Weapons: Difference between revisions

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(Fix status effects link.)
(Moving discussion of penetration and damage calculations to the top, since that's likely what many people will come to this page for, and pointing people to the penetration page for an explanation.)
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'''Weapons''' are offensive [[equipment]] in [[{{gamename}}]].  They are separated into categories, each with their own skill and specialization. That includes:
'''Weapons''' are offensive [[equipment]] in [[{{gamename}}]].  They are separated into categories, each with their own skill and specialization. That includes:


For most weapons, damage is determined using its [[penetration]] and [[damage]] values; see the article on penetration for details.  A few weapons, such as flamethrowers and explosives, ignore these calculations.
== Weapon types ==
Melee Weapons are separated into four categories, to each have their own one-handed and two handed version.
Melee Weapons are separated into four categories, to each have their own one-handed and two handed version.
* [[Axe]]
* [[Axe]]

Revision as of 02:39, 12 August 2021

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This article is a stub. You can help Caves of Qud Wiki by expanding it.

The equipment screen

Weapons are offensive equipment in Caves of Qud. They are separated into categories, each with their own skill and specialization. That includes:

For most weapons, damage is determined using its penetration and damage values; see the article on penetration for details. A few weapons, such as flamethrowers and explosives, ignore these calculations.

Weapon types

Melee Weapons are separated into four categories, to each have their own one-handed and two handed version.

  • Axe
    • Axe specializes in Cleaving and Dismembering. One is to reduce enemy's AV(armor) and the latter is to hack off their limbs and heads
  • Cudgel
    • Cudgel specializes in causing Dazed and Stunned on hit. They are also proficient at destroying walls.
  • Long Blade
    • Long Blades specialize in flexibly switching between 3 stances (Aggressive, Defensive, and Dueling) each with their own specialty which changes your abilities depending on your stance used. The biggest charm of this weapon is the ability to disarm enemies.
  • Short Blade
    • Short Blades specialize in attacking really fast, causing Bleeding, movement speed reduction, and other status effects to which only make short blade attacks faster.

Ranged weapon are separated into three categories, ranged weapons are equipped in separate slots which allows characters to flexibly switch between melee and ranged combat depending on the situation.

  • Pistol
    • Pistols are one handed missile weapon, you can learn the akimbo skill which allows you to shoot two pistol from each hand in one turn. Pistols specializes in mobility based combat, allowing you to take move around while shooting really fast, it can also disarm enemies like long blades.
  • Bow and Rifle
    • These fall under the same skill category, though Bows and Rifles function differently. Bows and Rifles specializes in focusing attack to one target dealing massive damages and various status effects.
  • Heavy Weapon
    • Heavy Weapons are a broad category of weapons that encompass: Missile launchers, Flamethrowers, Grenade launchers and other powerful yet exorbitant weapons. Most heavy weapons inflict movement penalties when wielded without the appropriate skills and are, as the name implies, quite heavy.

Useful Resources

List of Weapons

Weapons(5 C)
Melee Weapons(6 C, 4 P)
Missile Weapons(3 C)
Natural Weapons(303 P)
Thrown Weapons(2 C, 25 P)
Vibro Weapons(8 P)