of 22:08, 21 August 2020 by Sol (talk | contribs) (add favilink to high-powered magnet; clarify text)
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magnetized
Category

General

Restrictions

Must be metal; must weigh 100# or less; must not be gesticulating; must not have integrated power systems, such as from being jacked; must be able to be unequipped

Tinkerable

no

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

2

+1

+1

ID

ModMagnetized

Magnetized: This item floats around you.

An item can become magnetized by applying a high-powered magnet to it. This causes it to be equipped in the Floating Nearby slot instead of whatever slot it would otherwise have been equipped in.