Fitted with cleats: Difference between revisions
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m (Egocarib moved page Cleated to Fitted with cleats: renamed in recent patch) |
m (rename) |
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{{Mod | {{Mod | ||
|title ={{qud text| | |title ={{qud text|fitted with cleats}} | ||
|type =Boot, Exoskeleton | |type =Boot, Exoskeleton | ||
|id =ModCleated | |id =ModCleated | ||
Line 8: | Line 7: | ||
|tinkertier =1 | |tinkertier =1 | ||
|value =1.1 | |value =1.1 | ||
|desc =& | |desc =&CFitted with cleats: +2-4 to saves vs. involuntary movement. | ||
}} | }} | ||
The {{name}} mod provides a bonus to saves versus [[involuntary movement effects]] including Move, Knockdown, Knockback, Restraint, and Drag. | The {{name}} mod provides a bonus to saves versus [[involuntary movement effects]] including Move, Knockdown, Knockback, Restraint, and Drag. |
Revision as of 15:00, 13 February 2021
fitted with cleats
Category
|
Boot, Exoskeleton |
---|---|
Rarity
|
Common |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<1> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.1 |
ID
|
ModCleated |
Fitted with cleats: +2-4 to saves vs. involuntary movement. |
The fitted with cleats mod provides a bonus to saves versus involuntary movement effects including Move, Knockdown, Knockback, Restraint, and Drag.
Item tier | Cleated strength |
---|---|
Tier 1-3 | +2 to saves |
Tier 4-7 | +3 to saves |
Tier 8 | +4 to saves |
|