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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|penetrating radar}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}} penetrating radar{{)}} }}}}
| image = penetrating radar.png
| image = penetrating radar.png
| overrideimages = {{altimage start}}{{altimage | penetrating radar identified.png | type = identified}}{{altimage | penetrating radar unidentified.png | type = unidentified}}{{altimage end}}
| weight = 0
| weight = 0
| featureweightinfo = yes
| commerce = 360
| commerce = 360
| id = PenetratingRadar
| id = PenetratingRadar
| complexity = 6
| complexity = 6
| colorstr = &C
| colorstr = &C
| tilecolors = rC
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_6point
| extra = {{Extra info|empsensitive = yes}}
| inheritingfrom = BaseCyberneticsEquipment_6point
| dynamictable = {{Dynamic object|Items|PenetratingRadar}}
| unidentifiedimage = penetrating radar unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = Picophase transceiver arrays assemble an exquisitely detailed model of one's surroundings.
| desc = Picophase transceiver arrays assemble an exquisitely detailed model of one's surroundings.
| categories = Items
{{Qud shader|rules|{{(}}You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies.
Target body parts: Body, Back, Head, Face, Arm
License points: 6
Only compatible with True Kin genotypes
Compute power on the local lattice increases this item's range.{{)}}}}
| categories = Cybernetics
| gameversion = 2.0.207.72
}}
}}
<!-- END QBE -->
[[File:Penetrating radar example.png|400px|thumb|left|Penetrating radar in use.]]
{{name|capitalize}} grants a 10 tile radius of "vision" centered on the player that provides nearly flawless sensory detection. The effect is similar to {{favilink|Clairvoyance}} but has some unique attributes, such as the ability to sense hidden objects underneath occluding objects like walls and boulders.{{Code Reference|class=CyberneticsPenetratingRadar}} The radius of the field can be further increased based on available [[compute power]]; every 10 units of compute power increases radius by one square.
Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or creatures. Areas illuminated by both radar and visible light are colored normally. This effect can be disabled by disabling full-screen color effects in settings.
The radar also reveals hidden objects in its entire area of effect (normally you only passively search for hidden objects in the eight immediately adjacent cells).
Penetrating radar is blocked by {{favilink|forcefield|plural}}, {{favilink|force barrier|plural}}, {{favilink|stasis field|plural}}, and {{favilink id|Space-Time Vortex|plural}}.
{{Cybernetics data infobox}}
{{Cybernetics Navbox}}
penetrating radar
Complexity
6
Character
ç
ID
? Use this ID to Wish for the item
PenetratingRadar
Spawns in
Items
Extra Info:
[ Implant ] - penetrating radar
Picophase transceiver arrays assemble an exquisitely detailed model of one's surroundings.
You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies.
Target body parts: Body, Back, Head, Face, Arm
License points: 6
Only compatible with True Kin genotypes
Compute power on the local lattice increases this item's range.
Perfect
Penetrating radar in use.
Penetrating radar grants a 10 tile radius of "vision" centered on the player that provides nearly flawless sensory detection. The effect is similar to Clairvoyance but has some unique attributes, such as the ability to sense hidden objects underneath occluding objects like walls and boulders.[ 1] The radius of the field can be further increased based on available compute power ; every 10 units of compute power increases radius by one square.
Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or creatures. Areas illuminated by both radar and visible light are colored normally. This effect can be disabled by disabling full-screen color effects in settings.
The radar also reveals hidden objects in its entire area of effect (normally you only passively search for hidden objects in the eight immediately adjacent cells).
Penetrating radar is blocked by forcefields , force barriers , stasis fields , and spacetime vortices .
