Night vision (implant)
Revision as of 17:27, 12 September 2021 by Egocarib (talk | contribs) (Egocarib moved page Night Vision (Implant) to Night vision (implant) without leaving a redirect: capitalization (cybernetics use lowercase. Mutation names are capitalized because they appear that way in the UI))
This article is about the true kin implant. For the mutation, see Night Vision. |
night vision
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NightVision |
Infobox data from game version 2.0.201.114
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[Implant] - night vision
Nerve-packed retina scatters incoming radiation and bends light so the irises turn jade.
You gain the toggleable ability to see in the dark.
Target body parts: Face
License points: 2
Only compatible with True Kin genotypes
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Frees up a hand slot which would be taken up by a torch or glowsphere in the early game.
- Available at chargen for truekin regardless of starting Arcology
Disadvantages
- Face implant slot competes for a lot of debatably more useful implants.
- the color replacement greatly reduces information the player receives at a glance, which can lead to a failure to recognize threats like legendary hostile enemies.
Cybernetic Info
License point cost
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Destroyed when removed
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Unlike the mutation, The night vision implant gives the player the toggle-able ability "night vision." When active, Night vision causes everything to be represented in shades of green, and allows the player to ignore darkness completely.