Fitted with cleats: Difference between revisions
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(Created page with "{{As Of Patch|2.0.201.49}} {{Mod |title ={{qud text|cleated}} |type =Boot, Exoskeleton |id =ModCleated |rarity =C |tinkerable =yes |tinkertier =1 |value...") |
(No difference)
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Revision as of 14:18, 9 November 2020
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.
cleated
Category
|
Boot, Exoskeleton |
---|---|
Rarity
|
Common |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<1> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.1 |
ID
|
ModCleated |
Cleated: +2-4 to saves vs. involuntary movement. |
The cleated mod provides a bonus to saves versus involuntary movement effects including Move, Knockdown, Knockback, Restraint, and Drag.
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