Fitted with cleats: Difference between revisions
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(Created page with "{{As Of Patch|2.0.201.49}} {{Mod |title ={{qud text|cleated}} |type =Boot, Exoskeleton |id =ModCleated |rarity =C |tinkerable =yes |tinkertier =1 |value...") |
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The {{name}} mod provides a bonus to saves versus [[involuntary movement effects]] including Move, Knockdown, Knockback, Restraint, and Drag. | The {{name}} mod provides a bonus to saves versus [[involuntary movement effects]] including Move, Knockdown, Knockback, Restraint, and Drag. | ||
{| class="wikitable" | |||
! Item tier | |||
! Cleated strength | |||
|- | |||
| Tier 1-3 | |||
| +2 to saves | |||
|- | |||
| Tier 4-7 | |||
| +3 to saves | |||
|- | |||
| Tier 8 | |||
| +4 to saves | |||
|} | |||
{{Mod Navbox}} | {{Mod Navbox}} |
Revision as of 14:29, 9 November 2020
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.
cleated
Category
|
Boot, Exoskeleton |
---|---|
Rarity
|
Common |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<1> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.1 |
ID
|
ModCleated |
Cleated: +2-4 to saves vs. involuntary movement. |
The cleated mod provides a bonus to saves versus involuntary movement effects including Move, Knockdown, Knockback, Restraint, and Drag.
Item tier | Cleated strength |
---|---|
Tier 1-3 | +2 to saves |
Tier 4-7 | +3 to saves |
Tier 8 | +4 to saves |
|