Magnetized
Revision as of 05:05, 30 January 2021 by 217.211.238.171 (talk) (Clarified what the purpose of this mod is. It' wasn't clear to someone who has not actually used it.)
This article has information that is missing or not up to par.
Reason: Does this take up a mod slot? What happens if you magnetize an already fully modded item? |
This article has information that is missing or not up to par.
Reason: Does this take up a mod slot? What happens if you magnetize an already fully modded item?
Reason: Does this take up a mod slot? What happens if you magnetize an already fully modded item?
magnetized
Category
|
General |
---|---|
Restrictions
|
Must be metal; must weigh 100# or less; must not be gesticulating; must not have integrated power systems, such as from being jacked; must be able to be unequipped |
Tinkerable
|
no |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
2 |
+1 | |
+1 | |
ID
|
ModMagnetized |
Magnetized: This item floats around you. |
An item can become magnetized by applying a high-powered magnet to it. This causes it to be equipped in the Floating Nearby slot instead of whatever slot(s) it would otherwise have been equipped in.
Worth noting is that the item will retain all of its effects, while simply being equipped into this slot instead. Armor will provide AV and DV, and weapons will attack, as if held in an extra hand.
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