Warden Une: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| ma = 10
| ma = 10
| marange = 10
| marange = 10
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Une
| id = Une
Line 15: Line 15:
| colorstr = &B
| colorstr = &B
| tilecolors = BY
| tilecolors = BY
| renderstr = h
| renderstr = t
| corpse = Human Corpse
| corpse = Human Corpse
| corpsechance = 90
| corpsechance = 90
| role = NPC
| role = NPC
| extra = {{Extra info|weight = 200 | uniquechara = yes | waterritualable = yes | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | uniquechara = yes | waterritualable = yes | bodytype = Humanoid}}
| inheritingfrom = NPC
| inheritingfrom = NPC
| quickness = 100
| quickness = 100
Line 38: Line 38:
| demeanor = neutral
| demeanor = neutral
| gender = nonspecific
| gender = nonspecific
| skills = {{SkillID to name|LongBlades}} </br>{{SkillID to name|LongBladesProficiency}} </br>{{SkillID to name|LongBladesLunge}} </br>{{SkillID to name|LongBladesSwipe}} </br>{{SkillID to name|LongBladesDuelingStance}} </br>{{SkillID to name|LongBladesImprovedAggressiveStance}} </br>{{SkillID to name|LongBladesImprovedDefensiveStance}} </br>{{SkillID to name|LongBladesImprovedDuelistStance}} </br>{{SkillID to name|CookingAndGathering_Butchery}} </br>{{SkillID to name|Tactics}} </br>{{SkillID to name|Tactics_Juke}} </br>{{SkillID to name|Tactics_Charge}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|Pistol}} </br>{{SkillID to name|Pistol_SteadyHands}} </br>{{SkillID to name|Pistol_Akimbo}} </br>{{SkillID to name|Pistol_WeakSpotter}} </br>{{SkillID to name|Pistol_DisarmingShot}} </br>{{SkillID to name|Persuasion_RebukeRobot}}
| inventory = {{inventory|Cybernetics{zonetier}|6-8|no|100|yes}}{{inventory|CyberneticsCreditWedge3|2|no|100|no}}{{inventory|Blackboard|1|no|100|no}}{{inventory|ScrapCape|1|no|100|no}}{{inventory|MurmurMask|1|no|100|no}}{{inventory|HurdyGurdy|1|no|100|no}}{{inventory|Fork-Horned Helmet 4|1|no|100|no}}{{inventory|Long Sword7|1|no|100|no}}{{inventory|Flawless Crysteel Shardmail|1|no|100|no}}{{inventory|Flawless Crysteel Gauntlets|1|no|100|no}}{{inventory|Flawless Crysteel Boots|1|no|100|no}}{{inventory|Ontological Anchor|1|no|100|no}}{{inventory|Hand Rail|2|no|100|no}}{{inventory|Nuclear Cell|2-4|no|100|no}}
| skills = {{SkillID to name|LongBlades}} </br>{{SkillID to name|LongBladesProficiency}} </br>{{SkillID to name|LongBladesLunge}} </br>{{SkillID to name|LongBladesSwipe}} </br>{{SkillID to name|LongBladesDuelingStance}} </br>{{SkillID to name|LongBladesImprovedAggressiveStance}} </br>{{SkillID to name|LongBladesImprovedDefensiveStance}} </br>{{SkillID to name|LongBladesImprovedDuelistStance}} </br>{{SkillID to name|SingleWeaponFighting}} </br>{{SkillID to name|SingleWeaponFighting_WeaponExpertise}} </br>{{SkillID to name|SingleWeaponFighting_PenetratingStrikes}} </br>{{SkillID to name|CookingAndGathering_Butchery}} </br>{{SkillID to name|Tactics}} </br>{{SkillID to name|Tactics_Juke}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|Pistol}} </br>{{SkillID to name|Pistol_SteadyHands}} </br>{{SkillID to name|Pistol_Akimbo}} </br>{{SkillID to name|Pistol_WeakSpotter}} </br>{{SkillID to name|Persuasion_RebukeRobot}}
| desc = Draped in a heavy scrap-coat, wearing a beastly mask, and wielding a hand-cranked wheel-fiddle, =pronouns.subjective= could be more readily assumed to be a pageantry player than a village's defender. Up close, however, an onlooker might glimpse the hilt of =pronouns.possessive= longsword, the butt of =pronouns.possessive= pistol, or the burnished black aegis of unmarked fullerite that =pronouns.subjective= =verb:carry:afterpronoun=. Pale cyan lights hover in the dark eye-sockets of =pronouns.possessive= beaked mask, suggesting the very lurking threat that =pronouns.possessive= costume was meant to defang.
| desc = Draped in a heavy scrap-coat, wearing a beastly mask, and wielding a hand-cranked wheel-fiddle, =pronouns.subjective= could be more readily assumed to be a pageantry player than a village's defender. Up close, however, an onlooker might glimpse the hilt of =pronouns.possessive= longsword, the butt of =pronouns.possessive= pistol, or the burnished black aegis of unmarked fullerite that =pronouns.subjective= =verb:carry:afterpronoun=. Pale cyan lights hover in the dark eye-sockets of =pronouns.possessive= beaked mask, suggesting the very lurking threat that =pronouns.possessive= costume was meant to defang.
| categories = Unique Characters
| categories = Unique Characters
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name}} is a member of the [[Yd Freehold]], a warrior, and the highest-tier static cybernetics vendor in the game. Their inventory does not restock. {{XML Reference|population
{{name}} is a member of the [[Yd Freehold]], a warrior, an ex-member of the [[Putus Templar]], and the highest-tier static cybernetics vendor in the game. Their inventory does not restock.{{XML Reference|population
|UneInventory}}
|UneInventory}}
{| class="wikitable"
{| class="wikitable"
Line 50: Line 51:
! Quantity
! Quantity
|-
|-
| Random cybernetics chosen as if from zone tier 7<br>(as described on the [[cybernetics rack]] page)
| Random cybernetics chosen as if from zone tier 7<br>(as described on the [[Cybernetics_rack#Contents|cybernetics rack]] page)
| 6-8
| 6-8
|-
|-
| {{Favilink|Cybernetics credit wedge}} {{Qud text|&amp;C3¢}}
| {{f id|CyberneticsCreditWedge}} {{Qud text|&amp;C3¢}}
| 2
| 2
|-
|-
|}
|}
Une's attire of the {{f id|MurmurMask}}, {{f id|ScrapCape}}, and {{f id|HurdyGurdy}} marks them as a [[The Murmurs' Prayer | Murmur]]<ref>From {{f id|MurmursPrayer}}: "The ritual describes a kind of uniform: trash cape, bone helm, and musical instrument. Though persistent across the scant records of the practice, I found few details and most carvings of the Murmurs were crude and varied a great deal."</ref>.
==Properties==
Warden Une will always be loved by the [[Fellowship of Wardens]], admired by the denizens of the {{f|Yd Freehold}} for "defending the Freehold", and hated by the Putus Templar for "kinslaying and treason".
==Trivia==
{{Speculation}}
Une possesses two items usually only carried by the Putus Templar in-game, an {{f|ontological anchor}} and the {{f|burnished fullerite shield}}, a unique variant of the {{f|fullerite aegis}} which has had its Templar symbology removed. This, combined with fact that the Templars are guaranteed to hate them for "kinslaying and treason", and their hostile reaction towards anyone who presses them on the origin of their shield, indicates that Warden Une was once a Templar themself.
Their unique headgear, cloak, and instrument, the {{f id|MurmurMask}}, the {{f id|ScrapCape}}, and the {{f id|HurdyGurdy}} respectively, are described in {{f id|MurmursPrayer}} as being "forced" onto "the least favored of an outpost's squires," and are meant to depict the "imagined mutant threat."
The details surrounding their departure from the Templars, and their reason for doing so, are unknown. It is almost certain that their killing of another Templar is a related factor, given the Templar's hate reason and the number of cybernetics they possess, but whether it was the inciting incident or happened after they chose to leave is unknown.
{{Conversations link}}
{{Conversations link}}

