Mamon Souldrinker: Difference between revisions
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{{name}} is a | {{name}} is a [[Legendary creature|legendary]] goatfolk and the leader of the [[Children of Mamon]]. | ||
== | == Character == | ||
Mamon Souldrinker is a powerful, mutated goatfolk who was driven insane by his wielding of the {{favilink|amaranthine prism}}. The Children of Mamon | Mamon Souldrinker is a powerful, mutated goatfolk who was driven insane by his wielding of the {{favilink|amaranthine prism}}, an artifact created by the ancient being [[Ptoh]]. The Children of Mamon are his followers, and believe that Mamon is a being "wrought of his own dream stuff", who will guide them to "Amaranth", a "deathless city". The {{favilink|wild-eyed watervine merchant}} says of him: "You don't talk with that mangoat -- you listen to him." | ||
{{favilink|Warden Indrix, Goatfolk Pariah}} claims to be Mamon Souldrinker's younger brother. He calls Mamon a "mighty shaman", and says that the amaranthine prism "refracts the psyche of its handler in much the same way... a common prism refracts light". He warns the player not to get to close to Mamon, as "his power is most potent when he may lay hands on you". | |||
Mamon is | == Quest == | ||
Mamon Souldrinker is pivotal to the [[Raising Indrix]] quest, where Warden Indrix tasks the player with retrieving the amaranthine prism from Mamon. Due to the prism's "cursed" nature, it can only be retrieved by killing Mamon. The player must then return the prism to Indrix to complete the quest. Indrix gives the player directions on how to find Mamon, and warns them not to return "bearing" the amaranthine prism, saying that he "needn't warn" the player of the consequences. | |||
== Location == | |||
Mamon can be reached by heading immediately north of {{favilink|Kyakukya}}, where they will find a river. The river must then be followed to the east; as the player travels, they will pass by a ransacked goatfolk village, littered with the "flayed" and "charred" corpses of goatfolk. Eventually, the player will come upon a zone where the river is tainted with {{favilink|blood}}, and where smoke can be seen emanating from one side of the screen. Immediately after this zone, in the direction of the smoke, will be Mamon's "village lair", where he can be found alongside several {{favilink|goatfolk thrall|plural}}.{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddMamonVillage}}{{XML Ref|encounter|Razed Goatfolk Village}} | |||
== Combat == | == Combat == | ||
Mamon will be hostile to the player by default, but can be made neutral or even friendly if the player's [[reputation]] with the Children of Mamon is sufficiently high. | |||
=== Amaranthine Prism === | === Amaranthine Prism === | ||
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The amaranthine prism is notable for being impossible to remove once equipped; this means wielding the prism is inevitably fatal, as it will eventually reduce the user's Willpower to 0, killing them. | The amaranthine prism is notable for being impossible to remove once equipped; this means wielding the prism is inevitably fatal, as it will eventually reduce the user's Willpower to 0, killing them. | ||
When Mamon is first encountered, the prism will boost his Ego and penalize his Willpower by 8. | When Mamon is first encountered, the prism will boost his Ego and penalize his Willpower by 8.{{XML Ref|object|Cyclopean Prism}} | ||
=== Equipment === | === Equipment === | ||
Like other goatfolk, Mamon possesses innate weaponry in the form of his {{favilink|massive horns}}, which are considered both a [[Short Blade]] and a [[Shield]]. They deal {{Heart}}{{dice tooltip|1d3}} and provide 2 {{AV}}[[AV]] when used to successfully block an attack. | Like other goatfolk, Mamon possesses innate weaponry in the form of his {{favilink|massive horns}}, which are considered both a [[Short Blade]] and a [[Shield]]. They deal {{Heart}}{{dice tooltip|1d3}} damage and provide 2 {{AV}}[[AV]] when used to successfully block an attack.{{XML Ref|object|Goatfolk_Horns}} | ||
Mamon's inventory will randomly be populated with items from [[Data:Melee Weapons|Melee Weapons 3]], [[Data:Armor|Armor 3]], and [[Data:Junk|Junk 3]]. | Mamon's inventory will randomly be populated with items from [[Data:Melee Weapons|Melee Weapons 3]], [[Data:Armor|Armor 3]], and [[Data:Junk|Junk 3]].{{XML Ref|object|Goatfolk}}{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier3HumanoidEquipment}} This means his weapons and equipment can vary wildly. | ||
Besides these items, Mamon will always possess a {{qud text|&rbloody}} {{favilink|carbide dagger}}. | Besides these items, Mamon will always possess a {{qud text|&rbloody}} {{favilink|carbide dagger}}.{{XML Ref|object|BloodyDagger3}}{{Code Reference|namespace=XRL.World.Parts|class=SometimesBloody}} | ||
