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  • Prone (category Minor Effects)
    several ways: Falling prone in harmful liquids can inflict multiple possible effects on the victim.
    2 KB (120 words) - 18:17, 16 May 2021
  • Stunned (category Minor Effects)
    The default save difficulty is 15, but this difficulty is higher for some effects, such as a leveled Stunning Force mutation.
    526 bytes (66 words) - 00:06, 12 April 2022
  • Poisoned (category Minor Effects)
    (DamageIncrement)/2 damage per turn. Doesn't regenerate hit points. Healing effects are only half as effective. Will become ill once the poison runs its course
    516 bytes (94 words) - 07:38, 23 December 2023
  • Dazed (category Minor Effects)
    ID Dazed Effect Type Mental, Minor, Negative, Removable
    397 bytes (57 words) - 15:13, 7 April 2021
  • Lost (category Minor Effects)
    ID Lost Effect Type Activity-based, Minor, Negative, Removable Infobox data from game version 2.0.201.78
    843 bytes (120 words) - 19:48, 31 March 2021
  • Ill (category Minor Effects)
    reference to the Nostrums skill. ill ill Doesn't regenerate hit points. Healing effects are only half as effective. After poisoned is cured, you become ill instead
    410 bytes (40 words) - 07:40, 23 December 2023
  • Cleaved (category Minor Effects)
    ID ShatterArmor Effect Type Structural, Minor, Negative, Removable Infobox data from game version 2.0.201.78
    885 bytes (124 words) - 23:42, 11 April 2022
  • Pulsed (category Minor Effects)
    ID ElectromagneticPulsed Effect Type Field, Minor, Negative, Removable
    320 bytes (34 words) - 17:24, 6 October 2021
  • Paralyzed (category Minor Effects)
    ID Paralyzed Effect Type Metabolic, Minor, Negative, Removable
    207 bytes (24 words) - 17:11, 6 October 2021
  • Poisoned by gas (category Minor Effects)
    ID PoisonGasPoison Effect Type Respiratory, Minor, Negative, Removable Damage Type Poison Gas Infobox data from game version 2.0.202.97
    389 bytes (34 words) - 19:38, 8 April 2022
  • Terrified (category Minor Effects)
    ID Terrified Effect Type Mental, Minor, Negative, Removable Infobox data from game version 2.0.201.73
    989 bytes (107 words) - 20:12, 8 June 2022
  • Psionically cleaved (category Minor Effects)
    ID ShatterMentalArmor Effect Type Mental, Minor, Negative, Removable Infobox data from game version 2.0.201.87
    364 bytes (34 words) - 16:40, 7 April 2021
  • Greased (category Minor Effects)
    ID Greased Effect Type Contact-based, Minor
    194 bytes (19 words) - 17:05, 6 October 2021
  • Corrected vision (category Minor Effects)
    ID Spectacles Effect Type Activity-based, Minor
    592 bytes (41 words) - 16:11, 8 June 2022
  • War trance (category Minor Effects)
    ID WarTrance Effect Type Mental, Minor, Removable Infobox data from game version 2.0.201.78
    282 bytes (23 words) - 15:06, 7 April 2021
  • Rusted (category Minor Effects)
    rust when exposed to normality effects robotic creatures can be rusted if they spawn inside a rusty biome. XRL.World.Effects.Rusted
    2 KB (252 words) - 04:09, 24 May 2022
  • Exhaustion (category Minor Effects)
    ID Exhausted Effect Type Mental, Minor, Negative, Removable
