Canned Have-It-All: Difference between revisions
m (alias) |
imported>Trashmonks |
||
Line 1: | Line 1: | ||
{{Aliases|names=canned have it all}} | {{Aliases|names=canned have it all}} | ||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Food | {{Food | ||
| title = {{Qud text|{{Qud shader|w|{{(}}canned Have-It-All{{)}}}}}} | | title = {{Qud text|{{Qud shader|w|{{(}}canned Have-It-All{{)}}}}}} | ||
| image = canned haveitall.png | | image = canned haveitall.png | ||
| weight = 0 | | weight = 0 | ||
| featureweightinfo = yes | |||
| commerce = 10 | | commerce = 10 | ||
| id = Canned Have-It-All | | id = Canned Have-It-All | ||
Line 17: | Line 17: | ||
| desc = Ingredients: aadvark, abdomen, aborigine...~J211 | | desc = Ingredients: aadvark, abdomen, aborigine...~J211 | ||
| categories = Preserved Food | | categories = Preserved Food | ||
| gameversion = 2.0.201.53 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 15:20, 28 November 2020
Weight
|
0# |
---|---|
10 | |
Character
|
% |
ID?
|
Canned Have-It-All |
Food Contains
|
Meat Plants |
Snack | |
Cooking Effect
|
|
Infobox data from game version 2.0.201.53
|
Ingredients: aadvark, abdomen, aborigine...
canned Have-It-All is a cooking ingredient that can apply (almost) any effect from any other ingredient at random. In addition to giving these when just used as a regular cooking ingredient, this valuable property can work with the Carbide Chef skill to craft a repeatable cooking recipe with powerful effects. However, cooking the recipe uses one serving of canned Have-It-All each time.
When cooking normal meals with no special ingredients, the procedurally generated ingredients that the player forages can include game items, including canned Have-It-All. Thus any meal has a small possibility of including any effect.
One effect that cannot be obtained is the effect of neutron flux, as of the January 19, 2018 patch.
Cooking Effect Weights
Note that the following will never be chosen:
- Volatile density-based cooking effects
- Taste-based cooking effects
- Cloning cooking effects
- Stability-based cooking effects
- simple Quickness-based cooking effects
- random cooking effects (itself)
Not listed exclusions include simple cooking effects that are already a subset of another cooking effect that is included.