Force modulator: Difference between revisions
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Latest revision as of 02:36, 19 January 2024
force modulator
0 lbs. Weight | |
Complexity
|
3 |
---|---|
Character
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ç |
ID?
|
ForceModulator |
Spawns in
|
|
Infobox data from game version 2.0.206.57
|
[Implant] - force modulator
The emitted frequencies of your tiniest bits are synchronized with the standardized band for force emission.
You can walk through forcefields.
Target body parts: Hands, Feet, Body, Back, Face, Arm, Head
License points: 1
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
|
1 |
---|---|
Slots
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Hands • Feet • Body • Back • Face • Arm • Head |
Destroyed when removed
|
No |
Allows walking through forcefields, force barriers, and stasis fields. The latter will also not immobilize the implantee if generated on top of them.
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.