Stabilizer arm locks: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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{{Missing info | Mechanically, how exactly does this implant affect accuracy? Do multiple stack with each other?}}
{{Missing info | Mechanically, how exactly does this implant affect accuracy? Do multiple stack with each other?}}
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}stabilizer arm locks{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}stabilizer arm locks{{)}}}}}}
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| complexity = 3
| complexity = 3
| colorstr = &amp;C
| colorstr = &amp;C
| tilecolors = rC
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCyberneticsEquipment_2point
| dynamictable = {{Dynamic object|Items|StabilizerArmLocks}}
| unidentifiedimage = stabilizer arm locks unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife.
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife.


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Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.206.57
}}
}}
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{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{Stub}}
{{Name}} are a [[:Category:Cybernetics|cybernetic implant]] which, when installed in an arm cybernetic slot, make the implanted creature more accurate with ranged attacks. Specifically, it reduces the implantee's [[Missile_weapon_combat#Aim_Variance|aim variance]] by 3° when firing missile weapons. The bonus from multiple {{name}} stack if this implant is installed in both arms.
{{Name}} are a [[:Category:Cybernetics|cybernetic implant]] which, when installed in an arm cybernetic slot, makes the implanted creature more accurate with ranged attacks.  


They are one of the starting implants available when creating a [[True Kin]] character.
They are one of the starting implants available when creating a [[True Kin]] character.

Latest revision as of 02:39, 19 January 2024

This article has information that is missing or not up to par.
Reason: Mechanically, how exactly does this implant affect accuracy? Do multiple stack with each other?
stabilizer arm locks
$
120.00
Commerce Value
5
lbs.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

StabilizerArmLocks

Spawns in

Items

[Implant] - stabilizer arm locks

Chrome clasps fasten arm joints to emulate the stillness of unlife.

For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.

Target body parts: Arm
License points: 2
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

2

Slots

Arm

Destroyed when removed

No

stabilizer arm locks are a cybernetic implant which, when installed in an arm cybernetic slot, make the implanted creature more accurate with ranged attacks. Specifically, it reduces the implantee's aim variance by 3° when firing missile weapons. The bonus from multiple stabilizer arm locks stack if this implant is installed in both arms.

They are one of the starting implants available when creating a True Kin character.