Refractive: Difference between revisions

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(not applicable to back armor in any general way, specifically applicable to exoskeletons)
(cohere)
Line 18: Line 18:
This chance depends on whether it is armor or a shield/buckler, and where it is worn on:
This chance depends on whether it is armor or a shield/buckler, and where it is worn on:
{|class="wikitable"
{|class="wikitable"
!Type
!Worn On
!Worn On
!Refract Chance
!Refract Chance
|-
|-
| Armor
| Body
| Body
| 40%
| 40%
|-
|-
| Armor
| Back
| Back
| 40%
| 40%
|-
|-
| Armor
| Arm
| Arm
| 20%
| 20%
|-
|-
| Armor
| Other body part
| Other body part
| 10%
| 10%
|-
|-
| Shield (on hand)
| Shield
| Hand
| 30%
| 30%
|-
|-
| Buckler (on arm)
| Buckler
| Arm
| 10%
| 10%
|}
|}

Revision as of 14:04, 13 August 2020

This information is reliable as of patch 2.0.200.81. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.81.
refractive
Category

Glove, Headwear, Body, Shield, Boot, Tread Accessory, Exoskeleton

Native tierLess likely to appear on items
of a lower tier than this.

4

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker II

Bit required

<5>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.3

+1

+1

ID

ModRefractive

Refractive: This item has a chance to refract light-based attacks.

refractive is a mod that can be applied on all armor and shields. When this is applied, they have a set chance to refract light; all light based projectiles that are refracted bounce in the opposite direction that it was fired from with a random variance of -90 to +90 degrees.

This chance depends on whether it is armor or a shield/buckler, and where it is worn on:

Type Worn On Refract Chance
Armor Body 40%
Armor Back 40%
Armor Arm 20%
Armor Other body part 10%
Shield Hand 30%
Buckler Arm 10%

If a refractive item is magnetized, it will have the refraction chance appropriate to its new Floating Nearby slot, not its original slot.