    237 bytes (25 words) - 17:30, 26 March 2022
  • Hobbled (category Minor Effects)
    ID Hobbled Effect Type Structural, Minor, Negative Infobox data from game version 2.0.201.78
    302 bytes (33 words) - 07:56, 14 April 2022
  • Wakeful (category Minor Effects)
    ID Wakeful Effect Type Mental, Minor, Removable Infobox data from game version 2.0.201.81
    393 bytes (43 words) - 21:19, 26 March 2021
  • Blind (category Minor Effects)
    ID Blind Effect Type Neurological, Minor, Negative, Removable
    95 bytes (34 words) - 16:22, 6 October 2021
  • Stunned by gas (category Minor Effects)
    ID StunGasStun Effect Type Respiratory, Minor, Negative, Removable Infobox data from game version 2.0.201.71
    421 bytes (46 words) - 15:04, 7 April 2021
  • Sluggish (category Minor Effects)
    ID AxonsDeflated Effect Type Neurological, Minor, Negative, Removable
    236 bytes (49 words) - 17:26, 6 October 2021
  • Covered in spores (category Minor Effects)
    ID SporeCloudPoison Effect Type Metabolic, Minor, Negative, Removable Damage Type Poison Gas Fungal Spores Infobox data from game version 2.0.202.97
    571 bytes (67 words) - 15:53, 24 November 2021
  • Shaken (category Minor Effects)
    ID Shaken Effect Type Mental, Minor, Negative, Removable
    253 bytes (29 words) - 00:00, 12 April 2022
  • Phosphorescent (category Minor Effects)
    ID Luminous Effect Type Field, Minor, Removable
    134 bytes (59 words) - 17:12, 6 October 2021
  • Gleaming (category Minor Effects)
    ID Gleaming Effect Type Field, Minor
    341 bytes (69 words) - 17:04, 6 October 2021
  • Hyper-responsive (category Minor Effects)
    ID AxonsInflated Effect Type Neurological, Minor, Removable
    255 bytes (52 words) - 17:06, 6 October 2021
  • Choking on ash (category Minor Effects)
    ID AshPoison Effect Type Respiratory, Minor, Negative, Removable Damage Type Asphyxiation Gas Infobox data from game version 2.0.201.78
    235 bytes (66 words) - 15:55, 24 November 2021
  • Disoriented (category Minor Effects)
    ID Disoriented Effect Type Mental, Minor, Negative, Removable
    127 bytes (58 words) - 23:46, 11 April 2022
  • Sitting (category Minor Effects)
    ID Sitting Effect Type Activity-based, Minor, Removable
    2 KB (154 words) - 13:46, 6 October 2021
  • Frenzied (category Minor Effects)
    ID Frenzied Effect Type Mental, Minor, Removable
    145 bytes (61 words) - 23:51, 11 April 2022
  • Phase spider venom (category Minor Effects)
    (damage increment)/2 damage per turn. Doesn't regenerate hit points. Healing effects are only half as effective. Will become ill once the poison runs its course
    340 bytes (89 words) - 18:08, 26 March 2021
  • Power skating (category Minor Effects)
    ID Running Effect Type Activity-based, Minor, Removable, Voluntary
    922 bytes (127 words) - 17:58, 26 March 2022
  • Acute blinking tic (category Minor Effects)
    ID BlinkingTicSickness Effect Type Dimensional, Minor, Negative, Removable Infobox data from game version 2.0.201.78
    617 bytes (88 words) - 08:05, 14 April 2022
  • Stuck (category Minor Effects)
    motorized treads (+4), cleated footwear (+2-4), and stability-based cooking effects (+6).
