Wardens Esther: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 44: Line 44:
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Name}} is the [[:Category:Fellowship of Wardens (faction)|Warden]] protecting the {{Favilink|Six Day Stilt}}.
{{Name}} are, collectively, the [[:Category:Fellowship of Wardens (faction)|wardens]] of the {{Favilink|Six Day Stilt}}. They are a mutated human.  


In her description and formal address term (wardens, water-sisters) she is referred to as plural, a reference to the 10th level [[Temporal Fugue]] mutation she possesses.
== Overview ==
Though appearing to be a lone entity, Wardens Esther is actually multiple individuals inhabiting a single form; this is in reference to Esther's signature mutation, [[Temporal Fugue]]. Esther will utilize this ability to split into her constituent individuals, all identical copies of each other. They specialize in the use of [[Cudgel|cudgels]] and [[Shield|shields]] in melee combat.
 
=== Mutations ===
Wardens Esther possesses Temporal Fugue at base level 7 and [[Teleportation]] at base level 1, which will be increased to 10-11 and 4-5 respectively due to their variable [[Ego]] modifier. They also possess [[Heightened Quickness]] at level 6.
 
Temporal Fugue allows Esther to split into 5-6 additional individuals for 30 rounds, all being nearly completely identical in all aspects, including equipment, mutations, stats, skills, etc. Esther will use Temporal Fugue in combat, and the copies produced will share relations, attacking those hostile to the original. Teleportation allows Esther to instantly teleport to any visible tile with a certain margin of error, which they will use in combat to instantly close the distance between them and their target. Finally, their Heightened Quickness will increase their overall [[Quickness]] score, allowing them to perform nearly all [[Action cost|actions]] more quickly.<ref name="Object"><code>ObjectBlueprints.xml</code></ref>
 
=== Equipment ===
Esther always comes equipped with {{favilink|carbide plate armor}}, {{favilink|carbide boots}}, {{favilink|carbide gauntlets}}, a {{favilink|scarlet shawl}}, a {{favilink|carbide shield}}, and a {{favilink|carbide folding hammer}}. The [[PV]] of their hammer will be {{PV}}7-8 due to their variable [[Strength]], and the hammer itself will deal {{Heart}}{{dice tooltip|2d4}} damage.
 
Esther can also possess a random item from [[Data:Junk#Junk 7|Junk 7]] due to her level.{{Code Reference|namespace=XRL.World.Parts|class=RandomLoot}} Esther will automatically equip the item, replacing other items that may occupy the same slot if the random item's stats are higher.
 
Finally, Esther will always possess 3 {{favilink|waterskin|plural}} containing various quantities of {{favilink|water}}.<ref name="Object"/>
 
=== Skills ===
Esther possesses [[Cudgel Proficiency]] and two shield skills, [[Block]] and [[Shield Slam]]. These allow her to more frequently block attacks with her shield, as well as use it offensively to deal damage.<ref name="Object"/>
 
=== Special Properties ===
Esther will protect the inhabitants of the Stilt, becoming hostile if the player attacks them; likewise, the inhabitants will become hostile if the player attacks Esther.
 
Esther can never spawn hated by the [[Mechanimists]] or [[dromad merchants]].<ref name="Object"/>
 
=== Water Ritual ===
The player can perform the water ritual with Wardens Esther to learn the Shield skill in exchange for [[reputation]] with the Fellowship of Wardens.
 
Esther can also teach the player the signature recipe of the Six Day Stilt, [[Hot and Spiny]].<ref name="Object"/>


She can teach the [[Shield]] skill after performing the water ritual.
{{Conversations link}}
{{Conversations link}}
== References ==
<references/>
{{Creature Navbox|Fellowship of Wardens|uniquecommon}}
{{Creature Navbox|Fellowship of Wardens|uniquecommon}}


[[Category:Unique Characters]]
[[Category:Unique Characters]]

Revision as of 08:58, 2 December 2020

Wardens Esther
Wardens esther.png
Character

w

ID?Use this ID to Wish for Wardens Esther

Warden Esthers

Faction

Fellowship of Wardens (Loved100 Reputation)

Demeanor

neutral

Gender

females

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Corpse Dropped

human corpse(favilink error!) (90%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

750 XP

XP Tier

6

Role

NPC


Extra info:
  • This creature is unique
  • Can perform the Water Ritual, and teaches their main faction's skill
  • Weighs 200 lbs
Wardens Esther

There's a saying among the vintners who hoist their sails toward the Stilt. 'One rose is fair; five is death.' Indeed, when a single shawl swathes her face and the Esthers are one, there is peace beneath the Stilt. But when she's joined by her sisters, and scarlet ribbons thrash in the desert air, there is only blood and justice.

Perfect

Wardens Esther are, collectively, the wardens of the Six Day Stilt. They are a mutated human.

Overview

Though appearing to be a lone entity, Wardens Esther is actually multiple individuals inhabiting a single form; this is in reference to Esther's signature mutation, Temporal Fugue. Esther will utilize this ability to split into her constituent individuals, all identical copies of each other. They specialize in the use of cudgels and shields in melee combat.

Mutations

Wardens Esther possesses Temporal Fugue at base level 7 and Teleportation at base level 1, which will be increased to 10-11 and 4-5 respectively due to their variable Ego modifier. They also possess Heightened Quickness at level 6.

Temporal Fugue allows Esther to split into 5-6 additional individuals for 30 rounds, all being nearly completely identical in all aspects, including equipment, mutations, stats, skills, etc. Esther will use Temporal Fugue in combat, and the copies produced will share relations, attacking those hostile to the original. Teleportation allows Esther to instantly teleport to any visible tile with a certain margin of error, which they will use in combat to instantly close the distance between them and their target. Finally, their Heightened Quickness will increase their overall Quickness score, allowing them to perform nearly all actions more quickly.[1]

Equipment

Esther always comes equipped with carbide plate armor, carbide boots, carbide gauntlets, a scarlet shawl, a carbide shield, and a carbide folding hammer. The PV of their hammer will be 7-8 due to their variable Strength, and the hammer itself will deal ♥2d42-8 (Avg: 5) damage.

Esther can also possess a random item from Junk 7 due to her level.[2] Esther will automatically equip the item, replacing other items that may occupy the same slot if the random item's stats are higher.

Finally, Esther will always possess 3 waterskins containing various quantities of water.[1]

Skills

Esther possesses Cudgel Proficiency and two shield skills, Block and Shield Slam. These allow her to more frequently block attacks with her shield, as well as use it offensively to deal damage.[1]

Special Properties

Esther will protect the inhabitants of the Stilt, becoming hostile if the player attacks them; likewise, the inhabitants will become hostile if the player attacks Esther.

Esther can never spawn hated by the Mechanimists or dromad merchants.[1]

Water Ritual

The player can perform the water ritual with Wardens Esther to learn the Shield skill in exchange for reputation with the Fellowship of Wardens.

Esther can also teach the player the signature recipe of the Six Day Stilt, Hot and Spiny.[1]

Conversations

Subpage: Wardens Esther/Conversations

References

  1. 1.0 1.1 1.2 1.3 1.4 ObjectBlueprints.xml
  2. XRL.World.Parts.RandomLoot