Night vision (implant)

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Revision as of 17:27, 12 September 2021 by Egocarib (talk | contribs) (Egocarib moved page Night Vision (Implant) to Night vision (implant) without leaving a redirect: capitalization (cybernetics use lowercase. Mutation names are capitalized because they appear that way in the UI))
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AmboxVisage.png This article is about the true kin implant. For the mutation, see Night Vision.
night vision
$
120.00
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0
lbs.
Weight
Complexity

3

Character

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NightVision

[Implant] - night vision

Nerve-packed retina scatters incoming radiation and bends light so the irises turn jade.

You gain the toggleable ability to see in the dark.

Target body parts: Face
License points: 2
Only compatible with True Kin genotypes

Perfect

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Frees up a hand slot which would be taken up by a torch or glowsphere in the early game.
  • Available at chargen for truekin regardless of starting Arcology

Disadvantages

  • Face implant slot competes for a lot of debatably more useful implants.
  • the color replacement greatly reduces information the player receives at a glance, which can lead to a failure to recognize threats like legendary hostile enemies.
Cybernetic Info
License point cost

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Destroyed when removed

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Unlike the mutation, The night vision implant gives the player the toggle-able ability "night vision." When active, Night vision causes everything to be represented in shades of green, and allows the player to ignore darkness completely.