Cybernetics: Difference between revisions
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[[File:Cybernetics nook.png|thumb|Cybernetics Nook dialogue]] | [[File:Cybernetics nook.png|thumb|Cybernetics Nook dialogue]] | ||
'''Cybernetics''' are one aspect of [[character]] creation in [[{{Gamename}}]]. They are primarily obtained from {{favilink|cybernetics rack|plural}}. The player character can then install these cybernetics at a {{favilink|becoming nook}}, permitted that they are [[True Kin]] without any mutations, and have enough [[license points]] to install them. License points can be gained by upgrading one's license using {{favilink| | '''Cybernetics''' are one aspect of [[character]] creation in [[{{Gamename}}]]. They are primarily obtained from {{favilink|cybernetics rack|plural}}. The player character can then install these cybernetics at a {{favilink|becoming nook}}, permitted that they are [[True Kin]] without any mutations, and have enough [[license points]] to install them. License points can be gained by upgrading one's license using {{favilink|cybernetics credit wedge|plural}}. | ||
For more information about where to find '''cybernetics credit wedges''', '''becoming nooks''', '''cybernetics racks''', and '''cybernetic implants''', refer to the [[cybernetics locations]] page. | For more information about where to find '''cybernetics credit wedges''', '''becoming nooks''', '''cybernetics racks''', and '''cybernetic implants''', refer to the [[cybernetics locations]] page. |
Revision as of 19:57, 17 November 2020
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Cybernetics are one aspect of character creation in Caves of Qud. They are primarily obtained from cybernetics racks. The player character can then install these cybernetics at a
becoming nook, permitted that they are True Kin without any mutations, and have enough license points to install them. License points can be gained by upgrading one's license using
cybernetics credit wedges.
For more information about where to find cybernetics credit wedges, becoming nooks, cybernetics racks, and cybernetic implants, refer to the cybernetics locations page.
Cybernetics are listed by their short display name below and elsewhere on the wiki. In game, they appear with the prefix [Implant] - <cybernetic name>.
Cybernetics
For a full list with additional details, visit List of Cybernetics.
Toggle columns: Destroyed when Removed - Starting Arcologies - CyberneticID - Weight
Cybernetic | Cost | Slots | Destroyed when Removed | Starting Arcologies | CyberneticID | Weight | |
---|---|---|---|---|---|---|---|
Cybernetic | Cost | Slots | Destroyed when Removed | Starting Arcologies | CyberneticID | Weight | |
![]() | 1 | Face | No | Artifex • Consul • Praetorian • Eunuch | CherubicVisage | 1.0 | |
![]() | 1 | Head • Face • Back • Body • Feet • Arm • Hands | No | ElectromagneticSensor | 0.0 | ||
![]() | 1 | Hands • Feet • Body • Back • Face • Arm • Head | No | ForceModulator | 0.0 | ||
![]() | 1 | Head • Arm • Hands • Body • Back | No | NavigationSystem | 0.0 | ||
![]() | 1 | Face | No | General | BiologicalIndexer | 0.0 | |
![]() | 1 | Face | No | General | TechnologicalIndexer | 0.0 | |
![]() | 1 | Head | No | SingleSkillsoft1 | 0.0 | ||
![]() | 1 | Face • Arm • Head • Hands • Feet | No | SkinGlitter1 | 0.0 | ||
![]() | 1 | Feet | Yes | TibularHydrojets | 1.0 | ||
![]() | 2 | Body • Head | No | Child of the Deep • Child of the Wheel • Child of the Hearth • Fuming God-Child | AirCurrentMicrosensor | 0.0 | |
![]() | 2 | Feet | No | AnchorSpikes | 1.0 | ||
![]() | 2 | Hands | No | General | CarbideHandBones | 15.0 | |
![]() | 2 | Hands • Feet • Body • Back • Face • Arm • Head | No | CommunicationsInterlock | 1.0 | ||
![]() | 2 | Body • Head • Back | Yes | General | DermalInsulation | 3.0 | |