=== Skills === | === Skills === | ||
Mamon possesses | Mamon possesses the [[Shake It Off]] and [[Block]] skills.<ref name="Goatfolk"/> Shake It Off grants Mamon a [[Toughness]]-based save against the [[dazed]] and [[stunned]] effects, while also reducing the initial damage and duration of [[poisoned|poison]] by 25%. Block allows Mamon to block attacks more frequently with his horns or any shields he may come equipped with. | ||
=== Mutations === | === Mutations === | ||
Mamon derives his mutations from the same system used to determine the mutations of | Mamon derives his mutations from the same system used to determine the mutations of {{favilink|goatfolk shaman|plural}}. He will always have one [[Mutations#Physical Mutations|physical mutation]] and one [[Mutations#Mental Mutations|mental mutation]], each with a base level of {{dice tooltip|1d6}} and boosted by his Ego modifier in the case of the mental mutation.{{XML Ref|object|Goatfolk Shaman}}{{Code Reference|namespace=XRL.World.Parts|class=RandomMutations}} Due to his title of "Souldrinker", he will also have [[Syphon Vim]] at base level 1, boosted by his Ego modifier.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=GoatfolkHero1|method=BuildObject}} | ||
== Properties == | |||
Mamon will never spawn liked or loved by [[goatfolk]] or the [[Fellowship of Wardens]]. | |||
Mamon is extremely resistant to being set [[burning|on fire]], having a flaming temperature of 14550°.{{XML Ref|object|Mamon}} | |||
== Water Ritual == | |||
If Mamon is made neutral or friendly to the player, they can perform the [[water ritual]] with him. The player can then trade secrets with him or recruit him as a companion in exchange for reputation with the Children of Mamon. | |||
== | ==Conversations== | ||
{{Qud dialogue|text=&w*soft growling*&y}} | |||
{{Qud dialogue:choice| | |||
{{Qud dialogue:choice row|tonode=end|text=Live and drink.}}}} | |||
== Tips == | == Tips == | ||
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* His abilities will have longer cooldowns due to the amaranthine prism drastically reducing his Willpower, meaning he cannot use them very often. | * His abilities will have longer cooldowns due to the amaranthine prism drastically reducing his Willpower, meaning he cannot use them very often. | ||
* Sources of [[normality]] may be useful to combat his powerful mental mutations, depending on what he receives. | * Sources of [[normality]] may be useful to combat his powerful mental mutations, depending on what he receives. | ||
{{References|2.0.201.87}} | |||
{{Creature Navbox|Children of Mamon|uniquecommon}} | {{Creature Navbox|Children of Mamon|uniquecommon}} | ||
[[Category:Unique Characters]] | [[Category:Unique Characters]] |
Revision as of 23:03, 6 April 2021
Level: 19 | |
Attribute Range Mean Formula Attacker Level 1-19 1900 XP Attacker Level 20-24 950 XP Attacker Level 25-29 190 XP Attacker Level 30+ 0 XP | |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
g |
---|---|
ID?
|
Mamon |
Faction
|
Children of Mamon (Loved100 Reputation) |
Demeanor
|
neutral |
Gender
|
|
Inventory
|
|
| |
Inventory
| |
| |
Skills
|
|
| |
Skills
| |
Mutations
|
|
| |
Mutations
| |
Corpse Dropped
|
goatfolk corpse(favilink error!) (5%) |
Experience?
|
1900 XP |
XP Tier
|
3 |
Role
|
Hero |
Extra info:
| |
Infobox data from game version 2.0.201.60
|
Mamon stands nearly a head taller than his kin and broader at the shoulders. Great tufts of blood-matted hair, some of which is braided, tassel out from his head and chin, and a tattered, crimson headdress hangs from one of his colossal horns. In long swaths on his bare chest the fur is scorched and the skin flayed. He wears a sarong wrapped about his waist, its wool fibers sodden with a foul, inky liquid. His face is a vision of madness, at once the countenance of a rapturous crone and a child in fright.
Mamon Souldrinker is a legendary goatfolk and the leader of the Children of Mamon.
Character
Mamon Souldrinker is a powerful, mutated goatfolk who was driven insane by his wielding of the amaranthine prism, an artifact created by the ancient being Ptoh. The Children of Mamon are his followers, and believe that Mamon is a being "wrought of his own dream stuff", who will guide them to "Amaranth", a "deathless city". The wild-eyed watervine merchant says of him: "You don't talk with that mangoat -- you listen to him."
Warden Indrix, Goatfolk Pariah claims to be Mamon Souldrinker's younger brother. He calls Mamon a "mighty shaman", and says that the amaranthine prism "refracts the psyche of its handler in much the same way... a common prism refracts light". He warns the player not to get to close to Mamon, as "his power is most potent when he may lay hands on you".