    404 bytes (119 words) - 17:37, 6 October 2021
  • Shamed (category Minor Effects)
    ID Shamed Effect Type Mental, Minor, Negative, Removable Infobox data from game version 2.0.201.78
    1 KB (141 words) - 05:11, 24 May 2022
  • Springing (category Minor Effects)
    ID Springing Effect Type Activity-based, Minor
    559 bytes (107 words) - 17:26, 6 October 2021
  • Cracked (category Minor Effects)
    affected. This information is reliable as of patch 2.0.201.54. XRL.World.Effects.ShatterArmor
    1 KB (196 words) - 23:45, 11 April 2022
  • Flying (category Minor Effects)
    ID Flying Effect Type Activity-based, Minor
    3 KB (295 words) - 18:38, 5 December 2023
  • Confused (category Minor Effects) (section Player Effects of Confusion)
    ID Confused Effect Type Mental, Minor, Negative, Removable Infobox data from game version 2.0.201.78
    3 KB (355 words) - 23:44, 11 April 2022
  • Stony (category Minor Effects)
    ID BasiliskPoison Effect Type Metabolic, Minor, Negative, Removable
    835 bytes (100 words) - 23:28, 3 July 2022
  • Grounded (category Minor Effects)
    follows: This information is reliable as of patch 2.0.202.96. XRL.World.Effects.Grounded XRL.World.Parts.GroundOnHit XRL.World.Parts.MechanicalWings
    1 KB (127 words) - 17:37, 26 March 2022
  • Sprinting (category Minor Effects)
    Moving through a sizeable body of liquid or suffering from other movement effects, such as becoming stuck, will also terminate sprinting. Reloading or firing
    2 KB (329 words) - 14:07, 8 September 2022
  • Itchy skin (category Minor Effects)
    for 6 hours, as promised). Cooking effects that grant a triggered effect of "...one of your negative status effects is removed at random" or "...all of
    3 KB (438 words) - 00:58, 6 January 2024
  • Bleeding (category Minor Effects) (section Similar Effects)
    Can Stack? column indicates whether multiple bleed effects can be applied simultaneously. (Effects that do not stack instead replace the first bleeding
    6 KB (521 words) - 07:38, 23 December 2023
  • Asleep (category Minor Effects)
    ID Asleep Effect Type Mental, Minor, Negative, Removable
    2 KB (267 words) - 17:13, 26 March 2022
  • (rounded down) based on mutation level. The following effects can be removed by regeneration. These effects are only healed if they are applied to the creature
    7 KB (672 words) - 23:59, 3 February 2024
  • Fur is a physical mutation that grants the user a coat of fur, granting minor heat and cold resistance, and a reputation boost with the ape, baboon, bear
    1 KB (202 words) - 00:02, 4 February 2024
  • the player to recuperate and, after 100 rounds of sleeping in it, heals minor physical debuffs as if the creature has level 1 Regeneration. Found in the
    2 KB (163 words) - 03:13, 19 January 2024
  • by default, such as the hindren of Bey Lah Lower faction reputation has a minor effect on trade prices
    2 KB (228 words) - 00:34, 4 February 2024
  • randomly-generated markov chain text. Relic books grant one of the following effects when read. The chosen skill or stat is completely random and has no relation
    29 KB (1,117 words) - 01:28, 25 October 2022
  • (legendary baboons, snapjaws, glow-wights, eyeless king crabs, and goatfolk) and minor zone generation features. The generation of relic items. Turret generation
    9 KB (1,222 words) - 20:35, 22 June 2022
  • "ApplyTonic" case XRL.World.Effects.XRL.World.Effects.CookingDomainAttributes_UnitPermanentAllStats_25Percent, method Apply XRL.World.Effects.Mutating, method FireEvent
    10 KB (1,197 words) - 05:40, 24 February 2024
  • glands or yondercanes, cooking the right meal with teleport-based cooking effects, or equipping and powering on a pair of ninefold boots. If you've been fortunate
    5 KB (754 words) - 19:10, 29 April 2024
  • interrupted by any negative effect on your original body, no longer excluding "minor" effects. Being Phased now ends immediately upon moving to the world map. Phasing
    220 KB (34,573 words) - 08:35, 26 October 2023
  • "Frivolous Lives", you know that the past 1,000 years were dominated by minor humanoid kingdoms and Girsh attacks. Before that was the Age of the Eaters
    37 KB (5,921 words) - 23:08, 29 November 2019
  • to be permanent. Added an Active Effects screen for viewing the details of your active status effects or the effects of other creatures or objects. Renamed
    100 KB (16,042 words) - 23:08, 29 November 2019
  • to the legacy input manager. Refactored the imposter system for visual effects. This fixes many bugs where visual effect artifacts remained on the screen
    124 KB (19,743 words) - 16:30, 24 April 2023
  • sturdy items cannot crack. Multiple sound effects playing at the same time are now better compressed into fewer effects. Made some performance improvements to
    148 KB (23,434 words) - 06:27, 31 May 2022
  • GameObject GO = [...]; for (int count = GO.Effects.Count; index < count; ++index) { Effect effect = this.Effects[index]; if (effect.IsOfType(mask)) (Do something);
    4 KB (250 words) - 19:04, 28 October 2023