Stabilizer arm locks: Difference between revisions

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(aim variance and stacking notes)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Tag: Reverted
Line 16: Line 16:
| unidentifiedinfo = {{Unidentified info | tile = stabilizer arm locks unidentified.png | name = weird artifact | altname = device }}
| unidentifiedinfo = {{Unidentified info | tile = stabilizer arm locks unidentified.png | name = weird artifact | altname = device }}
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife.
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife.
 
| categories = Items
{{Qud shader|rules|{{(}}For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.
 
Target body parts: Arm
License points: 2
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| gameversion = 2.0.201.114
| gameversion = 2.0.201.114
}}
}}

Revision as of 20:15, 3 October 2021

This article has information that is missing or not up to par.
Reason: Mechanically, how exactly does this implant affect accuracy? Do multiple stack with each other?
stabilizer arm locks
$
120.00
Commerce Value
5
lbs.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

StabilizerArmLocks

stabilizer arm locks

Chrome clasps fasten arm joints to emulate the stillness of unlife.

Perfect
Cybernetic Info
License point cost

2

Slots

Arm

Destroyed when removed

No

stabilizer arm locks are a cybernetic implant which, when installed in an arm cybernetic slot, make the implanted creature more accurate with ranged attacks. Specifically, it reduces the implantee's aim variance by 3° when firing missile weapons. The bonus from multiple stabilizer arm locks stack if this implant is installed in both arms.

They are one of the starting implants available when creating a True Kin character.