![]() | 2 | Head • Body • Back | No | FireSuppressionSystem | 3.0 | ||
![]() | 2 | Feet | No | GroundingShunts | 1.0 | ||
![]() | 2 | Feet | No | General | HyperElasticAnkleTendons | 1.0 | |
![]() | 2 | Head | No | General | InflatableAxons | 0.0 | |
![]() | 2 | Face | No | General | NightVision | 0.0 | |
![]() | 2 | Head | No | Priest of All Suns • Priest of All Moons • Syzygyrior • Horticulturist | NocturnalApex | 0.0 | |
![]() | 2 | Arm | No | General | ParabolicMuscularSubroutine | 0.0 | |
![]() | 2 | Feet | No | General | Pentaceps | 10.0 | |
![]() | 2 | Hands • Feet • Body • Back • Face • Arm • Head | No | PhaseHarmonicModulator | 1.0 | ||
![]() | 2 | Feet | No | PneumaticPistons | 8.0 | ||
![]() | 2 | Hands | No | General | RapidReleaseFingerFlexors | 1.0 | |
![]() | 2 | Head | No | ReactiveCranialPlating | 2.0 | ||
![]() | 2 | Head | Yes | Schemasoft2 | 0.0 | ||
![]() | 2 | Head | No | SingleSkillsoft2 | 0.0 | ||
![]() | 2 | Back • Body | No | SkinGlitter2 | 0.0 | ||
![]() | 2 | Arm | No | General | StabilizerArmLocks | 5.0 | |
![]() | 2 | Body • Back | No | General | TranslucentSkin | 5.0 | |
![]() | 3 | Hands • Feet • Body • Back • Face • Arm • Head | No | AnomalyFumigator | 1.0 | ||
![]() | 3 | Face | No | BeautifulVisage | 1.0 | ||
![]() | 3 | Arm | No | BionicArm | 8.0 | ||
![]() | 3 | Hands | No | BionicHands | 5.0 | ||
![]() | 3 | Body | No | BionicHeart | 2.0 | ||
![]() | 3 | Body | No | BionicLiver | 0.0 | ||
![]() | 3 | Face | Yes | CustomVisage | 0.0 | ||
![]() | 3 | Body • Head • Back | No | DermalPlating | 10.0 | ||
![]() | 3 | Head | No | DopamineSynth | 0.0 | ||
![]() | 3 | Body | No | EquipmentRack | 0.0 | ||
![]() | 3 | Hands | No | GiantHands | 3.0 | ||
![]() | 3 | Body • Head • Back | Yes | HighGradeDermalInsulation | 3.0 | ||
![]() | 3 | Hands • Feet • Body • Back • Face • Arm • Head | No | IntravenousPort | 0.0 | ||
![]() | 3 | Body | No | MatterRecompositer | 5.0 | ||
![]() | 3 | Body • Back • Arm | No | MedassistModule | 1.0 | ||
![]() | 3 | Head • Body • Back • Arm | No | PalladiumElectrodeposits | 1.0 | ||
![]() | 3 | Head | Yes | Schemasoft3 | 0.0 | ||
![]() | 3 | Hands • Feet • Body • Back • Face • Arm • Head | Yes | SecurityInterlock | 1.0 | ||
![]() | 3 | Head | No | SingleSkillsoft3 | 0.0 | ||
![]() | 3 | Body • Back | No | TransparentSkin | 5.0 | ||
![]() | 3 | Feet | No | UltraElasticAnkleTendons | 1.0 | ||
![]() | 4 | Hands | No | FulleriteHandBones | 18.0 | ||
![]() | 4 | Body | No | MagneticCore | 15.0 | ||
![]() | 4 | Feet | No | MotorizedTreads | 75.0 | ||
![]() | 4 | Hands • Feet • Body • Back • Face • Arm • Head | No | OnboardRecoiler | 1.0 | ||
![]() | 4 | Back | No | Phase-Adaptive Scope | 0.0 | ||
![]() | 4 | Head • Arm • Body • Back | No | PrecisionForceLathe | 0.0 | ||
![]() | 4 | Body | No | ReactiveTraumaPlate | 4.0 | ||
![]() | 4 | Head | Yes | Schemasoft4 | 0.0 | ||
![]() | 5 | Arm | No | GraftedMirrorArm | 8.0 | ||
![]() | 5 | Hands | No | MicromanipulatorArray | 2.0 | ||
![]() | 6 | Body | No | BiodynamicPowerPlant | 2.0 | ||
![]() | 6 | Back | No | GunRack | 20.0 | ||
![]() | 6 | Face | No | HolographicVisage | 0.0 | ||
![]() | 6 | Body • Back • Head • Face • Arm | No | PenetratingRadar | 0.0 | ||
![]() | 6 | Head • Arm • Hands • Body • Back | No | StasisProjector | 1.0 | ||
![]() | 8 | Hands | No | CrysteelHandBones | 9.0 | ||
![]() | 8 | Body | No | HighFidelityMatterRecompositer | 5.0 | ||
![]() | 8 | Face | No | OpticalMultiscanner | 0.0 | ||
![]() | 8 | Head | No | TreeSkillsoft | 0.0 | ||
![]() | 8 | Head | No | SocialCoprocessor | 0.0 | ||
![]() | 8 | Feet • Back • Body | No | StasisEntangler | 3.0 | ||
![]() | 12 | Back | No | CathedraBlackOpal | 20.0 | ||
![]() | 12 | Back | No | CathedraRuby | 20.0 | ||
![]() | 12 | Back | No | CathedraSapphire | 20.0 | ||
![]() | 12 | Back | No | CathedraWhiteOpal | 20.0 |