Cybernetic Info
License point cost
6
Slots
Body • Back • Head • Face • Arm
Destroyed when removed
No
v · d · e List of Cybernetics 1 Point
cherubic visage <span style="color:#155352;">-</span> </span><span style="display:inline-block"> electromagnetic sensor <span style="color:#155352;">-</span> </span><span style="display:inline-block"> force modulator <span style="color:#155352;">-</span> </span><span style="display:inline-block"> navigation system <span style="color:#155352;">-</span> </span><span style="display:inline-block"> optical bioscanner <span style="color:#155352;">-</span> </span><span style="display:inline-block"> optical technoscanner <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft (low SP) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skin glitter <span style="color:#155352;">-</span> </span><span style="display:inline-block"> tibular hydrojets 2 Point
air current microsensor <span style="color:#155352;">-</span> </span><span style="display:inline-block"> anchor spikes <span style="color:#155352;">-</span> </span><span style="display:inline-block"> carbide hand bones <span style="color:#155352;">-</span> </span><span style="display:inline-block"> communications interlock <span style="color:#155352;">-</span> </span><span style="display:inline-block"> dermal insulation <span style="color:#155352;">-</span> </span><span style="display:inline-block"> fire suppression system <span style="color:#155352;">-</span> </span><span style="display:inline-block"> grounding shunts <span style="color:#155352;">-</span> </span><span style="display:inline-block"> hyper-elastic ankle tendons <span style="color:#155352;">-</span> </span><span style="display:inline-block"> inflatable axons <span style="color:#155352;">-</span> </span><span style="display:inline-block"> night vision <span style="color:#155352;">-</span> </span><span style="display:inline-block"> nocturnal apex <span style="color:#155352;">-</span> </span><span style="display:inline-block"> parabolic muscular subroutine <span style="color:#155352;">-</span> </span><span style="display:inline-block"> pentaceps <span style="color:#155352;">-</span> </span><span style="display:inline-block"> phase harmonic modulator <span style="color:#155352;">-</span> </span><span style="display:inline-block"> pneumatic pistons <span style="color:#155352;">-</span> </span><span style="display:inline-block"> rapid release finger flexors <span style="color:#155352;">-</span> </span><span style="display:inline-block"> reactive cranial plating <span style="color:#155352;">-</span> </span><span style="display:inline-block"> Schemasoft (low-tier) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft (medium SP) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skin glitter (high-tier) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> stabilizer arm locks <span style="color:#155352;">-</span> </span><span style="display:inline-block"> translucent skin 3 Point
anomaly fumigator <span style="color:#155352;">-</span> </span><span style="display:inline-block"> beautiful visage <span style="color:#155352;">-</span> </span><span style="display:inline-block"> bionic arm <span style="color:#155352;">-</span> </span><span style="display:inline-block"> bionic hands <span style="color:#155352;">-</span> </span><span style="display:inline-block"> bionic heart <span style="color:#155352;">-</span> </span><span style="display:inline-block"> bionic liver <span style="color:#155352;">-</span> </span><span style="display:inline-block"> custom visage <span style="color:#155352;">-</span> </span><span style="display:inline-block"> dermal plating <span style="color:#155352;">-</span> </span><span style="display:inline-block"> dopamine synth <span style="color:#155352;">-</span> </span><span style="display:inline-block"> equipment rack <span style="color:#155352;">-</span> </span><span style="display:inline-block"> giant hands <span style="color:#155352;">-</span> </span><span style="display:inline-block"> high-grade dermal insulation <span style="color:#155352;">-</span> </span><span style="display:inline-block"> intravenous port <span style="color:#155352;">-</span> </span><span style="display:inline-block"> matter recompositer <span style="color:#155352;">-</span> </span><span style="display:inline-block"> medassist module <span style="color:#155352;">-</span> </span><span style="display:inline-block"> palladium electrodeposits <span style="color:#155352;">-</span> </span><span style="display:inline-block"> Schemasoft (mid-tier) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> security interlock <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft (high SP) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> transparent skin <span style="color:#155352;">-</span> </span><span style="display:inline-block"> ultra-elastic ankle tendons 4 Point
fullerite hand bones <span style="color:#155352;">-</span> </span><span style="display:inline-block"> magnetic core <span style="color:#155352;">-</span> </span><span style="display:inline-block"> motorized treads <span style="color:#155352;">-</span> </span><span style="display:inline-block"> onboard recoiler <span style="color:#155352;">-</span> </span><span style="display:inline-block"> phase-adaptive scope <span style="color:#155352;">-</span> </span><span style="display:inline-block"> precision force lathe <span style="color:#155352;">-</span> </span><span style="display:inline-block"> reactive trauma plate <span style="color:#155352;">-</span> </span><span style="display:inline-block"> Schemasoft (high-tier) 5+ Point
grafted mirror arm (5) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> micromanipulator array (5) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> biodynamic power plant (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> gun rack (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> holographic visage (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> penetrating radar (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> stasis projector (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> crysteel hand bones (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> high-fidelity matter recompositer (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> optical multiscanner (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft plus (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> social coprocessor (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> stasis entangler (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> cathedra with black opal tracery (12) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> cathedra with ruby tracery (12) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> cathedra with sapphire tracery (12) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> cathedra with white opal tracery (12)
↑ XRL.World.Parts.CyberneticsPenetratingRadar