Quest
Mamon Souldrinker is pivotal to the Raising Indrix quest, where Warden Indrix tasks the player with retrieving the amaranthine prism from Mamon. Due to the prism's "cursed" nature, it can only be retrieved by killing Mamon. The player must then return the prism to Indrix to complete the quest. Indrix gives the player directions on how to find Mamon, and warns them not to return "bearing" the amaranthine prism, saying that he "needn't warn" the player of the consequences.
Location
Mamon can be reached by heading immediately north of Kyakukya, where they will find a river. The river must then be followed to the east; as the player travels, they will pass by a ransacked goatfolk village, littered with the "flayed" and "charred" corpses of goatfolk. Eventually, the player will come upon a zone where the river is tainted with blood, and where smoke can be seen emanating from one side of the screen. Immediately after this zone, in the direction of the smoke, will be Mamon's "village lair", where he can be found alongside several goatfolk thralls.[1][2]
Combat
Mamon will be hostile to the player by default, but can be made neutral or even friendly if the player's reputation with the Children of Mamon is sufficiently high.
Amaranthine Prism
The amaranthine prism is a unique item worn in the Floating Nearby slot. It grants it's wearer an Ego bonus that gradually increases the longer it has been worn; however, it also decreases the users Willpower proportionally.
The amaranthine prism is notable for being impossible to remove once equipped; this means wielding the prism is inevitably fatal, as it will eventually reduce the user's Willpower to 0, killing them.
When Mamon is first encountered, the prism will boost his Ego and penalize his Willpower by 8.[3]
Equipment
Like other goatfolk, Mamon possesses innate weaponry in the form of his massive horns(favilink error!), which are considered both a Short Blade and a Shield. They deal 1d31-3 (Avg: 2) damage and provide 2 AV when used to successfully block an attack.[4]
Mamon's inventory will randomly be populated with items from Melee Weapons 3, Armor 3, and Junk 3.[5][6] This means his weapons and equipment can vary wildly.
Besides these items, Mamon will always possess a bloody carbide dagger.[7][8]
Skills
Mamon possesses the Shake It Off and Block skills.[5] Shake It Off grants Mamon a Toughness-based save against the dazed and stunned effects, while also reducing the initial damage and duration of poison by 25%. Block allows Mamon to block attacks more frequently with his horns or any shields he may come equipped with.
Mutations
Mamon derives his mutations from the same system used to determine the mutations of goatfolk shamans. He will always have one physical mutation and one mental mutation, each with a base level of 1d61-6 (Avg: 3.5) and boosted by his Ego modifier in the case of the mental mutation.[9][10] Due to his title of "Souldrinker", he will also have Syphon Vim at base level 1, boosted by his Ego modifier.[11]
Properties
Mamon will never spawn liked or loved by goatfolk or the Fellowship of Wardens.
Mamon is extremely resistant to being set on fire, having a flaming temperature of 14550°.[12]
Water Ritual
If Mamon is made neutral or friendly to the player, they can perform the water ritual with him. The player can then trade secrets with him or recruit him as a companion in exchange for reputation with the Children of Mamon.
Conversations
*soft growling*
Tips
- Mamon's mental mutations will be extremely powerful due to the amaranthine prism he wields; however, his equipment will be no better than other goatfolk.
- His abilities will have longer cooldowns due to the amaranthine prism drastically reducing his Willpower, meaning he cannot use them very often.
- Sources of normality may be useful to combat his powerful mental mutations, depending on what he receives.
References
This information is reliable as of patch 2.0.201.87. |
- ↑
XRL.World.WorldBuilders.JoppaWorldBuilder
, methodAddMamonVillage
- ↑
EncounterTables.xml
, encountertable nameRazed Goatfolk Village
- ↑
ObjectBlueprints.xml
, object nameCyclopean Prism
- ↑
ObjectBlueprints.xml
, object nameGoatfolk_Horns
- ↑ 5.0 5.1
ObjectBlueprints.xml
, object nameGoatfolk
- ↑
XRL.World.Encounters.EncounterObjectBuilders.Tier3HumanoidEquipment
- ↑
ObjectBlueprints.xml
, object nameBloodyDagger3
- ↑
XRL.World.Parts.SometimesBloody
- ↑
ObjectBlueprints.xml
, object nameGoatfolk Shaman
- ↑
XRL.World.Parts.RandomMutations
- ↑
XRL.World.Encounters.EncounterObjectBuilders.GoatfolkHero1
, methodBuildObject
- ↑
ObjectBlueprints.xml
, object nameMamon
|