Latest revision as of 16:31, 18 January 2024

Warden Une
Warden une.png
Character

t

ID?Use this ID to Wish for Warden Une

Une

Faction

Fellowship of Wardens (Loved100 Reputation)

Demeanor

neutral

Gender

nonspecific

Inventory
Inventory
Skills
Skills
Corpse Dropped

human corpse (90%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

875 XP

XP Tier

7

Role

NPC


Extra info:
  • This creature is unique
  • Can perform the Water Ritual, and teaches their main faction's skill
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
Warden Une

Draped in a heavy scrap-coat, wearing a beastly mask, and wielding a hand-cranked wheel-fiddle, they could be more readily assumed to be a pageantry player than a village's defender. Up close, however, an onlooker might glimpse the hilt of their longsword, the butt of their pistol, or the burnished black aegis of unmarked fullerite that they carry. Pale cyan lights hover in the dark eye-sockets of their beaked mask, suggesting the very lurking threat that their costume was meant to defang.

Perfect

Warden Une is a member of the Yd Freehold, a warrior, an ex-member of the Putus Templar, and the highest-tier static cybernetics vendor in the game. Their inventory does not restock.[1]

Ware Quantity
Random cybernetics chosen as if from zone tier 7
(as described on the cybernetics rack page)
6-8
cybernetics credit wedge 2

Une's attire of the murmur mask, scrap cape, and hurdy-gurdy marks them as a Murmur[2].

Properties

Warden Une will always be loved by the Fellowship of Wardens, admired by the denizens of the Yd Freehold for "defending the Freehold", and hated by the Putus Templar for "kinslaying and treason".

Trivia

Caution: This article or section contains unverified speculation and should not be considered canonical.

Une possesses two items usually only carried by the Putus Templar in-game, an ontological anchor and the burnished fullerite shield, a unique variant of the fullerite aegis which has had its Templar symbology removed. This, combined with fact that the Templars are guaranteed to hate them for "kinslaying and treason", and their hostile reaction towards anyone who presses them on the origin of their shield, indicates that Warden Une was once a Templar themself.

Their unique headgear, cloak, and instrument, the murmur mask, the scrap cape, and the hurdy-gurdy respectively, are described in The Murmurs' Prayer as being "forced" onto "the least favored of an outpost's squires," and are meant to depict the "imagined mutant threat."

The details surrounding their departure from the Templars, and their reason for doing so, are unknown. It is almost certain that their killing of another Templar is a related factor, given the Templar's hate reason and the number of cybernetics they possess, but whether it was the inciting incident or happened after they chose to leave is unknown.

Conversations

Subpage: Warden Une/Conversations
  1. PopulationTables.xml, population name UneInventory
  2. From The Murmurs' Prayer: "The ritual describes a kind of uniform: trash cape, bone helm, and musical instrument. Though persistent across the scant records of the practice, I found few details and most carvings of the Murmurs were crude and varied a great deal."