Stabilizer arm locks: Difference between revisions
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| unidentifiedimage = stabilizer arm locks unidentified.png | | unidentifiedimage = stabilizer arm locks unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = | | unidentifiedaltname = weird artifact | ||
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife. | | desc = Chrome clasps fasten arm joints to emulate the stillness of unlife. | ||
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Latest revision as of 02:39, 19 January 2024
This article has information that is missing or not up to par.
Reason: Mechanically, how exactly does this implant affect accuracy? Do multiple stack with each other? |
Reason: Mechanically, how exactly does this implant affect accuracy? Do multiple stack with each other?
5 lbs. Weight | |
Complexity
|
3 |
---|---|
Character
|
ç |
ID?
|
StabilizerArmLocks |
Spawns in
|
|
Infobox data from game version 2.0.206.57
|
Chrome clasps fasten arm joints to emulate the stillness of unlife.
For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.
Target body parts: Arm
License points: 2
Only compatible with True Kin genotypes
License point cost
|
2 |
---|---|
Slots
|
Arm |
Destroyed when removed
|
No |
stabilizer arm locks are a cybernetic implant which, when installed in an arm cybernetic slot, make the implanted creature more accurate with ranged attacks. Specifically, it reduces the implantee's aim variance by 3° when firing missile weapons. The bonus from multiple stabilizer arm locks stack if this implant is installed in both arms.
They are one of the starting implants available when creating a True Kin character.