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This information is reliable as of patch 2.0.191.0. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.191.0. If this is no longer the current patch, you can help by updating it.
nav
Category
|
Eyewear, Exoskeleton |
---|---|
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<3> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.5 |
ID
|
ModNav |
Nav: When powered and booted up, this item enhances navigation. |
nav is am EMP sensitive mod that is applicable to any eyewear.
If the tier of the item is less than 5, the boot time will be its Tier. Else, the boot time will be 5 - (Tier/2) turns. There is a minimum boot time of 2 turns.
Effects
This navigation bonus from this mod can only be applied once. This can stack with compass bracelet, but wearing another nav modded eyewear will not stack. [1]
- -%(Tier * 3 + 20) to get lost
- +(Tier * 2 + 15)% to get interesting encounters on the overmap
- +(Tier * 2 + 15)% faster movement on the world map
References
- ↑
XRL.World.Parts.NavigationBonus
|