Mamon Souldrinker

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Mamon Souldrinker
Mamon souldrinker.png
Character

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ID?Use this ID to Wish for Mamon Souldrinker

Mamon

Faction

Children of Mamon (Loved100 Reputation)

Demeanor

neutral

Gender

male

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Corpse Dropped

goatfolk corpse(favilink error!) (5%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

1900 XP

XP Tier

3

Role

Hero


Extra info:
  • This creature is unique
  • Can perform the Water Ritual, and teaches their main faction's skill
  • Weighs 200 lbs
Mamon Souldrinker

Mamon stands nearly a head taller than his kin and broader at the shoulders. Great tufts of blood-matted hair, some of which is braided, tassel out from his head and chin, and a tattered, crimson headdress hangs from one of his colossal horns. In long swaths on his bare chest the fur is scorched and the skin flayed. He wears a sarong wrapped about his waist, its wool fibers sodden with a foul, inky liquid. His face is a vision of madness, at once the countenance of a rapturous crone and a child in fright.

Perfect

Mamon Souldrinker is a legendary goatfolk who leads the Children of Mamon.

Overview

Mamon Souldrinker is a powerful, mutated goatfolk who was driven insane by his wielding of the amaranthine prism. The Children of Mamon are named for him and are his followers, believing that he will guide them to "Amaranth", a "deathless" city.

Mamon is encountered during the course of the Raising Indrix quest, where the player is tasked by Warden Indrix, Goatfolk Pariah with retrieving the amaranthine prism from him. Indrix is Mamon's younger brother, and claims that the prism "refracts the psyche of its handler in much the same way... a common prism refracts light". Following the river immediately north of Kyakukya to the east will lead the player past ransacked goatfolk villages strewn with the corpses of "flayed" and "charred" goatfolk. Eventually the player will come upon a village in flames, where Mamon and several goatfolk thralls can be found. Mamon must be killed in order to retrieve the amaranthine prism.

Mamon is essentially a unique goatfolk shaman with higher stats, and inherits many of their properties.[1] However, his amaranthine prism will make his mental mutations far more powerful.

Combat

Amaranthine Prism

The amaranthine prism is a unique item worn in the Floating Nearby slot. It grants it's wearer an Ego bonus that gradually increases the longer it has been worn; however, it also decreases the users Willpower proportionally.

The amaranthine prism is notable for being impossible to remove once equipped; this means wielding the prism is inevitably fatal, as it will eventually reduce the user's Willpower to 0, killing them.

When Mamon is first encountered, the prism will boost his Ego and penalize his Willpower by 8.[1]

Equipment

Like other goatfolk, Mamon possesses innate weaponry in the form of his massive horns(favilink error!), which are considered both a Short Blade and a Shield. They deal ♥1d31-3 (Avg: 2) and provide 2 ♦AV when used to successfully block an attack.

Mamon's inventory will randomly be populated with items from Melee Weapons 3, Armor 3, and Junk 3.[1][2] This means his weapons can be of any class and will usually be carbide, with a small chance of being folded carbide. His armor can vary wildly, from chain to steel to elastyne, with a lower chance of being carbide or plastifer. He may also come equipped with some sort of Shield.

Besides these items, Mamon will always possess a bloody carbide dagger.[1][3]

Skills

Mamon possesses Endurance and Shield, which automatically grant him Shake It Off and Block respectively. Shake It Off grants Mamon a Toughness-based save against the dazed and stunned effects, while also reducing the initial damage and duration of poison by 25%. Block allows Mamon to block attacks more frequently with his horns or any shields he may come equipped with.

Mutations

Mamon derives his mutations from the same system used to determine the mutations of goatfolk shamans. He will always have one physical mutation and one mental mutation,[4] each with a base level of 1d61-6 (Avg: 3.5)[1] and boosted by his Ego modifier in the case of the mental mutation. Due to his title of "Souldrinker", he will also have Syphon Vim at base level 1,[5] boosted by his Ego modifier.

Special Properties

Mamon is extremely resistant to being set on fire, having a flaming temperature of 14550°. He will always be hated by goatfolk and the Fellowship of Wardens.[1]

Tips

This section is opinion-based. Your mileage may vary.
  • Mamon's mental mutations will be extremely powerful due to the amaranthine prism he wields; however, his equipment will be no better than other goatfolk.
  • His abilities will have longer cooldowns due to the amaranthine prism drastically reducing his Willpower, meaning he cannot use them very often.
  • Sources of normality may be useful to combat his powerful mental mutations, depending on what he receives.

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 ObjectBlueprints.xml
  2. XRL.World.Encounters.EncounterObjectBuilders.Tier3HumanoidEquipment
  3. XRL.World.Parts.SometimesBloody
  4. XRL.World.Parts.RandomMutations
  5. XRL.World.Encounters.EncounterObjectBuilders.GoatfolkHero1, method BuildObject