Force modulator: Difference between revisions
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imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|Y|{{(}}force modulator{{)}}}}}} | ||
| image = force modulator.png | | image = force modulator.png | ||
| overrideimages = {{altimage start}}{{altimage | force modulator identified.png | type = identified}}{{altimage | force modulator unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 0 | | weight = 0 | ||
| featureweightinfo = yes | |||
| commerce = 60 | | commerce = 60 | ||
| id = ForceModulator | | id = ForceModulator | ||
| complexity = 3 | | complexity = 3 | ||
| colorstr = &C | | colorstr = &C | ||
| renderstr = . | | tilecolors = Cr | ||
| | | renderstr = ç | ||
| inheritingfrom = BaseCyberneticsEquipment_1point | |||
| dynamictable = {{Dynamic object|Items|ForceModulator}} | |||
| unidentifiedimage = force modulator unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = weird artifact | |||
| desc = The emitted frequencies of your tiniest bits are synchronized with the standardized band for force emission. | | desc = The emitted frequencies of your tiniest bits are synchronized with the standardized band for force emission. | ||
{{Qud shader|rules|{{(}}You can walk through forcefields. | |||
Target body parts: Hands, Feet, Body, Back, Face, Arm, Head | |||
License points: 1 | |||
Only compatible with True Kin genotypes{{)}}}} | |||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | {{Cybernetics data infobox}} | ||
Allows walking through {{favilink|forcefield|plural}}, {{favilink|force barrier|plural}}, and {{favilink|stasis field|plural}}. The latter will also not immobilize the implantee if generated on top of them. | |||
{{stub}} | |||
{{Cybernetics Navbox}} | |||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |
Latest revision as of 02:36, 19 January 2024
force modulator
0 lbs. Weight | |
Complexity
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3 |
---|---|
Character
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ç |
ID?
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ForceModulator |
Spawns in
|
|
Infobox data from game version 2.0.206.57
|
[Implant] - force modulator
The emitted frequencies of your tiniest bits are synchronized with the standardized band for force emission.
You can walk through forcefields.
Target body parts: Hands, Feet, Body, Back, Face, Arm, Head
License points: 1
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
|
1 |
---|---|
Slots
|
Hands • Feet • Body • Back • Face • Arm • Head |
Destroyed when removed
|
No |
Allows walking through forcefields, force barriers, and stasis fields. The latter will also not immobilize the implantee if generated on top of them.
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.