Girsh Agolgot: Difference between revisions
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| gender = male | | gender = male | ||
| inventory = {{inventory|Nephal_Claw|2|no|100|no}} | | inventory = {{inventory|Nephal_Claw|2|no|100|no}} | ||
| skills = {{SkillID to name|Discipline_IronMind}} </br>{{SkillID to name|Endurance_ShakeItOff}} | |||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|1|38}} </br>{{creature mutation|{{MutationID to name|IrisdualBeam}}|5|38}} </br>{{creature mutation|{{MutationID to name|Regeneration}}|10|38}} | | mutations = {{creature mutation|{{MutationID to name|DarkVision}}|1|38}} </br>{{creature mutation|{{MutationID to name|IrisdualBeam}}|5|38}} </br>{{creature mutation|{{MutationID to name|Regeneration}}|10|38}} | ||
| desc = A creature of immensity mounts the upper eyeline. The monstrous slumping head is moted with warts and freckles, and a soaking wattle rains putrid sauce on the floor. Years of slouching under pipeworks has smashed =pronouns.possessive= diacalyptus spine, and the sponginess of matter has left =pronouns.objective= boiling and sick from =pronouns.possessive= surroundings. Finally, irisdual light churning under =pronouns.possessive= tx-glass skin is filtered to a sickening hue and radiates out of body in lituus spirals. | | desc = A creature of immensity mounts the upper eyeline. The monstrous slumping head is moted with warts and freckles, and a soaking wattle rains putrid sauce on the floor. Years of slouching under pipeworks has smashed =pronouns.possessive= diacalyptus spine, and the sponginess of matter has left =pronouns.objective= boiling and sick from =pronouns.possessive= surroundings. Finally, irisdual light churning under =pronouns.possessive= tx-glass skin is filtered to a sickening hue and radiates out of body in lituus spirals. | ||
| categories = Creatures | | categories = Creatures | ||
| gameversion = 2.0. | | gameversion = 2.0.209.40 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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== This creature burns bright in the chord of {{name}} == | == This creature burns bright in the chord of {{name}} == | ||
Killing {{name}} or pacifying him via the water ritual will cause him to drop the {{f|circle of light in the chord of Agolgot}}, which grants +2 arms with spotted claws (natural [[Long Blade|long blades]] with 3d6 damage) whilst equipped. Killing him will also give all remaining Girsh +4 arms with spotted claws; this does not happen when pacifying him. | |||
== Trivia == | == Trivia == |
Latest revision as of 03:17, 3 January 2025
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Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line. |
Level: 50 | |
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Acid Res: 60 Elec Res: 60 Cold Res: 60 Heat Res: 60 | |
Character
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ID?
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Agolgot |
Faction
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Girsh (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Inventory
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Inventory
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Skills
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Skills
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Mutations
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Mutations
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Experience?
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1250 XP |
XP Tier
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10 |
Role
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Unspecified |
Extra info:
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Infobox data from game version 2.0.209.40
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Girsh Agolgot is a member of the Girsh Nephilim, associated with Golgotha and disease, whose "putrid spawn" are a source of glotrot[1]. He is venerated by
gyre wights of Agolgot.
Agolgot's Lair
Reason: Needs Nephilim effect color
Agolgot's cradle can be found below Golgotha around strata 30, by following the pits located in the Cloaca. The cradle, as well as the layers between it and the Cloaca, contains clusters of
ashy stalagmites, which release osseous ash, a gas that causes damage from choking. As with all Nephilim, creatures in his lair have a chance to be converted to the Girsh faction and gain special effects; in Agolgot's lair, enemies have a chance to be rank, giving them a chance to poison on hit, and will drop a pool with a mixture of
brown sludge,
green goo, and
black ooze on death.
This creature burns bright in the chord of Girsh Agolgot
Killing Girsh Agolgot or pacifying him via the water ritual will cause him to drop the circle of light in the chord of Agolgot, which grants +2 arms with spotted claws (natural long blades with 3d6 damage) whilst equipped. Killing him will also give all remaining Girsh +4 arms with spotted claws; this does not happen when pacifying him.
Trivia
- Prior to the 7th Plague update (game version 2.0.206.26), Agolgot was commonly referred to as "Agolgut" through the game.
agolmaggots (which are commonly found in
Golgotha),
agolflies, and
agolzvuvs all bear the prefix "agol" in their name, which suggests a connection with Agolgot.